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Computer Engineering Commons

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Full-Text Articles in Computer Engineering

Using Player Profiling To Enhance Dynamic Difficulty Adjustment In Video Games, Aaron Burke Dec 2012

Using Player Profiling To Enhance Dynamic Difficulty Adjustment In Video Games, Aaron Burke

Computer Engineering

Video games have certainly come a long way since the days of pong. From humble beginnings of the first arcade machines they have bloomed into a multi-billion dollar industry and a global force to be reckoned with. Just like with movies there are enough genres out there to fit any demographic of gamer, and that’s not even just the game’s content but also the gameplay.

Unlike other types of media though, games are meant to be interacted with and played, which brings up new issues with accessibility and keeping things interesting for different levels of skill. Dynamic game difficulty adjustment …


The Dancer's Friend - A Wearable Electronics Investigation, Paul Case Jun 2012

The Dancer's Friend - A Wearable Electronics Investigation, Paul Case

Computer Engineering

This project is an initial investigation into the use of wearable electronics for wireless gesture detection, with the end goal of an application of augmenting dance performance through the use of gesture controlled sound. Though the system developed is not as yet of practical use to a dance performer, it lays the groundwork for future development and expansion, in both hardware and software design. In particular, it provides an in-depth overview of the lessons learned regarding the special hardware development considerations in wearable electronics to help ensure the success of future developments.


Mac's Fiesta: A Foreign Language Game For The Sifteo Platform, Karina Cordon Jun 2012

Mac's Fiesta: A Foreign Language Game For The Sifteo Platform, Karina Cordon

Computer Engineering

Mac’s Fiesta is a Spanish learning game designed on the Sifteo gaming platform for children ages four and up. The Sifteo gaming platform provides a new way of interacting with computers by giving users a set of tangible and interactive cubes. Each Sifteo cube has a clickable colored screen and can sense motion and adjacent blocks. Games on this platform are designed to encourage the development of core thinking skills. This project aims to explore how Sifteo cubes can be used for language learning as well as observe how effective they are as educational tools.


Pier Portal, Andrew Belis, Andrew (Andy) Crafts, Jeremy Depangher, Aaron Hein, Michael Machado, Aaron Poulos Jun 2012

Pier Portal, Andrew Belis, Andrew (Andy) Crafts, Jeremy Depangher, Aaron Hein, Michael Machado, Aaron Poulos

Computer Engineering

This project constitutes the design, build, and test of a camera system that runs on a track along the length of a pier piling at the Cal Poly pier in Avila Beach. The goal of the camera system is to observe the abundant sea life active on the surface of the piling underwater and in the tidal zone. The camera system will stream live video to the internet, record HD video, and be controllable remotely. The track is mounted to the piling with brackets and extends from the sea floor to a few feet above the pier deck. The camera, …


Cal Poly Xpress Project: Exploring Interactive Storytelling Through Digital Multimedia Platforms, Eugene Bistolas Jun 2012

Cal Poly Xpress Project: Exploring Interactive Storytelling Through Digital Multimedia Platforms, Eugene Bistolas

Computer Engineering

No abstract provided.


Frg Turbojet, Tyler Vitti Jun 2012

Frg Turbojet, Tyler Vitti

Computer Engineering

Members of the Cal Poly SLO campus club FRG work together with students of several different disciplines to build a functional turbojet engine. Engineering approaches include design, fabrication, testing, and computer sensing, control, and integration. The goal of the project is to produce a running turbojet engine monitored and controlled by embedded hardware and specialized PC software. This project is to be used by later groups for further research and development.


Bluebeats, Jake Muir, Aaron Martinez, Mishal Shah, Richard Wissemann May 2012

Bluebeats, Jake Muir, Aaron Martinez, Mishal Shah, Richard Wissemann

Computer Engineering

Our group’s senior project is called BlueBeats. The BlueBeats product was created in order to provide a wireless audio gateway between Bluetooth enabled devices. Users of BlueBeats can use an Android or computer application to interface with the BlueBeats device. The Android and computer applications allow the user to easily scan for devices, add/remove devices from their personal list, and pair/connect with a selected Bluetooth enabled device. Once the user is connected to the BlueBeats device, he/she has two options. The first option occurs when the user connects the BlueBeats device to a device with speakers (using 3.5mm audio jack …


Check Image Processing: Webp Conversion And Micr Scan Android Application, Trevor Bliss Apr 2012

Check Image Processing: Webp Conversion And Micr Scan Android Application, Trevor Bliss

Computer Engineering

As more users favor smartphones over computers for simple tasks, small businesses are constantly exploring mobile options to present to their customers. This write-up documents an Android application designed for a small company, which allows users to send pictures of checks to the company’s servers for processing. The picture is taken with the devices built-in camera and is converted to Google’s new image format, WebP. The company’s server processes the check and returns the check’s MICR code as a response. This application leverages the Android NDK and JNI to use Google’s open source image conversion libraries as well as socket …


Bluemote!, Philip Kaye Mar 2012

Bluemote!, Philip Kaye

Computer Engineering

In today’s society, our mobile phones are an extremely useful device when we are on the go and away from our homes; however, when we return home, our smart phone becomes just a communication tool again. Home automation is inevitable, and it will find its way into every house. The first person to commercialize it to the point where it is as easy to set-up and as affordable as a home router will end up breaking this slow trend. The key to this success is the smart phone; this should end up being the most expensive piece of hardware for …


Kreative Outlets, Travis Crist, Steve Clark, Jason Peressini Mar 2012

Kreative Outlets, Travis Crist, Steve Clark, Jason Peressini

Computer Engineering

With the widespread use of smart phones and the advancement of WiFi technologies, people now have the Internet at their fingertips at all times. Home automation and control has the possibility of becoming the next big technology that can utilize the abundant availability of the Internet. This paper documents the findings and results of a project aimed at developing the infrastructure needed for a home automation system that is accessible anywhere. We implemented a system that utilized a web enabled ethernet connection and RF wireless technology to control AC outlets and provide the user with feedback information about the status …