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Full-Text Articles in Educational Assessment, Evaluation, and Research

The Amazon Kindle: Uses In Higher Education, Jeff Merritt, Linda Creason Aug 2008

The Amazon Kindle: Uses In Higher Education, Jeff Merritt, Linda Creason

SIDLIT Conference Proceedings

After receiving a grant, the presenters purchased multiple e-book readers, the Amazon Kindle, to test out their different uses in the classroom. They share some of their findings and assess the hardware.


Interim Report: Pilot Project – Technology Integration In Underserved Schools Using Thinkfinity, Sandra G. Flank May 2008

Interim Report: Pilot Project – Technology Integration In Underserved Schools Using Thinkfinity, Sandra G. Flank

Cornerstone 1 Reports : Expansion and Enhancements of the Thinkfinity Platform

This pilot project was conceived as a way to enable teachers in schools with fewer technical resources than typical public schools, or with special needs for students and teachers, to explore and utilize the resources of Thinkfinity in lessons and activities.

The project will conclude at the end of May, 2008, and a final, complete report will be submitted at that time. This interim report will describe the assumptions of the project team, how the project was carried out, and highlights of the project to date.

The project team consists of the director of the Pace University Computer Learning Center, …


Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington Jan 2008

Standards For Educational, Edutainment, And Developmentally Beneficial Computer Games, R. Peterson, I. Verenikina, J. Herrington

Faculty of Education - Papers (Archive)

The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer games. In addition, a hierarchy of educational, edutainment, and entertainment game categories is introduced. It is argued that a standard educational labeling system is needed to assist parents and teachers with selecting computer games. A gap in the research is highlighted with regard to the affordances of computer games to facilitate the development of young children’s higher order thinking. It is recommended that …