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Articles 1 - 8 of 8
Full-Text Articles in Education
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Confessional Technologies Of The Self: From Seneca To Social Media, Norm Friesen
Confessional Technologies Of The Self: From Seneca To Social Media, Norm Friesen
Educational Technology Faculty Publications and Presentations
Foucault’s general notion of “technologies of the self” provides an invaluable starting point for investigating a range of broadly “confessional” practices and technologies over time — from medieval confession to contemporary forms of networked identity construction. Foucault defines technologies of the self as “reflected and voluntary practices by which men not only fix rules of conduct for themselves but seek to transform themselves, to change themselves in their particular being, and to make their life an oeuvre.” These are practices or techniques, in other words, that are both undertaken by the self and directed toward it. Specifically confessional technologies …
Mcreynolds, Benjamin, 1769-1845 (Mss 603), Manuscripts & Folklife Archives
Mcreynolds, Benjamin, 1769-1845 (Mss 603), Manuscripts & Folklife Archives
MSS Finding Aids
Finding aid and full-text scans of selected items (Click on "Additional Files" below) for Manuscripts Collection 603. Manuscript books of sermons, religious, medical and other writings created by Benjamin McReynolds, a Butler County, Kentucky Methodist minister. Includes family history and records of schools operated by McReynolds.
“We Don't Talk About That Here": Teachers, Religion, Public Elementary Schools And The Embodiment Of Silence, A Binational United States And Israel Study, Tina Keller, Amy Camardese, Randa Abbas
“We Don't Talk About That Here": Teachers, Religion, Public Elementary Schools And The Embodiment Of Silence, A Binational United States And Israel Study, Tina Keller, Amy Camardese, Randa Abbas
Faculty Educator Scholarship
Globally religious diversity is on the rise yet the place of religion in public schools is often heatedly debated. This study examined the experiences of fifth graders in regards to religion in public schools in the United States and Israel. The juxtaposition of diverse countries and school settings opens the dialogue to examine how children and their teachers perceive the impact of religion while in school. The findings suggest that the impact of minority status, school curriculum, and the political and geographical contexts of schools impact the ways that religion is conceptualized in public elementary schools. In addition, the uniquenesses …
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Lost & Found: Order In The Court -- The Party Game, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The second game in the series, Lost & Found: Order in the Court …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller
Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller
Publications and Research
Chapter explores a 2011 Fulbright- Hays Seminar experience in Morocco/Tunisia related to comparative religion. The grant process is explained, Seminar is detailed, and the curriculum project is detailed.
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …