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Personality And Mood For Non-Player Characters: A Method For Behavior Simulation In A Maze Environment, Noah L. Paige
Personality And Mood For Non-Player Characters: A Method For Behavior Simulation In A Maze Environment, Noah L. Paige
Master's Theses
When it comes to video games, immersion is key. All types of games aim to keep the player immersed in some form or another. A common aspect of the immersive world in most role-playing games -- but not exclusive to the genre -- is the non-playable character (NPC). At their best, NPCs play an integral role to the sense of immersion the player feels by behaving in a way that feels believable and fits within the world of the game. However, due to lack of innovation in this area of video games, at their worst NPCs can jar the player …