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Computer Engineering Commons

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Articles 1 - 9 of 9

Full-Text Articles in Computer Engineering

Comparing Role-Playing Activities In Second Life And Face-To-Face Environments, Fei Gao, Jeongmin J. Noh, Matthew J. Koehler Oct 2009

Comparing Role-Playing Activities In Second Life And Face-To-Face Environments, Fei Gao, Jeongmin J. Noh, Matthew J. Koehler

Visual Communications and Technology Education Faculty Publications

This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but have shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.


100 Ways You Can Use Google (Besides Searching), Marziah Karch Jul 2009

100 Ways You Can Use Google (Besides Searching), Marziah Karch

SIDLIT Conference Proceedings

Google has dozens of tools for educators and students. Learn how to make forms that feed into spreadsheets, blogs, social networks, websites, collaborative documents, videos, and more. During economic downturns it's more important than ever to make sure you and your students are utilizing free tools for collaborative learning and communication.


The Department Of Engineering And Computer Science Class Of 2009 Convocation Program, Cedarville University May 2009

The Department Of Engineering And Computer Science Class Of 2009 Convocation Program, Cedarville University

Engineering and Computer Science Academic Celebrations

No abstract provided.


From General Technology Familiarity To Anti-Spyware Program Adoption: Comparison Between The U.S. And South Korea, Dong-Heon Kwak Apr 2009

From General Technology Familiarity To Anti-Spyware Program Adoption: Comparison Between The U.S. And South Korea, Dong-Heon Kwak

Morehead State Theses and Dissertations

A thesis presented to the faculty of the College of Business at Morehead State University in partial fulfillment of the requirements for the Degree of Master of Science by Dong-Heon Kwak on April 7, 2009.


Selecting The Best Network For The Labview Remote Control System To Achieve Better Performance, Sivakrishna Nannapaneni Apr 2009

Selecting The Best Network For The Labview Remote Control System To Achieve Better Performance, Sivakrishna Nannapaneni

Morehead State Theses and Dissertations

A thesis presented to the faculty of the College of Science and Technology at Morehead State University in partial fulfillment of the requirements for Degree of Masters of Science by Sivakrishna Nannapaneni on April 6, 2009.


Where Does Your Institution Stand?, Wendell Brase, Mark Askren Mar 2009

Where Does Your Institution Stand?, Wendell Brase, Mark Askren

Information Technology Services: Publications

Media coverage of sustainability and "green" issues is hard to ignore these days. But less clear is a specific understanding of what this agenda means within higher ed IT organizations. For starters, it's useful to self-assess whether your campus is a leading innovator on all things "green" or satisfied to remain inconspicuous in the middle of the pack. If your institution is trailing but wants to assert a leadership role in environmental stewardship, you need to get engaged to understand what it will take to catch up and how IT can be a leader, not just a contributor, to such …


Vers Un Développement Orienté Services Des Applications Interactives Dans Le Domaine De La Logistique, Étude De Cas, Djilali Idoughi, Christophe Kolski Feb 2009

Vers Un Développement Orienté Services Des Applications Interactives Dans Le Domaine De La Logistique, Étude De Cas, Djilali Idoughi, Christophe Kolski

Professor Djilali IDOUGHI

Cet article contribue au domaine de l’interaction homme-machine (IHM), en proposant un cadre méthodologique global en vue de la spécification de systèmes interactifs dans le domaine de la logistique, pouvant aller jusqu’à la e-logistique. La logistique est vue au sens large en étudiant les besoins des différents acteurs d’une organisation complexe, vis-à-vis de l’exploitation de nouvelles technologies où l’accent est mis sur les services web et l’architecture orientée services. Le cadre proposé a été appliqué sur une étude de cas complexe représentative, relative à la fonction logistique d’un groupe agro-alimentaire.


New Model Of Productive Online Discussion And Its Implications For Research And Instruction, Fei Gao, Charles Xiaoxue Wang, Yanling Sun Jan 2009

New Model Of Productive Online Discussion And Its Implications For Research And Instruction, Fei Gao, Charles Xiaoxue Wang, Yanling Sun

Visual Communications and Technology Education Faculty Publications

We develop a new model of productive online discussion based on a brief review of research literature on online discussion. As compared to previous discussion models, the new model provides a more systematic and comprehensive framework to understand how learning occurs through online discussion. Based on the new model, we propose several directions for research on improving the quality of online discussion and learning.


Persona Comme Outil De Design De Services Interactifs: Principes Et Exemple En E-Maintenance, Ahmed Seffah, Christophe Kolski, Djilali Idoughi Dec 2008

Persona Comme Outil De Design De Services Interactifs: Principes Et Exemple En E-Maintenance, Ahmed Seffah, Christophe Kolski, Djilali Idoughi

Professor Djilali IDOUGHI

Dans ce papier, nous discutons du rôle du persona comme outil de modélisation et d’analyse de l’expérience utilisateur. Ce concept est issu des travaux de recherche de marketing sur le comportement du consommateur. Sa finalité est une meilleure compréhension et une prise en compte de l’expérience de l’utilisateur final. L’Expérience Utilisateur ou client (UX) est un terme générique désignant une collection d’information couvrant le comportement de l’utilisateur, incluant les connaissances, l’expertise, et les attributs décrivant la personnalité de l’usager. Un cas d’exemple en logiciel comme service pour la e-maintenance illustre l’approche persona. Le Software as a Service (SaaS, logiciel comme …