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Full-Text Articles in Computer Engineering

A Performance Study Of Lam And Mpich On An Smp Cluster, Brian Patrick Kearns Dec 2002

A Performance Study Of Lam And Mpich On An Smp Cluster, Brian Patrick Kearns

Dissertations and Theses

Many universities and research laboratories have developed low cost clusters, built from Commodity-Off-The-Shelf (COTS) components and running mostly free software. Research has shown that these types of systems are well-equipped to handle many problems requiring parallel processing. The primary components of clusters are hardware, networking, and system software. An important system software consideration for clusters is the choice of the message passing library.

MPI (Message Passing Interface) has arguably become the most widely used message passing library on clusters and other parallel architectures, due in part to its existence as a standard. As a standard, MPI is open for anyone …


Content Aware Request Distribution For High Performance Web Service: A Performance Study, Robert M. Jones Jul 2002

Content Aware Request Distribution For High Performance Web Service: A Performance Study, Robert M. Jones

Dissertations and Theses

The World Wide Web is becoming a basic infrastructure for a variety of services, and the increases in audience size and client network bandwidth create service demands that are outpacing server capacity. Web clusters are one solution to this need for high performance, highly available web server systems. We are interested in load distribution techniques, specifically Layer-7 algorithms that are content-aware. Layer-7 algorithms allow distribution control based on the specific content requested, which is advantageous for a system that offers highly heterogenous services. We examine the performance of the Client Aware Policy (CAP) on a Linux/Apache web cluster consisting of …


Supporting Low-Latency Tcp-Based Media Streams, Ashvin Goel, Charles Krasic, Kang Li, Jonathan Walpole May 2002

Supporting Low-Latency Tcp-Based Media Streams, Ashvin Goel, Charles Krasic, Kang Li, Jonathan Walpole

Computer Science Faculty Publications and Presentations

The dominance of the TCP protocol on the Internet and its success in maintaining Internet stability has led to several TCP-based stored media-streaming approaches. The success of these approaches raises the question whether TCP can be used for low-latency streaming. Low latency streaming allows responsive control operations for media streaming and can make interactive applications feasible. We examined adapting the TCP send buffer size based on TCP's congestion window to reduce application perceived network latency. Our results show that this simple idea significantly improves the number of packets that can be delivered within 200 ms and 500 ms thresholds.


Provisioning On-Line Games: A Traffic Analysis Of A Busy Counter-Strike Server, Wu-Chang Feng, Francis Chang, Wu-Chi Feng, Jonathan Walpole May 2002

Provisioning On-Line Games: A Traffic Analysis Of A Busy Counter-Strike Server, Wu-Chang Feng, Francis Chang, Wu-Chi Feng, Jonathan Walpole

Computer Science Faculty Publications and Presentations

This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded game server is highly predictable and can be attributed to the fact that current game designs target the saturation of the narrowest, last-mile link. Specifically, in order to maximize the interactivity of the game itself and to provide relatively uniform experiences between players playing over different network speeds, on-line games typically fix their usage requirements in such a way as to saturate the network link of their lowest speed players. While …


Poster: Provisioning On-Line Games: A Traffic Analysis Of A Busy Counter-Strike Server, Francis Chang, Wu-Chang Feng, Wu-Chi Feng, Jonathan Walpole May 2002

Poster: Provisioning On-Line Games: A Traffic Analysis Of A Busy Counter-Strike Server, Francis Chang, Wu-Chang Feng, Wu-Chi Feng, Jonathan Walpole

Computer Science Faculty Publications and Presentations

A poster that illustrates the client/server model employed by an multiplayer online game, focusing on bandwidth usage.


Infopipes: An Abstraction For Multimedia Streaming, Andrew P. Black, Huang Jie, Rainer Koster, Jonathan Walpole, Calton Pu Apr 2002

Infopipes: An Abstraction For Multimedia Streaming, Andrew P. Black, Huang Jie, Rainer Koster, Jonathan Walpole, Calton Pu

Computer Science Faculty Publications and Presentations

To simplify the task of building distributed streaming applications, we propose a new abstraction for information flow – Infopipes. Infopipes make information flow primary, not an auxiliary mechanism that is hidden away. Systems are built by connecting predefined component Infopipes such as sources, sinks, buffers, filters, broadcasting pipes, and multiplexing pipes. The goal of Infopipes is not to hide communication, like an RPC system, but to reify it: to represent communication explicitly as objects that the program can interrogate and manipulate. Moreover, these objects represent communication in application-level terms, not in terms of network or process implementation.


Thread Transparency In Information Flow Middleware, Rainer Koster, Andrew P. Black, Jie Huang, Jonathan Walpole, Calton Pu Jan 2002

Thread Transparency In Information Flow Middleware, Rainer Koster, Andrew P. Black, Jie Huang, Jonathan Walpole, Calton Pu

Computer Science Faculty Publications and Presentations

Existing middleware is based on control-flow centric interaction models such as remote method invocations, poorly matching the structure of applications that process continuous information flows. Difficulties cultiesin building this kind of application on conventional platforms include flow-specific concurrency and timing requirements, necessitating explicit management of threads, synchronization, and timing by the application programmer. We propose Infopipes as a high-level abstraction for information flows, and we are developing a middleware framework that supports this abstraction. Infopipes transparently handle complexities associated with control flow and multi-threading. From high-level configuration descriptions the platform determines what parts of a pipeline require separate threads or …


Querying Geographically Dispersed, Heterogeneous Data Stores: The Pperfxchange Approach, Matthew Edward Colgrove Jan 2002

Querying Geographically Dispersed, Heterogeneous Data Stores: The Pperfxchange Approach, Matthew Edward Colgrove

Dissertations and Theses

This thesis details PPerfXchange’s approach for querying geographically dispersed heterogeneous data stores. While elements of PPerfXchange’s method have been implemented for other application areas, PPerfXchange shows how these elements can be applied to parallel performance analysis. The accomplishments of this thesis are:

  • The design of an architecture for PPerfXchange, giving a uniform method to query heterogeneous data stores;
  • A proof of concept prototype implementation of PPerfXchange including a partial implementation of an XQuery processor and a relational database virtual XML document; and
  • Evaluation of PPerfXchange using example parallel performance analysis data.