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Full-Text Articles in Engineering

The Law Of Black Mirror - Syllabus, Yafit Lev-Aretz, Nizan Packin Aug 2020

The Law Of Black Mirror - Syllabus, Yafit Lev-Aretz, Nizan Packin

Open Educational Resources

Using episodes from the show Black Mirror as a study tool - a show that features tales that explore techno-paranoia - the course analyzes legal and policy considerations of futuristic or hypothetical case studies. The case studies tap into the collective unease about the modern world and bring up a variety of fascinating key philosophical, legal, and economic-based questions.


Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify ...


Technical Report: Solving Global Problems [Composition], Lara V. Kattekola Nov 2019

Technical Report: Solving Global Problems [Composition], Lara V. Kattekola

Open Educational Resources

This assignment was developed as part of a 2018-19 Center for Teaching and Learning (CTL) -sponsored Learning Matters Global Learning Mini-grant awarded to support the ENG 259 Technical Writing course. This course is required for engineering students as the second course in their composition sequence to be taken in lieu of ENG 102. The aim of the mini-grant was to integrate LaGuardia’s Global Learning Core Competency into the ENG 259 course via the development of a high stakes global learning assignment. The assignment was developed during the Fall 2018 CTL Learning Matters Mini-Grant seminar meetings led by Drs. Karen ...


Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey May 2019

Mapping In The Humanities: Gis Lessons For Poets, Historians, And Scientists, Emily W. Fairey

Open Educational Resources

User-friendly Geographic Information Systems (GIS) is the common thread of this collection of presentations, and activities with full lesson plans. The first section of the site contains an overview of cartography, the art of creating maps, and then looks at historical mapping platforms like Hypercities and Donald Rumsey Historical Mapping Project. In the next section Google Earth Desktop Pro is introduced, with lessons and activities on the basics of GE such as pins, paths, and kml files, as well as a more complex activity on "georeferencing" an historic map over Google Earth imagery. The final section deals with ARCGIS Online ...


Fashion Merchandising: An Augmented Reality, Naeha A. Sayed May 2019

Fashion Merchandising: An Augmented Reality, Naeha A. Sayed

Dissertations, Theses, and Capstone Projects

There is a continuous and constant transformation in the field of Augmented Reality (AR), both in the Retail, and the Manufacturing sector. It has started to influence everything from fashion runway shows to online shopping. Consumers dynamics have shifted in the fashion industry, the ways becoming more dominant than the old observant ones- the simple buying experience no longer satisfies them. Due to the emergence of the new digital platforms and technological enhancements, the consumers are looking for more- be it a more exciting buying experience or more user interaction or more enhanced products. This technological change starts with the ...


Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace Mar 2019

Proceedings Of The Cuny Games Conference 5.0, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Carolyn Stallard, Deborah Sturm, Anders A. Wallace

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. The CUNY Games Conference distills its best cutting-edge interactive presentations into a two-day event to promote and discuss game-based pedagogies in higher education, focusing particularly on non-digital learning activities that faculty can use in the classroom every day. The conference will include workshops lead by CUNY Games Organizers on ...


Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng Dec 2018

Analysis And Simulation Of Convolution Reverb Using City Tech’S New Auditorium, Tian Leng

Publications and Research

In digital signal processing, convolution reverb can simulate the reverberation of a real acoustic space. The acoustics of different seating areas in an auditorium can vary from each other. To determine the reverberant characteristics of City Tech new building’s auditorium, impulse response (IR) signals are recorded in five key locations of the auditorium.

Directly recorded balloon burst is chosen as the source of impulse source. An omnidirectional and a cardioid microphone with flat frequency response curves are used to record IR signals to 24-bit monophonic wav files. Each IR signal, along with a vocal, is convoluted in MATLAB through ...


Women In Science: Why So Few? [Liberal Arts: Math And Science], Reem Jaafar, Benjamin J. Taylor Jun 2018

Women In Science: Why So Few? [Liberal Arts: Math And Science], Reem Jaafar, Benjamin J. Taylor

Open Educational Resources

This assigment was developed in the context of LaGuardia’s Center for Teaching and Learning sponsored Learning Matters mini grant “Connection Between First Year Seminar and Capstone Learning Experiences.” It provides Liberal Arts experience to students across the academic spectrum and is designed for students in LMF 101 (First-Year Seminar for Liberal Arts: Math & Science) and is conducted in conjunction with students from a capstone course, LIB 200 (Science, Technology, and Humanism). The assignment aligns with the Inquiry and Problem-Solving Core Competency and the Written Ability. In this assignment, LMF 101 students research and read several articles centered on the topic of Women in STEM. They then write an essay that integrates the information from these sources to address the history, biases, and potential causes of the underrepresentation of Women in STEM. LIB 200 students peer review these essays, and LMF 101 students, in turn, respond to these peer reviews. The assignment concludes with a combined class discussion on the topic and the process. The overall goals for this assignment which also reflect the dimensions of the Inquiry and Problem Solving Core Competency and the Written Communication Ability rubrics are the following:

  1. Students will utilize the appropriate library search engines to find a resource relevant to a particular topic.
  2. Students will analyze and integrate evidence from multiple sources on a complicated topic, and they will use the evidence they gathered to answer questions and arrive at logical conclusions.
  3. Students will assess the reliability of data and/or claims made in the literature.
  4. Students will cite sources appropriately.
  5. Students will understand the importance of peer review, understand how constructive criticism can help improve scholarly work, and learn how to respond to feedback in ways to improve the outcome of their work.

LaGuardia’s Core Competencies and Communication Abilities

Main Course Learning Objectives:

LMF 101 Course Goals Associated with Assignment:

  • Demonstrate understanding of habits of mind essential to college success (e.g., persistence, flexibility, and metacognition) and foundational knowledge in mathematics and science.
  • Interpret the values and ethics of mathematics and science and discuss how these values and ethics directly influence personal, academic, and professional success in their careers.
  • Demonstrate an understanding of the structure and logic of technical writing; show a basic level of proficiency in the fundamental writing, reading and speaking skills necessary to deliver information in a contextual and coherent manner.
  • Demonstrate the use of skills and knowledge gained from diverse experiences to enhance learning and success.
  • Describe the diversity of LaGuardia Community ...

Brooklyn's Thirst, Long Island's Water: Consolidation, Local Control, And The Aquifer, Jeffrey A. Kroessler Jan 2011

Brooklyn's Thirst, Long Island's Water: Consolidation, Local Control, And The Aquifer, Jeffrey A. Kroessler

Publications and Research

The creation of greater New York City in 1898 promised a solution to the problem of supplying Brooklyn and Queens with water. In the 1850s, the City of Brooklyn tapped ponds and streams on the south side of Queens County, and in the 1880s, dug wells for additional supply. This lowered the water table and caused problems for farmers and oystermen, many of whom sued the city for damages. Ultimately, salt water seeped into some wells from over-pumping. By 1896, Brooklyn’s system had reached its limit. Prevented by the state legislature from tapping the aquifer beneath Suffolk’s Pine ...


Design Collaboration As A Tool For Developing Diversity In The Work Place, Rees E. E. Shad Jul 2010

Design Collaboration As A Tool For Developing Diversity In The Work Place, Rees E. E. Shad

Publications and Research

Without a doubt the modern workplace is one made up of numerous working professionals graced with an array of varied abilities who work in tandem to meet a common goal. In this article the author recounts his personal journey to embracing the collaborative process and how he has honed and developed the skill set into an important element of design curriculum in order to prepare students for this fundamental market paradigm.