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Science and Mathematics Education Commons

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Full-Text Articles in Science and Mathematics Education

Human-Computer Interaction Research And Education--Crossing Boundaries Between Academic Research And Industry Practices, Yasushi Akiyama Oct 2021

Human-Computer Interaction Research And Education--Crossing Boundaries Between Academic Research And Industry Practices, Yasushi Akiyama

Interface: An International Interdisciplinary Studies Journal

In this paper, I will discuss my own experience and approaches to enhancing students' learning in Human-Computer Interaction (HCI) classes by adopting an interdisciplinary approach that integrates academic research and industry practice. Due to the inherent interdisciplinarity of HCI, and to foster a set of "soft" skills known in Interdisciplinary Studies as the "cognitive toolkit," I invite expertise from the other departments at my university as well as industry professionals to give lectures, facilitate workshops, and oversee projects. These collaborations have produced several insights and have had a positive impact on the participants.


A Cohort-Based Program To Help Students Prepare A Conference Research Presentation, Alanna Lecher Oct 2018

A Cohort-Based Program To Help Students Prepare A Conference Research Presentation, Alanna Lecher

Florida Statewide Symposium: Best Practices in Undergraduate Research

Students move through many first time experiences when navigating their undergraduate and graduate education. Such experiences include the first time students submit an article to a peer-reviewed scientific journal, attend a conference, and conduct fieldwork. The cohort model has been shown to be effective in increasing success in undergraduate education, and it can be adapted to helping students succeed in these novel experiences as well. This presentation will explore one program where the cohort model was implemented to aid undergraduate students preparing their first conference presentation on a scientific research project. Program structure and implementation will be described.


Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie Sep 2015

Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie

Faculty Scholarship and Creative Works

This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …