Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Education

Lightcraft Previzion In Distance Education, Perry L. Cox Dec 2016

Lightcraft Previzion In Distance Education, Perry L. Cox

Open Access Theses

Visual Effects has continued to progress at an astonishing rate and green screen technology can be seen in all aspects of the video industry from Hollywood blockbusters down to training videos and distance education.

As video technology has increased, so has the quality and capability of distance education. Purdue University has set itself to be at the forefront of distance education. This study looked to evaluate Purdue's investment in the Lightcraft Technology's Previzion system and its impact on distance education at Purdue. There were 65 initial participants and this study compared the impact of two separate videos on their learning. …


Students' Reasoning With Haptic Technologies: A Qualitative Study In The Electromagnetism Domain, Sadhana Balachandran Aug 2016

Students' Reasoning With Haptic Technologies: A Qualitative Study In The Electromagnetism Domain, Sadhana Balachandran

Open Access Theses

With abundant applications in the medical training and entertainment industry, haptic technology is slowly making its way into the realm of science education, particularly in conveying abstract and non-visible concepts. Electric field is one such abstract concept. Past studies have shown that learning concepts such as electric fields in a traditional classroom can be quite challenging since students have a hard time visualizing the phenomena and applying its effects to reason. Furthermore, these concepts are the building blocks for more complex concepts such as matter and molecular interactions. Visuo-haptic devices provide a great platform to enable students to visualize and …


A Usability Assessment For A Career Planning Educational Video Game, Jiaqi Wang Aug 2016

A Usability Assessment For A Career Planning Educational Video Game, Jiaqi Wang

Open Access Theses

This study focused on the design, implementation and usability assessment of an educational 2D iPad job matching game The Place You’ll Go (TPYG), which meant for matching student skill sets with career profiles. The development of the game is conducted in collaboration with Purdue University’s Krannert School of Management and Polytech Institute. A total of 7 subjects, as high school teachers, participated in the usability study. TPYG as one possible solution for job matching data visualization, did not provide players with a good experience. However, conclusions and findings can be used in similar education game development. Based on survey and …


Enhancing The Campus Experience: Helping International Students To Adapt To North American Campus Life, Qiaoying Wang Apr 2016

Enhancing The Campus Experience: Helping International Students To Adapt To North American Campus Life, Qiaoying Wang

Open Access Theses

This thesis investigates how culture adaption topic can be applied to a design solution by enhancing international students experience on North American campus. Each year more than half a million international students enroll in American colleges and universities. Many will spend several years on a campus working toward their degree. Most of them arrive with clear academic goals, but they may have no clue what their social lives will be like. In that case, a common phenomenon that most of the international students need to get along with is called “Culture Shock”, which involves culture and academic adapting difficulties, limited …