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Full-Text Articles in Other Engineering

Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices ...


Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura Jan 2014

Polysemy In Design Review Conversations, Georgi V. Georgiev, Toshiharu Taura

Design Thinking Research Symposium

This paper examines the role of polysemy, defined as the quality of having multiple meanings, in design review conversations. It examines the polysemy, particularly of nouns, involved in a dataset of design review conversations with reference to design ideas. The purpose is to determine whether polysemy is related to successful development of design ideas and more creative design outcomes. The results show that the polysemy of nouns involved in the conversations of the finally developed, successful, design ideas exceeds in the most cases the average polysemy involved in the conversations pertaining to the unsuccessful design ideas. Furthermore, the polysemy of ...


Space Perception In Virtual Environments: Displacement From The Center Of Projection Causes Less Distortion Than Predicted By Cue-Based Models, Jonathan W. Kelly, Melissa Burton, Brice Pollock, Eduardo Rubio, Michael Curtis, Julio De La Cruz, Stephen B. Gilbert, Eliot H. Winer Jan 2013

Space Perception In Virtual Environments: Displacement From The Center Of Projection Causes Less Distortion Than Predicted By Cue-Based Models, Jonathan W. Kelly, Melissa Burton, Brice Pollock, Eduardo Rubio, Michael Curtis, Julio De La Cruz, Stephen B. Gilbert, Eliot H. Winer

Industrial and Manufacturing Systems Engineering Publications

Virtual reality systems commonly include both monocular and binocular depth cues, which have the potential to provide viewers with a realistic impression of spatial properties of the virtual environment. However, when multiple viewers share the same display, only one viewer typically receives the projectively correct images. All other viewers experience the same images despite displacement from the center of projection (CoP). Three experiments evaluated perceptual distortions caused by displacement from the CoP and compared those percepts to predictions of models based on monocular and binocular viewing geometry. Leftward and rightward displacement from the CoP caused virtual angles on the ground ...


The Right View From The Wrong Location: Depth Perception In Stereoscopic Multi-User Virtual Environments, Brice Pollock, Melissa Burton, Jonathan W. Kelly, Stephen B. Gilbert, Eliot H. Winer Apr 2012

The Right View From The Wrong Location: Depth Perception In Stereoscopic Multi-User Virtual Environments, Brice Pollock, Melissa Burton, Jonathan W. Kelly, Stephen B. Gilbert, Eliot H. Winer

Industrial and Manufacturing Systems Engineering Publications

Stereoscopic depth cues improve depth perception and increase immersion within virtual environments (VEs). However, improper display of these cues can distort perceived distances and directions. Consider a multi-user VE, where all users view identical stereoscopic images regardless of physical location. In this scenario, cues are typically customized for one "leader" equipped with a head-tracking device. This user stands at the center of projection (CoP) and all other users ("followers") view the scene from other locations and receive improper depth cues. This paper examines perceived depth distortion when viewing stereoscopic VEs from follower perspectives and the impact of these distortions on ...