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Full-Text Articles in Computer Engineering
Wearables And Wearable Data In Tele-Health Applications, Jack Mazza
Wearables And Wearable Data In Tele-Health Applications, Jack Mazza
Honors Theses
With the sudden emergence of Covid-19, Tele-Health has been forced into the forefront of healthcare. With no human contact, regular in-person doctor or clinic visits could not be made. Unfortunately, there is a gap in patient data for healthcare professionals when making diagnoses remotely. Fortunately, many users are constantly collecting some primary health data through wearables that have become commonplace in users' homes. Tapping into this unused data could provide healthcare professionals with a better picture of patients' health remotely. In this thesis, I will determine whether this wearable data can be a viable addition to Tele-Health applications, providing additional …
Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington
Effective Gamification Within Educational Virtual Reality Environments, Adrian Pilkington
Honors Theses
With the advent and now widespread use of mobile phones and computers in educational settings, exploring effective and new ways of using technology in the classroom is important for educating the next generation of students. Innovative technology, like Virtual Reality, has started being discussed and researched for its potential benefits in educational settings. This paper presents a brief history of VR, game theory, and examines two VR educational games from the University of Nebraska-Lincoln College of Nursing’s (UNMC) Senior Design teams. The two games will be used to replace lecture-style classes and to go out and educate the community. We …
I Am The Robot. Are You?, Rachel Michelle Feldman
I Am The Robot. Are You?, Rachel Michelle Feldman
Honors Theses
I was originally inspired by a previous project in a 3D modeling class. For my final project, I designed two robots; male and female; who’s naked bodied reflected the presence of technological communications in society and lack of face-to-face interactions. I displayed the robots in a variety of sexual positions, which appear cute or sweet to the viewer because of the toon-shader effect. The toon-shader effect makes the 3D models look like cartoons. I loved combining the idea of technology, robotics, and sex into one. To this day, the poster of the robots in my room always gets a response. …