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Cs 400/600: Data Structures And Software Design, Natsuhiko Futamura
Cs 400/600: Data Structures And Software Design, Natsuhiko Futamura
Computer Science & Engineering Syllabi
In this course, students will learn basic data structures and how to design and analyze and implement software. Course covers introduction to the fundamentals of complexity and analysis and study of common problems and solutions using various data structures. After taking this course, students are expected to be able to design reasonable software for problems and estimate (evaluate) the performance of them even without writing the software.
Ceg 360/560 Ee 451/651: Digital System Design, Travis E. Doom
Ceg 360/560 Ee 451/651: Digital System Design, Travis E. Doom
Computer Science & Engineering Syllabi
Design of digital systems. Topics include flip-flops, registers, counters, programmable logic devices, memory devices, register-level design, and microcomputer system organization. Students must show competency in the design of digital systems. 3 hours lecture, 2 hours lab. Prerequisite: CEG 260.
Cs 242: Introduction To Computer Science Iii, Praveen Kakumanu
Cs 242: Introduction To Computer Science Iii, Praveen Kakumanu
Computer Science & Engineering Syllabi
This is the final course in the three course sequence "Introduction to Computer Science" offered by the Computer Science department, WSU. It focuses on building a number of abstract data types such as stacks, queues, trees and tables. We continue to study the C++ object-oriented concepts such as Inheritance, polymorphism and template handling. We also
start learning to analyze the complexity of algorithms in this course.
Cs 206: Advanced Concepts/Techniques And Software Productivity Tools, John P. Herzog
Cs 206: Advanced Concepts/Techniques And Software Productivity Tools, John P. Herzog
Computer Science & Engineering Syllabi
By the end of this course, the students will have a greater depth of understanding in the areas of
word processing, spreadsheets, databases, and presentation software and web design using
Microsoft Word, Microsoft FrontPage, Microsoft Excel, Access, and PowerPoint.
Cs 410/610: Theoretical Foundations Of Computing, Thomas Sudkamp
Cs 410/610: Theoretical Foundations Of Computing, Thomas Sudkamp
Computer Science & Engineering Syllabi
This course is an introduction to one of the fundamental topics in the theory of computer science: computability theory. Computability theory is concerned with determining whether there is an algorithmic solution to a problem. The study of computability uses the Turing machine as the basic computational model. A Turing machine is a random access, read-write, finite state automaton. Although the Turing machine provides a simple computational framework, the Church-Turing thesis asserts that any problem that can be solved in any algorithmic manner can be solved by a Turing machine.
Ceg 210: Pc Networking I, Chris P. Fickert
Ceg 210: Pc Networking I, Chris P. Fickert
Computer Science & Engineering Syllabi
An introduction to PC networking hardware, software, concepts, and technologies. Focus is on LAN administration, hardware, and software configuration.
Course Goals
At the end of the quarter the student will be able to:
- design and configure a client/server network
- create and manage network objects
- plan and implement directory services and the network file systems
- plan and implement network security
- design and write network login scripts
- manage and solve problems related to a client/server network
Ceg 210: Pc Networking I, Karen Meyer
Ceg 210: Pc Networking I, Karen Meyer
Computer Science & Engineering Syllabi
Introduction to PC networking hardware, concepts, and technologies. Focus is on LAN administration, hardware and software configuration. Course Goals
At the end of the quarter the student will be able to:
- design and configure a client server network
- create and manage network objects
- plan and implement directory services and network file systems
- plan and implement network security
- design and write network login scripts
- manage and solve problems related to a client server network
Ceg 476/676: Computer Graphics I, Thomas Wischgoll
Ceg 476/676: Computer Graphics I, Thomas Wischgoll
Computer Science & Engineering Syllabi
By the end of this quarter, you will have learnt techniques for constructing 2-D and 3-D obects as well as manipulating and rendering the objects using OpenGL.
The outline of the course is as follows:
• Introduction
• Geometric primitives
• Attributes of geometric primitives
• Antialiasing techniques
• Homogeneous coordinate system
• 2-D and 3-D viewing transformations
• Structures and hierarchical modeling
• 2-D and 3-D viewing transformations
• Input devices and interactive techniques •
Visible surface detection methods
Ceg 420/620: Computer Architecture, Jack Jean
Ceg 420/620: Computer Architecture, Jack Jean
Computer Science & Engineering Syllabi
No abstract provided.
Ceg 433/633: Operating Systems, Prabhaker Mateti
Ceg 433/633: Operating Systems, Prabhaker Mateti
Computer Science & Engineering Syllabi
The management of resources in multi-user computer systems. Emphasis is on problems of file-system design, process scheduling, memory allocation, protection, and tools needed for solutions. Course projects use the CIC++ language and include the design of portions of an operating system. 4 credit hours.
Ceg 460/660: Introduction To Software Computer Engineering, John A. Reisner
Ceg 460/660: Introduction To Software Computer Engineering, John A. Reisner
Computer Science & Engineering Syllabi
This course introduces established practices for engineering large-scale software systems. Emphasis is placed on both the technical and managerial aspects of software engineering, and the software development process. This includes techniques for requirements elicitation, analysis, design, testing, and project management. The course emphasizes object-oriented development with the Unified Modeling Language (UML). Hands-on experience is provided through individual homework problems and a partnered project.
Ceg 255: Introduction To The Design Of Information Technology Systems, Eric Matson
Ceg 255: Introduction To The Design Of Information Technology Systems, Eric Matson
Computer Science & Engineering Syllabi
Information systems consist of modern elements such as database systems, networks, multi-platform distributed computing, web infrastructure and multimedia computing. In this course we will address these areas individually and also where they intersect to gain a basic understanding of how information technology can be used to solve real problems.
We will develop techniques to design, develop and implement distributed business software. Emphasis will be on the following areas:
- Graphical User Interfaces (GUI) using Java Swing classes
- Management of data in Relational Database Management Systems (RDBMS) with SQL
- Integration of distributed systems using object brokering systems such as CORBA
Cs/Mth 316/516: Numerical Methods For Digital Computers - I, Ronald F. Taylor
Cs/Mth 316/516: Numerical Methods For Digital Computers - I, Ronald F. Taylor
Computer Science & Engineering Syllabi
Introduction to numerical methods used in the sciences. Methods of interpolation, data smoothing, functional approximation, numerical differentiation and integration. Solution techniques for linear and nonlinear equations. Discussion of sources of error in numerical methods. Applications to engineering, science, and applied mathematics are an integral part of the course. Special topics presented as schedule permits. 4 credit hours.
Cs 415: Social Implications Of Computing, Leo Finkelstein
Cs 415: Social Implications Of Computing, Leo Finkelstein
Computer Science & Engineering Syllabi
CS 415 is a communication skills course using as its subject matter current salient issues associated with the social implications of computing. In addition to the course text, you will need to use certain reading materials in the library and elsewhere, and you will be responsible for using concepts and theories provided in class lectures and discussions.
Cs 241: Introduction To Computer Science Ii, Praveen Kakumanu
Cs 241: Introduction To Computer Science Ii, Praveen Kakumanu
Computer Science & Engineering Syllabi
This course is the second in the three course sequence "Introduction to Computer Science" offered by the Computer Science department, WSU. It focuses on tools for building abstract data types (using structure and class concepts in C++) and Object-Oriented Programming. We also begin the study of data structures in this course.
Cs 240: Introduction To Computer Science I, L. Jane Lin
Cs 240: Introduction To Computer Science I, L. Jane Lin
Computer Science & Engineering Syllabi
Basic concepts of programming and programming languages are introduced. Emphasis is on structured programming and stepwise refinement.
Ceg 333: Introduction To Unix, Thomas Wischgoll
Ceg 333: Introduction To Unix, Thomas Wischgoll
Computer Science & Engineering Syllabi
By the end of this quarter, you should be able to:
• Describe the basic methodology of UNIX filters, including pipes and redirection of stdin/stdout
• Program simple UNIX utilities at the command-line and shell-script level • Discuss the advantages and disadvantages of common user interfaces {such as UNIX vs. PC/Windows)
• Discuss the philosophy of UNIX development and the open source movement
• Work comfortably in the UNIX environment
• Edit and manage files and user-level security for UNIX development
• Use standard UNIX development tools for C or C++
Ceg 260: Digital Computer Hardware Switching Circuits, Meilin Liu
Ceg 260: Digital Computer Hardware Switching Circuits, Meilin Liu
Computer Science & Engineering Syllabi
We will discuss and cover basic digital, combinational and sequential logic systems. Labs will be used to gain valuable practical experience in implementing elementary circuits and logic designs.
Ceg 320/520: Computer Organization And Assembly Language Programming, Travis E. Doom
Ceg 320/520: Computer Organization And Assembly Language Programming, Travis E. Doom
Computer Science & Engineering Syllabi
Terminology and understanding of functional organizations and sequential operation of a digital computer. Program structure, and machine and assembly language topics including addressing, stacks, argument pasing, arithmetic operations, traps, and input/output. Macros, modularization, linkers, and debuggers are used. Three hours lecture, two hours lab. Prerequisite: CS 242, CEG 260.
Ceg 221: Advanced C Programming For Engineers, Robert Helt
Ceg 221: Advanced C Programming For Engineers, Robert Helt
Computer Science & Engineering Syllabi
This course introduces advanced constructs, algorithms, and data structures in the C programming language. Emphasis is on problem solving and techniques useful to engineers. Topics include functions, array, pointers, structures as well as sorting algorithms, linked lists, complex numbers, stacks, queues, hash tables, and binary trees. 4 credit hours. Prerequisite: CEG220 (Introduction to C Programming for Engineers).
Ceg 790: Emerging Networks, Bin Wang
Ceg 790: Emerging Networks, Bin Wang
Computer Science & Engineering Syllabi
This is a graduate level course on emerging networking technologies. The course involves a reading/lecture/presentation/discussion component, paper review component, and a project component. It will provide an in-depth study on a number of focused areas: dense wavelength division multiplexing (DWDM) optical networks, optical burst switching networks, peer-to-peer networks, and wireless mobile networks (including Ad-hoc wireless networks, sensor networks). Various technical and research issues involved will be studied. These areas of emerging networking technologies will play central roles in future communication networks.
Ceg 760: Advanced Software Computer Engineering, Thomas C. Hartrum
Ceg 760: Advanced Software Computer Engineering, Thomas C. Hartrum
Computer Science & Engineering Syllabi
This course covers advanced topics in software engineering. Aspects of problem specification, design, verification, and evaluation are discussed. We will focus on design methods, including software patterns and software architecture, plus some advanced topics involving formal methods of software specification or evaluation using software metrics. Students will participate in team projects to apply the methods discussed.
Ceg 220: Introduction To C Programming For Engineers I, Ronald F. Taylor
Ceg 220: Introduction To C Programming For Engineers I, Ronald F. Taylor
Computer Science & Engineering Syllabi
This course provides a general introduction to computers as a problem-solving tool using the C programming language. Emphasis is on algorithms and techniques useful to engineers. Topics include data representation, debugging, and program verification. Some programming assignments may involve complex arithmetic and trigonometric and exponential functions. 4 credit hours.
Ceg 724: Computer Vision I, Arthur A. Goshtasby
Ceg 724: Computer Vision I, Arthur A. Goshtasby
Computer Science & Engineering Syllabi
This course covers basic techniques for low-level and some mid-level vision processes. The techniques include: camera geometry and calibration, image filtering and edge detection, image segmentation, 2-D shape analysis, 2-D texture analysis, model-based recognition and template matching, and video understanding and tracking.
Ceg 499/699: Mobile Computing, Yong Pei
Ceg 499/699: Mobile Computing, Yong Pei
Computer Science & Engineering Syllabi
Increasingly, people, computers and microelectronic devices are being linked together to bring to life the communications mantra: anybody, anything, anytime, anywhere. This junior/senior/graduate course provides an in-depth study of networking protocol and system design in the area of wireless networking and mobile computing. It will help engineering and computer science students establish a solid foundation in concepts, architecture, design, and performance evaluation of mobile computing principle, protocols and applications. It will also introduce students to a few hot topics in wireless networking and mobile computing research such as mobile IP, wireless TCP, 802.11, agent techniques, etc. The course material also …
Ceg 498: Design Experience, Thomas C. Hartrum
Ceg 498: Design Experience, Thomas C. Hartrum
Computer Science & Engineering Syllabi
CEG 498 (Design Experience) is a summative computer engineering design project course that builds upon previous engineering, science, mathematics and communications course work. CEG 498 projects are a minimum of two quarters in length and must be completed in groups of at least three students. Projects are selected under the guidance of the course instructor and are tailored to both student interest and formal classroom preparation. Students are evaluated both on their individual contributions as recorded in a graded engineering journals and on the quality of their collective efforts as reflected in group generated products.
Ceg 453/653: Design Of Computing Systems, Jack Jean
Ceg 453/653: Design Of Computing Systems, Jack Jean
Computer Science & Engineering Syllabi
No abstract provided.
Ceg 434/634: Concurrent Software Design, Natsuhiko Futamura
Ceg 434/634: Concurrent Software Design, Natsuhiko Futamura
Computer Science & Engineering Syllabi
This course provides an introduction to concurrent program design in the UNIX environment. Classical problems of synchronization, concurrency , and their solutions are examined through the course projects and through readings on operating system design text book.
Ceg 720: Computer Architecture I, Soon M. Chung
Ceg 720: Computer Architecture I, Soon M. Chung
Computer Science & Engineering Syllabi
Review of sequential computer architecture and study of parallel computers. Topics include memory hierarchy, reduced instruction set computer, pipeline processing, multiprocessing, various parallel computers, interconnection networks, and fault-tolerant computing. 3 hours lecture and 2 hours lab.
Ceg 770: Computer Engineering Mathematics, Yong Pei
Ceg 770: Computer Engineering Mathematics, Yong Pei
Computer Science & Engineering Syllabi
Computer Engineering and Science students need proficiency in relevant applied mathematics to be able to discover and model difficult real-world computer engineering and science problems. The relationship of these problems to mathematical theory will be discussed. This course provides an introduction to linear and nonlinear programming, probability and stochastic process, and queueing theory. In addition to mathematical theory, appropriate applications will be presented.