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Full-Text Articles in Computer Engineering

A Survey Of Addictive Software Design, Chauncey J. Neyman Jun 2017

A Survey Of Addictive Software Design, Chauncey J. Neyman

Computer Science and Software Engineering

The average smartphone owner checks their phone more than 150 times per day. As of 2015, 62% of smartphone users had used their phone to look up information about a health condition, while 57% had used their phone to do online banking. Mobile platforms have become the dominant medium of human-computer interaction. So how have these devices established themselves as our go to connection to the Internet? The answer lies in addictive design. Software designers have become well versed in creating software that captivates us at a primal level. In this article, we survey addictive software design strategies, their bases …


Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell Jun 2017

Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell

Computer Science and Software Engineering

I’m going to discuss the process used to research, design, and develop a mobile application to handle song requests from patrons to disc jockeys. The research phase was completed in the first half of the project, during CSC-491, along with much of the design. The rest of the design and all of the development was completed during CSC-492. Once development began there were times when reverting back to the design phase was needed, which became apparent as more was learned about the mobile platform chosen for development, Android, and the backend server utilized, Google Firebase. Ultimately the project was purely …


Poly Drop, Zachary T. Scott, Lilly J. Paul Jun 2017

Poly Drop, Zachary T. Scott, Lilly J. Paul

Computer Engineering

Poly Drop is a software interface to control an Open Drop digital micro-fluidics system. We obtained a hardware system from Gaudi labs. Our task was to create a Graphical User Interface that made the control of the device easier and more automated for better testing. We created software that had 3 parts: a control GUI, arduino code to control the hardware, and Image Analysis that gives the user information such as location and color of liquid drops as they move across the electrode grid of the Open Drop system. The GUI was developed using Java Swing. The communication between the …


Evergreen: A Senior Project, Ashley Grover Mar 2017

Evergreen: A Senior Project, Ashley Grover

Computer Engineering

No abstract provided.


Tournament Wizard: Simple And Lightweight Software For Running Fencing Tournaments, John Ryan Daley Jun 2016

Tournament Wizard: Simple And Lightweight Software For Running Fencing Tournaments, John Ryan Daley

Computer Science and Software Engineering

Many sports use technology to assist in officiating and administration. Fencing tournament organizers use specialized software to help determine how their matches occur, and to help them administer a tournament. However, the software most commonly used to run these tournaments has some significant limitations, and is not well-suited for use with small events. As a former President of Cal Poly’s Fencing Club, I have had a chance to interact with one popular application for running fencing tournaments a number of times, and made note of its shortcomings. These included issues with operating system compatibility, license transference, and amount of space …


Campusbookshare, Aditya Varkhedi May 2016

Campusbookshare, Aditya Varkhedi

Computer Science and Software Engineering

Every few months, students in the US and abroad face the expensive and time consuming task of buying textbooks for the classes they are enrolled in. Despite the advent of the internet and social networking websites the ability for peer to peer textbook exchange is still limited. There are few if any dedicated websites for general purpose peer to peer textbook transfer for every university and college.

The project I have created for my Senior Project is a peer to peer solution for buying and selling textbooks on US college campuses. The underlying idea is to create an authentication system …


Roborodentia Robot, Jordan Dykstra, Anibal Hernandez, Robert Prosser Jun 2015

Roborodentia Robot, Jordan Dykstra, Anibal Hernandez, Robert Prosser

Computer Engineering

This report provides details on the design and implementation of a robot for the Spring 2015 Roborodentia competition. The system is described from a software perspective, a hardware perspective, and a mechanical design perspective.


Skyrim Survival Needs Modification, Sheng-Han Chen Jun 2015

Skyrim Survival Needs Modification, Sheng-Han Chen

Computer Engineering

A survival needs system implemented within Skyrim's modification framework using Bethesda Softwork's Skyrim Creation Kit.


Badge Web Application, Ryan Green Dec 2014

Badge Web Application, Ryan Green

Computer Engineering

This project includes the imagining, design, build, and test of a web application that creates and tracks a user’s progress on completing tasks that an administrator has created for the user. The goal of this project is to have a functioning webpage that is robust and scalable to support many users and many tasks. The application will be developed for use on all modern web browsers, and will have a persistent server to access from any platform. This project was designed to be an exercise in building a modern web application, and as such is written using many different languages, …


A Software Development Kit For Camera-Based Gesture Interaction, Devlin Cronin Dec 2013

A Software Development Kit For Camera-Based Gesture Interaction, Devlin Cronin

Master's Theses

Human-Computer Interaction is a rapidly expanding field, in which new implementations of ideas are consistently being released. In recent years, much of the concentration in this field has been on gesture-based control, either touch-based or camera-based. Even though camera-based gesture recognition was previously seen more in science fiction than in reality, this method of interaction is rising in popularity. There are a number of devices readily available to the average consumer that are designed to support this type of input, including the popular Microsoft Kinect and Leap Motion devices.

Despite this rise in availability and popularity, development for these devices …