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Full-Text Articles in Education

Thiscollegestory.Com: How Interactive Writing Media Influenced The Way First-Year Students Made Sense Of Their College Transition, Philip Kreniske Sep 2016

Thiscollegestory.Com: How Interactive Writing Media Influenced The Way First-Year Students Made Sense Of Their College Transition, Philip Kreniske

Dissertations, Theses, and Capstone Projects

Drawing on insights from Bakhtin (1986) that demonstrated the significance of writing as an interaction, and building on recent developments in narrative analysis that offer insights into narrator’s sense making processes (Daiute, 2014; Lucic, 2013); this research explores how freshmen in an educational opportunity program used interactive writing media to make sense of their transition to college. The exploration involved three main questions and each question concerns students’ development over time:

  • First, did college students’ writing in two different media (blogs and word-processed text) differ and did these differences change over time?
  • Second, how did the narrators and audience interact …


Queering By Example: Sex Education In The Age Of Vlogging, Zoe M. Simpson Jun 2016

Queering By Example: Sex Education In The Age Of Vlogging, Zoe M. Simpson

Dissertations, Theses, and Capstone Projects

The 1990s saw the rise of third wave feminism, queer theory and the digital age. This paper looks at how the three come together in YouTube video bloggers’ promotion of queer sex-positive ideology. Sex positivism is the belief that all safe, consensual sex is healthy, while queer theory emphasizes the diversity and instability of sex and gender identities. YouTube vloggers engaged in life-streaming profit from the entertainment value of revealing personal sexual information while framing their sexual revelations as healthy, shame-free sex positivism. In doing so, they also put their unique and sometimes changing sexualities on public display, in effect …


Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network Jan 2016

Proceedings Of The 3rd Annual Cuny Games Festival, Robert O. Duncan, Joe Bisz, Julie Cassidy, Carlos Hernandez, Kathleen Offenholley, Maura A. Smale, Deborah Sturm, Cuny Games Network

Publications and Research

Proceedings of the CUNY Games Conference, held from January 22-23, 2016, at the CUNY Graduate Center and Borough of Manhattan Community College.

Literacy and Story - Anything Can be Attempted: In-Person Simulations and Role-Plays in Educations - Game Design - STEM - Design Research - Literature and Story - Awareness: Gender and Sex - Transformative Games Initiative: Game Design as a Classroom Laboratory for Any Discipline - Narrative and Rhetoric - Design Challenges - Information Literacy and Language - Game Design for All: What’s Your Game Plan? Turn Any Idea into a Game! - Ghosts in the Machine - Game …