Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2018

Literacy

Western University

Articles 1 - 2 of 2

Full-Text Articles in Education

Literacy And Identity Investment In Secondary Drama Courses: Using Narrative Inquiry To Investigate Teacher Perceptions Of The Affordances Of Secondary Drama Courses In Ontario, Megan Johnston Jul 2018

Literacy And Identity Investment In Secondary Drama Courses: Using Narrative Inquiry To Investigate Teacher Perceptions Of The Affordances Of Secondary Drama Courses In Ontario, Megan Johnston

Electronic Thesis and Dissertation Repository

This study investigated the teacher perceptions in regard to the literacy learning and identity investment opportunities within their own Drama classrooms in Ontario. This study also addresses the challenges that were present within Drama classes when teachers tried to celebrate and incorporate cultural, linguistic, and semiotic diversity.

The theoretical tools of the study include theories on multiliteracies and identity investment. Data presented in this paper emerged from semi-structured interviews with five teacher participants.

Findings of this study show that teachers perceived that their Drama classes offered a variety of multimodal opportunities for literacy and identity investment. These opportunities did not …


Multiliteracies Meaning-Making: How Four Boys’ Video Gaming Experiences Influence Their Cultural Knowledge—Two Ethnographic Cases, Carol Ann Lane Feb 2018

Multiliteracies Meaning-Making: How Four Boys’ Video Gaming Experiences Influence Their Cultural Knowledge—Two Ethnographic Cases, Carol Ann Lane

Electronic Thesis and Dissertation Repository

Scholars have acknowledged the potential contribution of video gaming to complex forms of learning, identifying links between gaming and engagement, experiential learning spaces, problem-solving, strategies, transliteracy reflectivity, critical literacy, and metacognitive thinking. Despite this movement toward the inclusion of video gaming in literacy teaching, concerns about certain risks raised by scholars have slowed the adoption of using video games to foster learning.

Using a multiliteracies lens, this multi-case study examined the experiences of four boys engaged with video gaming in two different contexts: a community centre and an after-school video club. By drawing on Feminist Post-Structural Theory, Vygotskian, and video …