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Full-Text Articles in Education

Liminal Surfaces, Georgina E. Grenier Aug 2017

Liminal Surfaces, Georgina E. Grenier

Electronic Theses and Dissertations

The poet Ben Okri wrote: “Stories are the secret reservoir of values: change the stories individuals and nations live by and tell themselves, and you change the individuals and nations.” (Stibbe)

In the early 21st Century we are facing numerous environmental problems that are being caused by human activity. This era is termed the Anthropocene , a time when accumulated pollutants are causing detrimental ecological change. Ocean creatures are threatened by increasing seawater temperature, acidifying pH levels and melting ice. On land we are experiencing droughts, alteration of biomes, extinctions and an atmosphere that contains less oxygen per breath than it ...


Black Matter, Kahlil Irving May 2017

Black Matter, Kahlil Irving

Graduate School of Art Theses

History as we know it, is inherited. Racism, fascism, white supremacy, and Eurocentric dominance have been presented as normal and acceptable within our society for many years. This has allowed police officers to execute Black American’s and not be acquitted for their horrendous crimes. As an activist I want to challenge the status quo. As an artist I am interested in investigating how I can present ideas embody or reflect contemporary issues and concerns. Using different colors can aggressively change how an object is perceived. Historical objects hold many important.

I explore many mediums, but an anchor material that ...


Literacy Revolution: How The New Tools Of Communication Change The Stories We Tell, Molly Gamble May 2017

Literacy Revolution: How The New Tools Of Communication Change The Stories We Tell, Molly Gamble

Graduate Master's Theses, Capstones, and Culminating Projects

The transmission of culture depends upon every generation reconsidering what it means to be literate. The way we consider ourselves to be a literate species is changing, which puts us at a unique turning point in human history. Verbal literacy, or the ability to read and write, is slowly being replaced by visual literacy as a primary tool for human communication. As a culture, we tend to underestimate the creative ferment of our increasingly visual world. The linear, structured pathways of traditional literacy are shifting towards a creative and participatory pursuit of unstructured information that emphasize dimensional thinking. The acceleration ...


Cultivating Engagement Through Student-Centered Learning In A High School Media Art Class, Dyane Goldman May 2017

Cultivating Engagement Through Student-Centered Learning In A High School Media Art Class, Dyane Goldman

Graduate Master's Theses, Capstones, and Culminating Projects

Student-centered-learning is a broad term for an approach to education where students are independent, self-directed learners (Krueger, 2014). This active environment is invigorating, energizing and filled with students deeply engaged in the work at hand. Educators are leaning towards embracing methods that foster independence in their students and in turn, these methods are proving to be effective in cultivating an atmosphere of engagement in all types of learners.

This study assessed implementation of opportunities for self-directed learning, and evaluated student interest and engagement in classroom activities. A review of the literature indicates that adapting this approach can be effective in ...


Creating A Multiracial Lesson Plan, Clayton Davis May 2017

Creating A Multiracial Lesson Plan, Clayton Davis

Capstone Projects and Master's Theses

The purpose of this project is to teach students about multiracial identity issues. Multiracial populations in the U.S. continue to grow and it’s important for educators to address the needs of these students. A 5-E multiracial literature lesson plan was created for second grade that incorporates KWL and Text-to-World teaching strategies. A second grade class were read two children’s picture books, each featuring a biracial protagonist, and were asked to discuss and evaluate the content and commonalities of these stories. Students recorded what they learned in this lesson in their KWL’s. The results reveal that some ...


Transitions In The Design Process, Monica Lynn Amman Jan 2017

Transitions In The Design Process, Monica Lynn Amman

Graduate Theses and Dissertations

The proposed research uses empirical methods to investigate designers’ use of research

throughout the design process with an emphasis on research and idea generation. The goal is to explore the factors which impact the various phases of the design process. The early phase of the design process is often referred to as the “fuzzy front end” where many variables are still in play and the design direction is not completely agreed upon. This is also when the designer is conducting user research. The connection between the user research and the design solutions that designers move forward is critical. This connection ...


Understanding The Expressive Cartoon Drawings Of A Student With Autism Spectrum Disorder, Michael S. Collins Jan 2017

Understanding The Expressive Cartoon Drawings Of A Student With Autism Spectrum Disorder, Michael S. Collins

Theses and Dissertations

This study focuses on the highly expressive comic drawings of Amy, a child with autism. This study connects larger fields of research: the study of how people with autism spectrum disorder [ASD] process faces and emotions; and, research about artists with ASD. Amy's understanding of emotion was analyzed by asking her to view and identify humans and cartoon characters expressing different emotions. Her ability to illustrate emotion is tested by asking her to respond to various drawing prompts. The study concluded that Amy has difficulty identifying the emotions of humans and cartoons, but she does have the ability to ...


Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana Jan 2017

Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana

Theses and Dissertations

The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience ...


The [E]Motionless Body No Longer: Tracing The Historical Intersections Of Mental Illness And Movement In The American Asylum, Holly Adele Herzfeld Jan 2017

The [E]Motionless Body No Longer: Tracing The Historical Intersections Of Mental Illness And Movement In The American Asylum, Holly Adele Herzfeld

Senior Projects Spring 2017

Senior Project submitted to The Division of Multidisciplinary Studies of Bard College.


User Data Spectrum Theory: Collecting, Interpreting, And Implementing User Data In Organizations, Andrea J. Peer Jan 2017

User Data Spectrum Theory: Collecting, Interpreting, And Implementing User Data In Organizations, Andrea J. Peer

Graduate Theses and Dissertations

Organizations interested in increasing their user experience (UX) capacity lack the tools they need to know how to do so. This dissertation addresses this challenge via three major research efforts: 1) the creation of User Data Spectrum theory and a User Data Spectrum survey for helping organizations better invest resources to grow their UX capacity, 2) a new UX method and model for organizations that want to capitalize on spoken words from end users called Rapid Meaningful Scenarios (RMS), and 3) a recommendation for UX education in response to the current ACM SIGCHI education Living Curriculum initiative. The User Data ...


School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn Jan 2017

School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn

Electronic Theses and Dissertations, 2004-2019

School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now recommends educators include in their curriculum. Video games offer opportunities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games draw on the player's interest in learning and analyzing numbers, locations, visual clues, narrative elements, people, and more. One useful example may be found in visual novels (VNs ...


Recovery From Design, Cassandra J. Ellison Jan 2017

Recovery From Design, Cassandra J. Ellison

Theses and Dissertations

Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.


A Game-Based Design Studio: An Exploration Of An Interior Design Studio Environment For Implementing Game-Based Learning, Zina Alaswad Jan 2017

A Game-Based Design Studio: An Exploration Of An Interior Design Studio Environment For Implementing Game-Based Learning, Zina Alaswad

Graduate Theses and Dissertations

The design studio is an active, participatory, and experimental learning environment. Since the 19th century, the studio has been a place for learning through doing with a community of peers seeking knowledge, skills, and a space for unleashing creativity. The advancement in teaching and learning has shown to address a variety of instructional issues in a variety of fields using digital technology and innovative pedagogies. The design studio, despite its many affordances, has been criticized over the past decade for multiple reasons. This three-article dissertation focuses on using the game-based learning (GBL) pedagogy to address three instructional issues in interior ...


Prototyping Learning And Congruence In New Realities, Peter Mcneil Evans Jan 2017

Prototyping Learning And Congruence In New Realities, Peter Mcneil Evans

Graduate Theses and Dissertations

The educational system in the industrialized 20th Century, a monolithic delivery model, prepared students for a hierarchical livelihood in either blue collar or white collar worlds. Today, a different landscape is predicted for the workforce. And it is rapidly changing and advancing. Will Richardson points out that by 2020 more than half the US workforce will be “freelancers, consultants and independent workers” (Richardson, 2012). While forecasts and predictions vary, continuing studies support this workforce evolution.

The continued revolution in digital technology is pervasive today with mobile devices and the Internet providing an abundance of information, knowledge and opportunity with the ...