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Full-Text Articles in Education

New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC ...


Codex Conquest: The Game Of Book History, Amy H Chen Apr 2017

Codex Conquest: The Game Of Book History, Amy H Chen

University of Iowa Libraries Staff Publications

Codex Conquest: The Game of Book History teaches students the contemporary value of historical printed books and how these books changed history by contributing to technological advancements, scientific breakthroughs, artistic triumphs, and political shifts from the fifteenth through the nineteenth century. Each player represents a curator competing to create as many high value collections as possible for his or her national library. This presentation discusses the pedagogy, rules, and development of Codex Conquest as an introduction before game play.