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Full-Text Articles in Engineering

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify ...


Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace Mar 2019

Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. The CUNY Games Conference distills its best cutting-edge interactive presentations into a two-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities that faculty can use in the classroom every day. The conference will include workshops lead by CUNY Games Organizers on ...


Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng Dec 2018

Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng

Publications and Research

In digital signal processing, convolution reverb can simulate the reverberation of a real acoustic space. The acoustics of different seating areas in an auditorium can vary from each other. To determine the reverberant characteristics of City Tech new building’s auditorium, impulse response (IR) signals are recorded in five key locations of the auditorium.

Directly recorded balloon burst is chosen as the source of impulse source. An omnidirectional and a cardioid microphone with flat frequency response curves are used to record IR signals to 24-bit monophonic wav files. Each IR signal, along with a vocal, is convoluted in MATLAB through ...


Brooklyn's Thirst, Long Island's Water: Consolidation, Local Control, And The Aquifer, Jeffrey A. Kroessler Jan 2011

Brooklyn's Thirst, Long Island's Water: Consolidation, Local Control, And The Aquifer, Jeffrey A. Kroessler

Publications and Research

The creation of greater New York City in 1898 promised a solution to the problem of supplying Brooklyn and Queens with water. In the 1850s, the City of Brooklyn tapped ponds and streams on the south side of Queens County, and in the 1880s, dug wells for additional supply. This lowered the water table and caused problems for farmers and oystermen, many of whom sued the city for damages. Ultimately, salt water seeped into some wells from over-pumping. By 1896, Brooklyn’s system had reached its limit. Prevented by the state legislature from tapping the aquifer beneath Suffolk’s Pine ...


Design Collaboration As A Tool For Developing Diversity In The Work Place, Rees E. E. Shad Jul 2010

Design Collaboration As A Tool For Developing Diversity In The Work Place, Rees E. E. Shad

Publications and Research

Without a doubt the modern workplace is one made up of numerous working professionals graced with an array of varied abilities who work in tandem to meet a common goal. In this article the author recounts his personal journey to embracing the collaborative process and how he has honed and developed the skill set into an important element of design curriculum in order to prepare students for this fundamental market paradigm.