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Full-Text Articles in Engineering
Forensic Analysis Of Immersive Virtual Reality Social Applications: A Primary Account, Ananya Yarramreddy, Peter Gromkowski, Ibrahim Baggili
Forensic Analysis Of Immersive Virtual Reality Social Applications: A Primary Account, Ananya Yarramreddy, Peter Gromkowski, Ibrahim Baggili
Electrical & Computer Engineering and Computer Science Faculty Publications
Our work presents the primary account for exploring the forensics of immersive Virtual Reality (VR) systems and their social applications. The Social VR applications studied in this work include Bigscreen, Altspace VR, Rec Room and Facebook Spaces. We explored the two most widely adopted consumer VR systems: the HTC Vive and the Oculus Rift. Our tests examined the efficacy of reconstructing evidence from network traffic as well as the systems themselves. The results showed that a significant amount of forensically relevant data such as user names, user profile pictures, events, and system details may be recovered. We anticipate that this …
Object Tracking In Games Using Convolutional Neural Networks, Anirudh Venkatesh
Object Tracking In Games Using Convolutional Neural Networks, Anirudh Venkatesh
Master's Theses
Computer vision research has been growing rapidly over the last decade. Recent advancements in the field have been widely used in staple products across various industries. The automotive and medical industries have even pushed cars and equipment into production that use computer vision. However, there seems to be a lack of computer vision research in the game industry. With the advent of e-sports, competitive and casual gaming have reached new heights with regard to players, viewers, and content creators. This has allowed for avenues of research that did not exist prior.
In this thesis, we explore the practicality of object …
Analyzing WiFi P2p In The Context Of A Hangman Game, William L. Honig
Analyzing WiFi P2p In The Context Of A Hangman Game, William L. Honig
William L Honig
WiFi P2P , which complies with the WiFi Alliance's WiFi Direct™ certification
2 3
program, is a relatively new addition to wireless communications systems. It is now
supported in Android operating system (since version 4.0). In theory, WiFi Direct offers
advantages for ad hoc communications between mobile apps. A key goal of this project
was to evaluate the ability of WiFi P2P for interconnecting mobile apps by using a
common game suitable to mobile screens and devices.
The application allows the user to interconnect two devices using WiFi P2P and
play the classic hangman game. The players search for devices …
Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues
Preliminary Forensic Analysis Of The Xbox One, Jason Moore, Ibrahim Baggili, Andrew Marrington, Armindo Rodrigues
Electrical & Computer Engineering and Computer Science Faculty Publications
Video game consoles can no longer be viewed as just gaming consoles but rather as full multimedia machines, capable of desktop computer-like performance. The past has shown that game consoles have been used in criminal activities such as extortion, identity theft, and child pornography, but with their ever-increasing capabilities, the likelihood of the expansion of criminal activities conducted on or over the consoles increases. This research aimed to take the initial step of understanding the Xbox One, the most powerful Microsoft console to date. We report the outcome of conducting a forensic examination of the Xbox One, and we provide …
Agent Based Modeling In Computer Graphics And Games, Brian Macnamee
Agent Based Modeling In Computer Graphics And Games, Brian Macnamee
Books/Book Chapters
As graphics technology has improved in recent years, more and more importance has been placed on the behavior of virtual characters in applications set in virtual worlds in areas such as games, movies and simulations. The behavior of virtual characters should be believable in order to create the illusion that these virtual worlds are populated with living characters. This has led to the application of agent-based modeling to the control of these virtual characters. There are a number of advantages of using agent-based modeling techniques which include the fact that they remove the requirement for hand controlling all agents in …
Embedded Noninteractive Continuous Bot Detection, Roman V. Yampolskiy, Venu Govindaraju
Embedded Noninteractive Continuous Bot Detection, Roman V. Yampolskiy, Venu Govindaraju
Faculty Scholarship
Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. While most play in accordance with the rules set up by the game designers, some choose to utilize artificially intelligent assistant programs, a.k.a. bots, to gain an unfair advantage over other players. In this article we demonstrate how an embedded noninteractive test can be used to prevent automatic artificially intelligent players from illegally participating in online game-play. Our solution has numerous advantages over traditional tests, such as its nonobtrusive nature, continuous verification, and simple noninteractive and outsourcing-proof design. © 2008 ACM.
Using The Crytek Game Engine In The Technological University Dublin, Hugh Mcatamney, Brendan O'Shea, Fredrick Mtenzi
Using The Crytek Game Engine In The Technological University Dublin, Hugh Mcatamney, Brendan O'Shea, Fredrick Mtenzi
Conference papers
It is envisaged that within the next 10 years. the Technological University Dublin (DIT), Ireland’s largest third level university, will move to a new campus in Grangegorman, located in the north inner city of Dublin This site is currently being used as a hospital. It has twelve listed buildings and is located in a densely populated urban community. This paper describes how the Crytek 3D Game engine is being used to create a game MOD (modification) of the current hospital site, how it will be used in the construction and public consultation process of the new campus and how students …