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Computer Engineering Commons

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Articles 1 - 6 of 6

Full-Text Articles in Computer Engineering

Team Omnimouse, Derek J. Halman, Josh B. Porter, Steven A. Silver, Ian S. Stemper Jun 2014

Team Omnimouse, Derek J. Halman, Josh B. Porter, Steven A. Silver, Ian S. Stemper

Computer Engineering

INFORMATION, DATA, FIGURES AND DRAWINGS EMBODIED IN THIS DOCUMENT ARE STRICTLY CONFIDENTIAL AND ARE SUPPLIED ON THE UNDERSTANDING THAT THEY WILL NOT BE DISCLOSED TO THIRD PARTIES WITHOUT THE PRIOR WRITTEN CONSENT OF QUALITY OF LIFE PLUS.


Chromium Os On Freescale I.Mx6q, Pushpal Sidhu Jun 2014

Chromium Os On Freescale I.Mx6q, Pushpal Sidhu

Computer Engineering

This projects intention is to get Chromium OS running on a Freescale i.MX6q processor, a processor based on the ARM® Cortex™-A9 architecture. The development board I used is the Ventana GW5400 by Gateworks. This project inherently meant using Chromium OS's development system which meant I created a board specific package for the Ventana single board computer. This project is a proof of concept that can mean extending Chromium OS to various implementations of the ARM® Cortex™-A9 architecture.


Implementing A Robust Data Storage Software System For Cp9, Stuart Andrew Weickgenant Jun 2014

Implementing A Robust Data Storage Software System For Cp9, Stuart Andrew Weickgenant

Computer Engineering

This project focuses on the continuation of the CP9 CubeSat project, specifically the software which will be running on the satellite when it goes into space. This project mostly goes into designing a robust system which stores the data collected from the sensors on board CP9, whose purpose is to collect vibrations data from its launch vehicle during its ascent into space, into an easy to analyze system once the data is downlinked to PolySat’s ground station after launch. One other thing this system does is to prevent CP9 from collecting unnecessary data after launch. Testing was done on this …


Design Of Cpu Simulation Software For Armv7 Instruction Set Architecture, Dillon Tellier Jun 2014

Design Of Cpu Simulation Software For Armv7 Instruction Set Architecture, Dillon Tellier

Computer Engineering

Simulations have long been a part of the engineering process in both the professional and academic domain. From a pedagogic standpoint, simulations allow students to explore the dynamics of engineering scenarios by controlling variables, taking measurements, and observing behavior which would be difficult or impossible without simulation. One such tool is a CPU simulator used in Cal Poly’s Computer Architecture classes; this software simulates an instruction accurate operation of a computer processor and reports statistics regarding the execution of the supplied compiled machine code. For the last several years Cal Poly’s computer architecture classes have used a previous version of …


Designing A Modular Dsp Core For Real-Time Audio Performance, Kevin Richard Brewer Jun 2014

Designing A Modular Dsp Core For Real-Time Audio Performance, Kevin Richard Brewer

Computer Engineering

This project provides an overview for building a Digital Signal Processing (DSP) core on a Digilent Nexys2 FPGA board. The DSP core is designed to give Cal Poly students interested in DSP and its applications to audio engineering a usable platform to perform signal processing and analytics. The processes of the DSP core are modular, allowing students to design their own implementations of various adder and multiplier functions. Infinite impulse response (IIR) filters and finite impulse response (FIR) filters using both cascade and parallel implementations are the primary processing tools in the core, and all output can be visually and …


Ecs Game Engine Design, Daniel Masamune Hall Jun 2014

Ecs Game Engine Design, Daniel Masamune Hall

Computer Engineering

Game programming design and organization can be difficult and complicated. To simplify the development process, frameworks with an array of tools and utilities known as game engines are used. The main goal of this project is to explore game engine designs and develop a design for a modular and expandable game engine. The designs covered in this paper are Object Oriented Programing (OOP) and two Entity Component System (ECS). OOP designs, commonly used in computer science, use a hierarchy of objects to share functionality. ECS designs are based off of the concepts Composition over inheritance in which objects contain features …