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Other Computer Engineering Commons

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Full-Text Articles in Other Computer Engineering

Pier Ocean Pier, Brandon J. Nowak Jun 2021

Pier Ocean Pier, Brandon J. Nowak

Computer Engineering

Pier Ocean Peer is a weatherproof box containing a Jetson Nano, connected to a cell modem and camera, and powered by a Lithium Iron Phosphate battery charged by a 50W solar panel. This system can currently provide photos to monitor the harbor seal population that likes to haul out at the base of the Cal Poly Pier, but more importantly it provides a platform for future expansion by other students either though adding new sensors directly to the Jetson Nano or by connecting to the jetson nano remotely through a wireless protocol of their choice.


Reach - A Community Service Application, Samuel Noel Magana Jun 2019

Reach - A Community Service Application, Samuel Noel Magana

Computer Engineering

Communities are familiar threads that unite people through several shared attributes and interests. These commonalities are the core elements that link and bond us together. Many of us are part of multiple communities, moving in and out of them depending on our needs. These common threads allow us to support and advocate for each other when facing a common threat or difficult situation. Healthy and vibrant communities are fundamental to the operation of our society. These interactions within our communities define the way we as individuals interact with each other, and society at large. Being part of a community helps …


Labeling Paths With Convolutional Neural Networks, Sean Wallace, Kyle Wuerch Jun 2019

Labeling Paths With Convolutional Neural Networks, Sean Wallace, Kyle Wuerch

Computer Engineering

With the increasing development of autonomous vehicles, being able to detect driveable paths in arbitrary environments has become a prevalent problem in multiple industries. This project explores a technique which utilizes a discretized output map that is used to color an image based on the confidence that each block is a driveable path. This was done using a generalized convolutional neural network that was trained on a set of 3000 images taken from the perspective of a robot along with matching masks marking which portion of the image was a driveable path. The techniques used allowed for a labeling accuracy …


Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves Jun 2019

Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves

Computer Engineering

This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.


Identifying Hourly Traffic Patterns With Python Deep Learning, Christopher L. Leavitt Jun 2019

Identifying Hourly Traffic Patterns With Python Deep Learning, Christopher L. Leavitt

Computer Engineering

This project was designed to explore and analyze the potential abilities and usefulness of applying machine learning models to data collected by parking sensors at a major metro shopping mall. By examining patterns in rates at which customer enter and exit parking garages on the campus of the Bellevue Collection shopping mall in Bellevue, Washington, a recurrent neural network will use data points from the previous hours will be trained to forecast future trends.


Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto Jun 2017

Underwater Computer Vision - Fish Recognition, Spencer Chang, Austin Otto

Computer Engineering

The Underwater Computer Vision – Fish Recognition project includes the design and implementation of a device that can withstand staying underwater for a duration of time, take pictures of underwater creatures, such as fish, and be able to identify certain fish. The system is meant to be cheap to create, yet still able to process the images it takes and identify the objects in the pictures with some accuracy. The device can output its results to another device or an end user.


Multispectral Identification Array, Zachary D. Eagan Jun 2017

Multispectral Identification Array, Zachary D. Eagan

Computer Engineering

The Multispectral Identification Array is a device for taking full image spectroscopy data via the illumination of a subject with sixty-four unique spectra. The array combines images under the illumination spectra to produce an approximate reflectance graph for every pixel in a scene. Acquisition of an entire spectrum allows the array to differentiate objects based on surface material. Spectral graphs produced are highly approximate and should not be used to determine material properties, however the output is sufficiently consistent to allow differentiation and identification of previously sampled subjects. While not sufficiently advanced for use as a replacement to spectroscopy the …


Rfid Microscope Lab, Patricia Carranza Sep 2015

Rfid Microscope Lab, Patricia Carranza

Computer Engineering

The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.


'Fo Fighter: 2d Real-Time Game, Cary Dobeck Jun 2015

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


Check Image Processing: Webp Conversion And Micr Scan Android Application, Trevor Bliss Apr 2012

Check Image Processing: Webp Conversion And Micr Scan Android Application, Trevor Bliss

Computer Engineering

As more users favor smartphones over computers for simple tasks, small businesses are constantly exploring mobile options to present to their customers. This write-up documents an Android application designed for a small company, which allows users to send pictures of checks to the company’s servers for processing. The picture is taken with the devices built-in camera and is converted to Google’s new image format, WebP. The company’s server processes the check and returns the check’s MICR code as a response. This application leverages the Android NDK and JNI to use Google’s open source image conversion libraries as well as socket …


Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman Jun 2010

Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman

Computer Engineering

The goal of this project is to create a customizable three dimensional virtual reality display on a system available to any non-technical user. This System will use the infrared camera component of a standard Nintendo Wii-mote to track a user's head motions in all six major directions. The virtual reality will be a customizable image projected onto a screen or simply shown on a computer or TV monitor. In order to appear 3-dimensional, the image will continually change according to the position of the user's head. As the user moves their head to the left and right, portions of the …