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Computer Engineering Commons

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Digital Communications and Networking

Internet

California State University, San Bernardino

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Full-Text Articles in Computer Engineering

A Longitudinal Analysis Of The Impact Of The Indicators In The Networked Readiness Index (Nri), Satya Pratipatti, Ahmed Gomaa Jul 2019

A Longitudinal Analysis Of The Impact Of The Indicators In The Networked Readiness Index (Nri), Satya Pratipatti, Ahmed Gomaa

Journal of International Technology and Information Management

World Economic Forum publishes the Networked Readiness Index (NRI) annually, to reflect the Information and Communication Technology (ICT) status of different countries. The NRI is developed by aggregating 53 indicators. The study identifies the most critical indicators to focus on, to improve the NRI status of countries at different stages of economic development. It uses data from 117 countries and analyzes the changes in the indicators along with their impacts between the years 2012 and 2016. The study explores the differences between countries by grouping them into four groups based on their NRI status. The analysis identifies six indicators with …


Ipv6 Diffusion Milestones: Assessing The Quantity And Quality Of Adoption, John Pickard, Mark Angolia, Dale Drummond May 2019

Ipv6 Diffusion Milestones: Assessing The Quantity And Quality Of Adoption, John Pickard, Mark Angolia, Dale Drummond

Journal of International Technology and Information Management

There are currently two versions of Internet Protocol (IP) in use today, IP version 4 (IPv4) and IP version 6 (IPv6). The original version, IPv4, was standardized in the early 1980s as part of the Defense Advanced Research Project Agency Internet program and became the official Internet protocol in 1983 (Kleinrock, 2010). IPv6 was standardized in 1995 as its successor to provide enhanced capabilities and address IPv4 technological limitations, most notable of which was the anticipated exhaustion of address space (Deering & Hinden, 1995). While the two protocols have some functional similarities, they are distinct and not backward compatible; IPv4-only …


How We Got Here: Connectivity, Creativity, Confluence And Internet Culture, Tziporah Stern, Linda Wieser Friedman, Hershey H. Friedman Jan 2017

How We Got Here: Connectivity, Creativity, Confluence And Internet Culture, Tziporah Stern, Linda Wieser Friedman, Hershey H. Friedman

Journal of International Technology and Information Management

There are more innovations today than at any time in human history. The companies that value creativity and diversity of ideas in their hires are the ones most likely to thrive. Indeed, the key asset of a corporation is the abilities, innovativeness, and creativity of its employees. The authors construct a timeline of critical events leading up to today’s highly networked and interconnected world with its ubiquitous social media technologies. The current state has been influenced by advances in media, technology, military defense, and commerce. One trend that stands out in this timeline is the increasing rate of change. It …


The Ipv6 Internet: An Assessment Of Adoption And Quality Of Services, John Pickard, John Southworth, Dale Drummond Jan 2017

The Ipv6 Internet: An Assessment Of Adoption And Quality Of Services, John Pickard, John Southworth, Dale Drummond

Journal of International Technology and Information Management

The goal of this study is to deliver both an in-depth comprehensive analysis of the current state of IPv6 adoption and an assessment of the quality of services over the IPv6 Internet. Our assessment comprises an examination of eight data sets used to produce a comprehensive picture of IPv6 adoption across 12 metrics. We assessed the quality of services over the IPv6 Internet using eight globally distributed monitoring agents to compare the HTTP load times to targeted websites over IPv6 and IPv4. The results of our analysis confirm the findings of previous studies showing that IPv6 is in an accelerating …


Motivations For Social Network Site (Sns) Gaming: A Uses And Gratification & Flow Perspective, Brinda Sampat, Bala Krishnamoorthy Oct 2016

Motivations For Social Network Site (Sns) Gaming: A Uses And Gratification & Flow Perspective, Brinda Sampat, Bala Krishnamoorthy

Journal of International Technology and Information Management

The penetration of the internet, smart-phones and tablets has witnessed tremendous increase in the number of people playing online games in the past few years. Social networking site (SNS) games are a subset of digital games. They are platform based, multiplayer and reveal the real identity of the player. These games are hosted on social networks such as Facebook, where in people play with many other players online. The risks associated with social network gaming are addiction, theft, fraud, loneliness, anxiety, aggression, poor academic performance, cognition distortion etc. This study aims to understand the user motivations to continue to play …


Spider Iii: A Multi-Agent-Based Distributed Computing System, Jianhua Ruan, Han-Shen Yuh, Koping Wang Jan 2002

Spider Iii: A Multi-Agent-Based Distributed Computing System, Jianhua Ruan, Han-Shen Yuh, Koping Wang

Theses Digitization Project

The project, Spider III, presents architecture and protocol of a multi-agent-based internet distributed computing system, which provides a convenient development and execution environment for transparent task distribution, load balancing, and fault tolerance. Spider is an on going distribution computing project in the Department of Computer Science, California State University San Bernardino. It was first proposed as an object-oriented distributed system by Han-Sheng Yuh in his master's thesis in 1997. It has been further developed by Koping Wang in his master's project, of where he made large contribution and implemented the Spider II System.


Student Database Access From The Web, Prashanthi Sundaram Jan 1998

Student Database Access From The Web, Prashanthi Sundaram

Theses Digitization Project

This project, Database Access through the Web (DAW), implements a database to store academic and general information of graduate students in the Department of Computer Science, CSUSB and provides access to the database from the web. The motivation of the project comes from needs of the Graduate Coordinator, professors and department staff to access through the Internet student information concurrently.