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Full-Text Articles in Education

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Nacherzeugung, Nachverstehen: A Phenomenological Perspective On How Public Understanding Of Science Changes By Engaging With Online Media, Wolff-Michael Roth, Norm Friesen Oct 2014

Nacherzeugung, Nachverstehen: A Phenomenological Perspective On How Public Understanding Of Science Changes By Engaging With Online Media, Wolff-Michael Roth, Norm Friesen

Educational Technology Faculty Publications and Presentations

It is widely acknowledged in science education that everyday understandings and evidence are generally inconsistent with the scientific view of the matter: “heartache” has little to do with matters cardiopulmonary, and a rising or setting sun actually reflects the movements of the earth. How then does a member of the general public, which in many areas of science is characterized as “illiterate” and “non-scientific,” come to regard something scientifically? Moreover, how do traditional unscientific (e.g., Ptolemaic) views continue their lives, even many centuries after scientists have overthrown them in what are termed scientific (e.g., Copernican) revolutions? In this study, we …