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Full-Text Articles in Computer Engineering

Wirelessly Controlled Smart Outlet, Andrew Godsil, Ariel Dubinsky Dec 2014

Wirelessly Controlled Smart Outlet, Andrew Godsil, Ariel Dubinsky

Electrical Engineering

Popularity of home automation devices has increased greatly in recent years due to higher affordability and simplicity through smartphone and tablet connectivity. For the purpose of this experiment, we have developed the Smart Outlet: a stand-alone communication unit, used to connect home outlets to the internet. The Smart Outlet controls lighting and simple appliances throughout the home, remotely, using wireless commands from the web. A Google Calendar interface directly controls the outlets’ function by scheduling them with dedicated calendar events. The calendar’s interface can even be accessed from multiple different platforms (i.e. phones, computers, tablets) for the convenience ...


Wingtip Dynamics Simulator, Eugene Fox, Nick Rodriguez, Steven Rieber Dec 2014

Wingtip Dynamics Simulator, Eugene Fox, Nick Rodriguez, Steven Rieber

Mechanical Engineering

Raytheon is a defense contracting company with an electronic warfare division that is developing a radio frequency signal triangulation system. Part of the focus in improving this technology is the need for accurate and real time locational knowledge of the signal receivers, which are located at the tips of aircraft wings. Due to turbulence during flight, the fluttering motion of the wings alter the distance and angle relationships of the two receivers and add noise to the received signal data, which negatively affect the triangulation estimates. To mitigate this error caused by the wing flutter, Raytheon is developing a software ...


Examining Ambiguities In The Automatic Packet Reporting System, Kenneth W. Finnegan Mr Dec 2014

Examining Ambiguities In The Automatic Packet Reporting System, Kenneth W. Finnegan Mr

Master's Theses and Project Reports

The Automatic Packet Reporting System (APRS) is an amateur radio packet network that has evolved over the last several decades in tandem with, and then arguably beyond, the lifetime of other VHF/UHF amateur packet networks, to the point where it is one of very few packet networks left on the amateur VHF/UHF bands. This is proving to be problematic due to the loss of institutional knowledge as older amateur radio operators who designed and built APRS and other AX.25-based packet networks abandon the hobby or pass away. The purpose of this document is to collect and curate ...


Foss Big Data Storage Solution, Nurdeen Salami Aug 2014

Foss Big Data Storage Solution, Nurdeen Salami

STAR (STEM Teacher and Researcher) Presentations

NASA projects require a reliable approach to store large volumes of data. Accordingly, it is crucial to adopt a lightweight, reliable, and scalable database. Current NASA databases bear costly license fees with undesirable speed and flexibility. The purpose of utilizing the AERO Institute as an IT test bed, or “Sandbox,” is to design, build, test, and implement software solutions prior to transfer to NASA projects. Cassandra coupled with the Astyanax API is a viable solution for storing big data. Store a minimum of 2GB of C-FOSS data in multiple file formats (.csv, .log, .xml, and .jpg). Use benchmark tests to ...


Gesture Recognition Using Microsoft’S Kinect V2, Andrew Weinfield Jun 2014

Gesture Recognition Using Microsoft’S Kinect V2, Andrew Weinfield

Computer Engineering

No abstract provided.


“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy Jun 2014

“State Machines”: A High-Throughput Distributed Game Framework, Brandon Howell Ivy

Computer Engineering

Online multiplayer games allow competition with other opponents using the internet. Their development is difficult as it involves many complex areas of computer science - optimization, security, big data, and thread safety. Many multiplayer game frameworks have been published, but very few are generic.

In this project, we focus on the framework design of a web service which allows users to easily create multiplayer games, and artificial intelligence bots to compete in them. It handles turn-based multiplayer communication, and allows the games and bots to ignore the concepts of multiplayer systems. Multiple game instances can run simultaneously, where each game’s ...


High-Speed Mobile Networks For Modern Farming And Agricultural Systems, Santos Najar Jun 2014

High-Speed Mobile Networks For Modern Farming And Agricultural Systems, Santos Najar

Master's Theses and Project Reports

ABSTRACT

High-Speed Mobile Networks for Modern Farming and Agricultural Systems

J.Santos Najar-Ramirez

High-speed mobile networks are necessary for agriculture to inventory individual plant health, maximize yield and minimize the resources applied. More specifically, real-time information on individual plant status is critical to decisions regarding the management of resources reserved and expended. This necessity can be met by the availability of environmental sensors (such as humidity, temperature, and pH) whose data is kept on storage servers connected to static and mobile local area networks. These static and mobile local area networks are connected to cellular, core and satellite networks. For ...


Wireless Network Intrusion Detection System, Calvin Jia Liang May 2014

Wireless Network Intrusion Detection System, Calvin Jia Liang

Computer Engineering

The Wireless Network Intrusion Detection System is a network-based intrusion detection system (IDS) that listens on a wireless network. The IDS device is a self-contained single-board-computer capable of monitoring the user’s wireless network, detecting suspicious network traffic, and reporting to the user via email. The device has two network interfaces: the wireless interface is used to monitor network traffic, and the wired interface is used to configure the system and to send out detection alerts. The system requires minimal setup, configuration, and maintenance. It is a relatively inexpensive device that tries to improve user’s situational-awareness of one’s ...


Data Transfer Using Light, Ryan Thomas Suarez May 2014

Data Transfer Using Light, Ryan Thomas Suarez

Computer Engineering

A proof of concerpt for data transmission using light as a medium. Data is transferred by strobing and LED faster than the human eye can detect in an attempt to come up with a more secure alternate to in-building wifi.


Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman Mar 2014

Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman

Physics

The scope of this senior project was to make a wireless vehicle controlled via Internet Protocol. This vehicle operates remotely and without direct line of sight. Commands are sent from a program running on a laptop and transmitted using a wireless router. Visual data is retrieved from a network camera, mounted on the vehicle, in real-time, to see where you are going.