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Open Access. Powered by Scholars. Published by Universities.®

2019

City University of New York (CUNY)

Series

Publications and Research

Social and Behavioral Sciences

Articles 1 - 2 of 2

Full-Text Articles in Engineering

The Free Education Project: Higher Education Funding, E2 Implementation, And Crowdsourcing Crypto Development, Louis Carter, John R. Ziegler, Ovidui Purice, Edward Lehner Ph.D. Dec 2019

The Free Education Project: Higher Education Funding, E2 Implementation, And Crowdsourcing Crypto Development, Louis Carter, John R. Ziegler, Ovidui Purice, Edward Lehner Ph.D.

Publications and Research

This short paper, written in three different sections, explores how a cryptocurrency’s issuance and network effects could fund higher education. Synthesizing research from the Bronx Community College Cryptocurrency Research Lab, Bernard Lietaer’s notion of creating money for the needs of society, lessons learned by Galia Benartzi and the Hearts Project, and an exploration of how communities coalesce around open-source cryptocurrency projects, the authors provide an overview of the problem of funding higher education, the ways in which money that is needed could be created, and the key components to building a highly effective developer community. These three distinct ...


Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace Mar 2019

Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. The CUNY Games Conference distills its best cutting-edge interactive presentations into a two-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities that faculty can use in the classroom every day. The conference will include workshops lead by CUNY Games Organizers on ...