Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Engineering

Embedding Lifelong Learning Skills Into A First-Year Engineering Course Through Introduction Of An Independent Research Project And Information Literacy Skills, Chris Plouff, Debbie Morrow Jul 2011

Embedding Lifelong Learning Skills Into A First-Year Engineering Course Through Introduction Of An Independent Research Project And Information Literacy Skills, Chris Plouff, Debbie Morrow

Chris Plouff

This paper reports on a work in progress to address ABET program outcome ‘i’ (“graduates have a recognition of the need for, and an ability to engage in, lifelong learning”) in the Bachelor of Science in Engineering programs (mid-size, undergraduate engineering program) at a large Master’s-granting university in the mid-western United States. One performance criterion used by the programs to assess program outcome ‘i’ is the ability to find, evaluate, and effectively use information independently. This concept is introduced in the first-year of the programs, and is reinforced in an intentional thread throughout the curriculum, culminating with the senior capstone …


Detecting Learning Moment-By-Moment, Ryan Baker, Adam Goldstein, Neil Heffernan Dec 2010

Detecting Learning Moment-By-Moment, Ryan Baker, Adam Goldstein, Neil Heffernan

Ryan S.J.d. Baker

Intelligent tutors have become increasingly accurate at detecting whether a student knows a skill, or knowledge component (KC), at a given time. However, current student models do not tell us exactly at which point a KC is learned. In this paper, we present a machine-learned model that assesses the probability that a student learned a KC at a specific problem step (instead of at the next or previous problem step). We use this model to analyze which KCs are learned gradually, and which are learned in “eureka” moments. We also discuss potential ways that this model could be used to …


Comparing Learners' Affect While Using An Intelligent Tutor And An Educational Game, Ryan Baker, Ma.Mercedes Rodrigo Dec 2010

Comparing Learners' Affect While Using An Intelligent Tutor And An Educational Game, Ryan Baker, Ma.Mercedes Rodrigo

Ryan S.J.d. Baker

We compare the affect associated with students learning from an intelligent tutoring system, Aplusix, and a game, Math Blaster 9-12, covering very similar mathematical content. Quantitative field observations of student affect were conducted in classrooms in private schools in the Philippines. Students experienced large amounts of positive affect in both environments. It has been hypothesized that educational games will lead to better affect than other forms of educational software, but it was found that students experienced more positive affect (specifically, engaged concentration) and less negative affect (specifically, boredom) in the intelligent tutor than in the game, though there was a …