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Science and Mathematics Education Commons

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Instructional Media Design

2013

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Articles 1 - 13 of 13

Full-Text Articles in Science and Mathematics Education

Improvement Of Pedagogical Laboratory Based Learning: Multimedia Enhanced Instructional Methods, Sumbul Khan Dec 2013

Improvement Of Pedagogical Laboratory Based Learning: Multimedia Enhanced Instructional Methods, Sumbul Khan

Masters Theses & Specialist Projects

In engineering technology and other scientific-based education, lab-based courses play a crucial role (Ma & Nickerson, 2006). Even though laboratory experience in student learning is crucial, it faces some problems. Due to insufficient laboratory conditions that lead to overcrowding and inability to view demonstrations, the effectiveness of hands on experience declines (Tiwari & Singh, 2011; Tuysuz, 2010). Considering the limitations that constrain lab experience, investigating and implementing alternatives to enhance pedagogical laboratory based learning becomes inevitable. This study investigates multimedia enhanced pedagogical teaching methods for delivering laboratory instruction to students. The purpose of this study was to improve pedagogical laboratory …


The Effect Of Scaffolded Strategies On Content Learning In A Designed Science Cyberlearning Environment, Cynthia Lee Kern Aug 2013

The Effect Of Scaffolded Strategies On Content Learning In A Designed Science Cyberlearning Environment, Cynthia Lee Kern

UNLV Theses, Dissertations, Professional Papers, and Capstones

Scientific inscriptions--graphs, diagrams, and data--and argumentation are integral to generating and communicating scientific understanding. Scientific inscriptions and argumentation are also important to learning science. However, previous research has indicated that learners struggle to understand and learn science content represented in inscriptions. Furthermore, when learners engage in argumentation, learning science content becomes secondary to the learning of argumentation skills. This design-based research study is nested within the larger effort to inform the design and development of the 5-Featured Dynamic Inquiry Enterprise design framework (5-DIE) for cyberlearning environments and to advance theory associated with the difficulties learners have with scientific inscriptions and …


Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake Jul 2013

Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake

Instructional Technology and Learning Sciences Faculty Publications

Recess is often a time for children in school to engage recreationally in physically demanding and highly interactive activities with their peers. This paper describes a design effort to encourage fifth-grade students to examine sensitivities associated with different measures of center by having them analyze activities during recess using over the course of a week using Fitbit activity trackers and TinkerPlots data visualization software. We describe the activity structure some observed student behaviors during the activity. We also provide a descriptive account, based on video records and transcripts, of two students who engaged thoughtfully with their recess data and developed …


Social Mathworking: The Effects Of Online Reflection On Algebra I Students' Sense Of Community And Perceived Learning, Patricia Allanson May 2013

Social Mathworking: The Effects Of Online Reflection On Algebra I Students' Sense Of Community And Perceived Learning, Patricia Allanson

Doctoral Dissertations and Projects

The purpose of this study was to determine if online reflections through social networking affect students' sense of community and levels of perceived conceptual learning in Algebra I courses. Social constructivism, connectivism, and computer-mediated communication in relation to reflective practices form the theoretical and practical framework for the use of Web 2.0 technologies in this investigation. A quasi-experimental nonequivalent control group design was used to examine Algebra I students' sense of community as measured by the Sense of Classroom Community Index, and perceived learning as measured by Perceived Learning Instrument. The sample consisted of 27 Algebra I students at a …


The Effect Of Online Collaborative Learning On Middle School Student Science Literacy And Sense Of Community, Jillian Wendt Apr 2013

The Effect Of Online Collaborative Learning On Middle School Student Science Literacy And Sense Of Community, Jillian Wendt

Doctoral Dissertations and Projects

This study examines the effects of online collaborative learning on middle school students' science literacy and sense of community. A quantitative, quasi-experimental pretest/posttest control group design was used. Following IRB approval and district superintendent approval, students at a public middle school in central Virginia completed a pretest consisting of the Misconceptions-Oriented Standards-Based Assessment Resources for Teachers (MOSART) Physical Science assessment and the Classroom Community Scale. Students in the control group received in-class assignments that were completed collaboratively in a face-to-face manner. Students in the experimental group received in-class assignments that were completed online collaboratively through the Edmodo educational platform. Both …


The Effect Of Augmented Reality Treatment On Learning, Cognitive Load, And Spatial Visualization Abilities, Nedim Slijepcevic Jan 2013

The Effect Of Augmented Reality Treatment On Learning, Cognitive Load, And Spatial Visualization Abilities, Nedim Slijepcevic

Theses and Dissertations--Curriculum and Instruction

This study investigated the effects of Augmented Reality (AR) on learning, cognitive load and spatial abilities. More specifically, it measured learning gains, perceived cognitive load, and the role spatial abilities play with students engaged in an astronomy lesson about lunar phases. Research participants were 182 students from a public university in southeastern United States, and were recruited from psychology research pool. Participants were randomly assigned to two groups: (a) Augmented Reality and Text Astronomy Treatment (ARTAT); and (b) Images and Text Astronomy Treatment (ITAT). Upon entering the experimental classroom, participants were given (a) Paper Folding Test to measure their spatial …


Distractions In Programming Evironments, Raina Mason, Graham Cooper Jan 2013

Distractions In Programming Evironments, Raina Mason, Graham Cooper

Raina Mason

No abstract provided.


The Quantified Self (Qs) Movement And Some Emerging Opportunities For The Educational Technology Field, Victor R. Lee Jan 2013

The Quantified Self (Qs) Movement And Some Emerging Opportunities For The Educational Technology Field, Victor R. Lee

Victor R Lee

The “Quantified Self” is a growing global movement to use new mobile and wearable technologies to automatically obtain personal data about everyday activities. The social and material infrastructure associated with Quantified Self movement provides a number of ideas that educational technologists should consider incorporating and using. This article discusses some recent efforts to bring Quantified Self to the practices of educational technology and presents some issues to consider in the future.


Web-Based Peer Tutoring In Science Education, Aaron Mac Raighne Jan 2013

Web-Based Peer Tutoring In Science Education, Aaron Mac Raighne

Other resources

Peer-instruction has been shown to have a very positive effect on students’ engagement and learning. PeerWise is a web-tool designed to allow peer-tutoring between students within a large class group. Students can write, answer and discuss Multiple Choice Questions (MCQs) based on their work in-class. It is low-cost and low-maintenance software which has become increasingly popular across many subject disciplines as a method to introduce a peer-tutoring aspect to course work. In this study we introduce PeerWise as a form of continuous assessment to a wide and varied cohort of science students (N=509) across disciplines, undergraduate years, levels (certificate to …


A Study Of Secondary Science Teacher Efficacy And Level Of Constructivist Instructional Practice Implementation In West Virginia Science Classrooms, Amanda Kristen Knapp Jan 2013

A Study Of Secondary Science Teacher Efficacy And Level Of Constructivist Instructional Practice Implementation In West Virginia Science Classrooms, Amanda Kristen Knapp

Theses, Dissertations and Capstones

The purpose of this study was to investigate the level of use of selected constructivist instructional practices and level of teacher efficacy in West Virginia secondary science classrooms. The study next sought to determine if a relationship existed between level of use of the constructivist practices and teacher efficacy. In addition the study sought to determine if differences existed in level of use of the selected constructivist practices and/or teacher efficacy based on selected demographic variables

The study was a mixed-methods design. First, a researcher-developed survey instrument was used to collect data regarding the level of use of constructivist instructional …


Examining The Effects Of Computational Tools On Students' Conceptual Understanding Of Thermodynamics Of Material Concepts And Representations, Oyindamola Oluwatimi Jan 2013

Examining The Effects Of Computational Tools On Students' Conceptual Understanding Of Thermodynamics Of Material Concepts And Representations, Oyindamola Oluwatimi

Open Access Theses

Technology is becoming a more critical agent for supporting learning as well as research in science and engineering. In particular, technology-based tools in the form of simulations and virtual environments support learning using mathematical models and computational methods. The purpose of this research is to: (a) measure the value added in conveying Thermodynamics of materials concepts with a blended learning environment using computational simulation tools with lectures; and (b) characterize students' use of representational forms to convey their conceptual understanding of core concepts within a learning environment that blended Gibbs computational resource and traditional lectures.

A mix-method approach was implemented …


Investigating The Impact Of Visuohaptic Simulations For Conceptual Understanding In Electricity And Magnetism, Karla Lizeth Sanchez Martinez Jan 2013

Investigating The Impact Of Visuohaptic Simulations For Conceptual Understanding In Electricity And Magnetism, Karla Lizeth Sanchez Martinez

Open Access Theses

The present study examined the efficacy of a haptic simulation used as a pedagogical tool to teach freshmen engineering students about electromagnetism. A quasi-experimental design-based research was executed in two iterations to compare the possible benefits the haptic device provided to the cognitive learning of students. In the first iteration of the experiment performance of learners who used visual-only simulations was compared to the performance of those who used visuohaptic. In the second iteration of the experiment modifications were made to learning materials and experiment procedures to enhance research design. Research hypothesis states that multimodal presentation of information may lead …


Variable Appropriation Of An Online Resource Discovery And Sharing Tool, Victor R. Lee, Mimi Recker, Tamara Sumner Jan 2013

Variable Appropriation Of An Online Resource Discovery And Sharing Tool, Victor R. Lee, Mimi Recker, Tamara Sumner

Instructional Technology and Learning Sciences Faculty Publications

Even when following best practices for participatory design, the appropriation of tools in formal education settings can be hampered by a number of factors. Drawing from a case of a web tool built to help teachers in five school districts find and share free resources in an educational digital library, we describe patterns of tool use and provide some explanations for variability in tool appropriation. We also suggest that future research consider school districts as complex systems of professionals whose interactions and inter-relationships may yield unexpected technology adoption behaviors.