Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 12 of 12

Full-Text Articles in Education

The Impact Of Women On The Life And Legacy Of Mark Antony, Lauren E. Yaple Mar 2022

The Impact Of Women On The Life And Legacy Of Mark Antony, Lauren E. Yaple

Honors Theses

Throughout the life of Mark Antony, the women he became involved with had a large impact on his political career, life, and legacy. These women, such as Fulvia and Cleopatra, used Antony as a means to achieve their own political, economic, and personal goals and were able to gain power in a very anti-feminist society through their relationships with and manipulations of him, affecting the career of Antony in many ways including his politics and his actions as a military commander, as showcased by the examination of primary sources from the late Roman Republic and early Roman empire periods. This …


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce Apr 2019

Interview Of Margaret Mcguinness, Ph.D., Margaret Mcguinness Ph.D., Stephen Pierce

All Oral Histories

Dr. Margaret McGuinness was born in 1953, in Providence, Rhode Island. She went to an all-girls Catholic high school called St. Mary’s Academy Bayview in Providence where she graduated in 1971. McGuinness went on to major in American Studies and Civilization as an undergraduate at Boston University graduating with a B.A in 1975. She continued her work at Boston University where McGuinness earned a master’s of theological studies (M.T.S) focusing on Biblical and Historical Studies in 1979. She would move to New York to work on her dissertation at Union Theological Seminary finishing with her Ph.D. in 1985 concentrating on …


Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb Jan 2018

Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb

Articles

This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …


Interview Of Margaret Mary Markmann, Ph.D., Margaret Mary Markmann Ph.D, Alexander P. Rowan Apr 2015

Interview Of Margaret Mary Markmann, Ph.D., Margaret Mary Markmann Ph.D, Alexander P. Rowan

All Oral Histories

Dr. Markmann was born in 1948 at the Anderson Hospital in Center City, Philadelphia. She was the fourth of eleven children born into a household of her mother, her father and her grandparents. She grew up in Philadelphia and has lived in the area for her entire life only leaving once after she completed nursing school. During her childhood her extended family lived nearby, her grandmother lived down the street and her Aunt and Uncle lived in the opposite direction. Her father was the direct descendent of Irish immigrants who settled in South West Philadelphia and lived in Southwest Philadelphia …


Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Interview Of John Lukacs, Ph.D., John Lukacs Ph.D., Leo Wong Apr 2013

Interview Of John Lukacs, Ph.D., John Lukacs Ph.D., Leo Wong

All Oral Histories

John Lukacs was born in 1924 in Budapest Hungary. He grew up in a middle class family raised by a Roman Catholic Father, and a Jewish mother. While he received most of his education in Hungary, he went to high school in Great Britain during his teenage years. During the Second World War, he was drafted into a forced labor battalion for much of the war. When German troops occupied Hungary in late 1944, he had to avoid getting sent to death camps by avoiding German patrols. In addition, he had to avoid being caught in the crossfire during the …


Mcintire, Tandie Lewis, 1865-1947 (Mss 396), Manuscripts & Folklife Archives Apr 2012

Mcintire, Tandie Lewis, 1865-1947 (Mss 396), Manuscripts & Folklife Archives

MSS Finding Aids

Finding aid only for Manuscript Collection 396. Correspondence to family, friends, and acquaintances of Tandie Lewis McIntire, Edmonson County, Kentucky. Collection contains educational material related to McIntire's career as a teacher in Edmonson County. Also includes tracts and pamphlets related to McIntire's involvement in religious organizations, particularly Baptist entities.


Changing Maine, 1960-2010: Teaching Guide, Richard Barringer, New England Environmental Finance Center Jul 2006

Changing Maine, 1960-2010: Teaching Guide, Richard Barringer, New England Environmental Finance Center

Maine History & Policy Development

Unlike forty years ago, none of us is now certain what the future holds for Maine – except that it will be different. Maine has been transformed by the events of the recent decades. We have come into a new world, a new time – a new historical era, if you will. This new era, like previous eras in Maine history, will require of us new ways of thinking, new ways of understanding, new ways of organizing ourselves as a community of people, if the values and culture we share and cherish are to endure and flourish.