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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Biology Education Through Video Games: How Meta!Blast Works, Jack Potter Apr 2017

Biology Education Through Video Games: How Meta!Blast Works, Jack Potter

Symposium on Undergraduate Research and Creative Expression

Metablast (stylized Meta!Blast) is a three dimensional exploration game that functions as an educational tool appropriate for high school and collegiate students. The premise of the game is simple: the player shrinks down to microscopic size and explores plants on a minuscule scale. The size of the player varies with each level, allowing the user to walk around the surface of a leaf, explore the interior of the nucleus, and do everything in between. The game runs on the Unity game engine, relying heavily on custom C# scripts for core functionality. One of the central components of the game ...


Engineers Of Tomorrow, Jilliane Brinkman Apr 2017

Engineers Of Tomorrow, Jilliane Brinkman

Symposium on Undergraduate Research and Creative Expression

To address the critical issues of U.S. competitiveness and to better prepare the workforce, A Framework for K-12 Science Education calls for new approaches to K-12 science education that will attract students' interest and provide them with the necessary foundational knowledge in scientific fields (Quinn, n.d.). Responding to this call, we report on an intervention we co-designed and implemented to develop interest in industrial engineering topics, particularly optimization among elementary school students. Our design follows arguments made in the K-12 literature regarding the benefits of introducing engineering concepts at the primary, secondary, and post-secondary levels. Our inductive insights ...


At The Edges Of Performance, New Media, And World Affairs, Robert Swedberg, Alan Macvey, Christopher Merrill, Leslie Finken Nov 2014

At The Edges Of Performance, New Media, And World Affairs, Robert Swedberg, Alan Macvey, Christopher Merrill, Leslie Finken

Alliance for the Arts in Research Universities Conference Proceedings

These presentations explore how technology has and can impact theatre and performing arts initiatives, from Green Opera at the University of Michigan--a collaborative result of the departments of Physics, Environmental Science, and Engineering with the School of Theatre, Music and Dance; to Book Wings at the University of Iowa--a groundbreaking collaborative theatre initiative that uses the latest media technologies to bring together actors, writers, directors, translators, and stage spaces across the world to produce one unified theatre experience.