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Computer Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Digital Communications and Networking

2014

Engineering

Articles 1 - 2 of 2

Full-Text Articles in Computer Engineering

Interpreting, Stephanie Jo Kent Aug 2014

Interpreting, Stephanie Jo Kent

Doctoral Dissertations

What do community interpreting for the Deaf in western societies, conference interpreting for the European Parliament, and language brokering in international management have in common? Academic research and professional training have historically emphasized the linguistic and cognitive challenges of interpreting, neglecting or ignoring the social aspects that structure communication. All forms of interpreting are inherently social; they involve relationships among at least three people and two languages. The contexts explored here, American Sign Language/English interpreting and spoken language interpreting within the European Parliament, show that simultaneous interpreting involves attitudes, norms and values about intercultural communication that overemphasize information and discount …


The Future Of National And International Security On The Internet, Maurice Dawson, Marwan Omar, Jonathan Abramson, Dustin Bessette Dec 2013

The Future Of National And International Security On The Internet, Maurice Dawson, Marwan Omar, Jonathan Abramson, Dustin Bessette

Maurice Dawson

Hyperconnectivity is a growing trend that is driving cyber security experts to develop new security architectures for multiple platforms such as mobile devices, laptops, and even wearable displays. The futures of national and international security rely on complex countermeasures to ensure that a proper security posture is maintained during this state of hyperconnectivity. To protect these systems from exploitation of vulnerabilities it is essential to understand current and future threats to include the laws that drive their need to be secured. Examined within this chapter are the potential security-related threats with the use of social media, mobile devices, virtual worlds, …