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Full-Text Articles in Computer Engineering

Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell Jun 2017

Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell

Computer Science and Software Engineering

I’m going to discuss the process used to research, design, and develop a mobile application to handle song requests from patrons to disc jockeys. The research phase was completed in the first half of the project, during CSC-491, along with much of the design. The rest of the design and all of the development was completed during CSC-492. Once development began there were times when reverting back to the design phase was needed, which became apparent as more was learned about the mobile platform chosen for development, Android, and the backend server utilized, Google Firebase. Ultimately the project was ...


Poly Drop, Zachary T. Scott, Lilly J. Paul Jun 2017

Poly Drop, Zachary T. Scott, Lilly J. Paul

Computer Engineering

Poly Drop is a software interface to control an Open Drop digital micro-fluidics system. We obtained a hardware system from Gaudi labs. Our task was to create a Graphical User Interface that made the control of the device easier and more automated for better testing. We created software that had 3 parts: a control GUI, arduino code to control the hardware, and Image Analysis that gives the user information such as location and color of liquid drops as they move across the electrode grid of the Open Drop system. The GUI was developed using Java Swing. The communication between the ...


A Survey Of Addictive Software Design, Chauncey J. Neyman Jun 2017

A Survey Of Addictive Software Design, Chauncey J. Neyman

Computer Science and Software Engineering

The average smartphone owner checks their phone more than 150 times per day. As of 2015, 62% of smartphone users had used their phone to look up information about a health condition, while 57% had used their phone to do online banking. Mobile platforms have become the dominant medium of human-computer interaction. So how have these devices established themselves as our go to connection to the Internet? The answer lies in addictive design. Software designers have become well versed in creating software that captivates us at a primal level. In this article, we survey addictive software design strategies, their bases ...


Evergreen: A Senior Project, Ashley Grover Mar 2017

Evergreen: A Senior Project, Ashley Grover

Computer Engineering

No abstract provided.


A Practical Framework For Finding Software Vulnerabilities In Sdn Controllers, Walid Sharif Jan 2017

A Practical Framework For Finding Software Vulnerabilities In Sdn Controllers, Walid Sharif

Interdisciplinary Telecommunications Graduate Theses & Dissertations

Software-defined networking (SDN) has the potential to greatly reduce the cost and increase the manageability of large networks. However, there are multiple security concerns holding back its wide-scale adoption. While previous research has mainly examined securing the data and application planes of SDN, we argue that the controller itself is the most vulnerable component in the SDN architecture because it is both the most central and the most software-reliant component. Therefore, research into better securing the controller is central to any effort at securing the SDN architecture. This paper examines the question of how to better secure the controller by ...


Forget-Me-Not, Daniel Barber-Cironi, Shawn Nicholson, Jake Kruse, Nicole Dent Jan 2017

Forget-Me-Not, Daniel Barber-Cironi, Shawn Nicholson, Jake Kruse, Nicole Dent

Williams Honors College, Honors Research Projects

The purpose of Forget-Me-Not is to provide another level of care and comfort to those suffering from mild dementia, as well as provide further assistance for a friend, family member, or caretaker who may look after them. Research shows that timely reminders and persistent information can greatly improve the quality of life for those afflicted with mild dementia (Mokhtari et al.). Forget-Me-Not’s persistent display and wearable smart-bracelet offer a customizable and well connected system to provide these reminders. For the caretaker, a mobile application is provided in order to maintain the display and notify them of emergencies or critical ...


Implementing Software Lab At Hackathons, Istvan Gates Jan 2017

Implementing Software Lab At Hackathons, Istvan Gates

Williams Honors College, Honors Research Projects

Hackathons are events where groups of college students have 24 hours to build up a any project, using Computer Science and Electrical Engineering skillsets. These events are typically hosted on college campuses, and attract over 200 students per event. Each student brings 2 devices - their phone, and their laptop. That means that 400 devices are connected to a University venue's Internet network, commonly overloading it. Software Lab alleviates this overloading by providing an abstracted NAS node network for events. Software Lab guarantees speeds of at least 100 mbits/s, and provides a 8-10x improvement on download speeds over the ...