Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Higher education

Conference papers

Instructional Media Design

Articles 1 - 1 of 1

Full-Text Articles in Education

Creating Serious Games At Third Level: Evaluating The Implications Of An In-House Approach, Pauline Rooney Oct 2012

Creating Serious Games At Third Level: Evaluating The Implications Of An In-House Approach, Pauline Rooney

Conference papers

Due to the inherently interdisciplinary nature of serious games their development
necessitates the effective collaboration of team members spanning multiple disciplines and skill sets (Adams 2010). In their attempts to harness these skills, most higher education projects have formed teams through academic/commercial partnerships, whereby academics and commercial developers combine their respective expertises in subject matter/pedagogy and game design/development. However considering the expertise in most higher education institutions and the recent surge in serious games courses at third level, one might reasonably conclude that higher education holds huge potential for developing serious games in-house. Yet surprisingly, such ventures are relatively few. …