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Computer Sciences

Multi-agent systems

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Articles 1 - 4 of 4

Full-Text Articles in Operations Research, Systems Engineering and Industrial Engineering

Near-Optimal Decentralized Power Supply Restoration In Smart Grids, Pritee Agrawal, Akshat Kumar, Pradeep Varakantham May 2015

Near-Optimal Decentralized Power Supply Restoration In Smart Grids, Pritee Agrawal, Akshat Kumar, Pradeep Varakantham

Research Collection School Of Information Systems

Next generation of smart grids face a number of challenges including co-generation from intermittent renewable power sources, a shift away from monolithic control due to increased market deregulation, and robust operation in the face of disasters. Such heterogeneous nature and high operational readiness requirement of smart grids necessitates decentralized control for critical tasks such as power supply restoration (PSR) after line failures. We present a novel multiagent system based approach for PSR using Lagrangian dual decomposition. Our approach works on general graphs, provides provable quality-bounds and requires only local message-passing among different connected sub-regions of a smart grid, enabling decentralized ...


Streets: Game-Theoretic Traffic Patrolling With Exploration And Exploitation, Matthew Brown, Sandhya Saisubramanian, Pradeep Varakantham, Milind Tambe Jul 2014

Streets: Game-Theoretic Traffic Patrolling With Exploration And Exploitation, Matthew Brown, Sandhya Saisubramanian, Pradeep Varakantham, Milind Tambe

Research Collection School Of Information Systems

To dissuade reckless driving and mitigate accidents, cities deploy resources to patrol roads. In this paper, we present STREETS, an application developed for the city of Singapore, which models the problem of computing randomized traffic patrol strategies as a defenderattacker Stackelberg game. Previous work on Stackelberg security games has focused extensively on counterterrorism settings. STREETS moves beyond counterterrorism and represents the first use of Stackelberg games for traffic patrolling, in the process providing a novel algorithm for solving such games that addresses three major challenges in modeling and scale-up. First, there exists a high degree of unpredictability in travel times ...


An Agent-Based Simulation Approach To Experience Management In Theme Parks, Shih-Fen Cheng, Larry Junjie Lin, Jiali Du, Hoong Chuin Lau, Pradeep Reddy Varakantham Dec 2013

An Agent-Based Simulation Approach To Experience Management In Theme Parks, Shih-Fen Cheng, Larry Junjie Lin, Jiali Du, Hoong Chuin Lau, Pradeep Reddy Varakantham

Research Collection School Of Information Systems

In this paper, we illustrate how massive agent-based simulation can be used to investigate an exciting new application domain of experience management in theme parks, which covers topics like congestion control, incentive design, and revenue management. Since all visitors are heterogeneous and self-interested, we argue that a high-quality agent-based simulation is necessary for studying various problems related to experience management. As in most agent-base simulations, a sound understanding of micro-level behaviors is essential to construct high-quality models. To achieve this, we designed and conducted a first-of-its-kind real-world experiment that helps us understand how typical visitors behave in a theme-park environment ...


Distributed Model Shaping For Scaling To Decentralized Pomdps With Hundreds Of Agents, Prasanna Velagapudi, Pradeep Reddy Varakantham, Katia Sycara, Paul Scerri May 2011

Distributed Model Shaping For Scaling To Decentralized Pomdps With Hundreds Of Agents, Prasanna Velagapudi, Pradeep Reddy Varakantham, Katia Sycara, Paul Scerri

Research Collection School Of Information Systems

The use of distributed POMDPs for cooperative teams has been severely limited by the incredibly large joint policy- space that results from combining the policy-spaces of the individual agents. However, much of the computational cost of exploring the entire joint policy space can be avoided by observing that in many domains important interactions between agents occur in a relatively small set of scenarios, previously defined as coordination locales (CLs) [11]. Moreover, even when numerous interactions might occur, given a set of individual policies there are relatively few actual interactions. Exploiting this observation and building on an existing model shaping algorithm ...