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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2015

Selected Works

PEER REVIEWED PUBLICATIONS, EXHIBITIONS, PERFORMANCES, ETC.

Remi Holden

Articles 1 - 5 of 5

Full-Text Articles in Education

Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice, Matthew T. Hora, Jeremiah I. Holden Nov 2015

Exploring Faculty Decision-Making Processes For Using Instructional Technology In The Classroom: Implications For Policy And Practice, Matthew T. Hora, Jeremiah I. Holden

Remi Holden

Given the primacy of instructional technology in today’s college classroom, it is important to understand how faculty use these tools, especially how they adapt specific tools to meet the unique needs of particular faculty or instructional situations. Instructional designers and policymakers face the challenge of introducing innovations into established patterns of tool use and educational practice. As a result, when interventions are designed and implemented without a working understanding of existing practices and workplace conditions, incompatibilities between the demands of the innovation and the constraints of the local setting may result. Instructional designers need robust accounts of local practice ...


How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams Nov 2015

How Can Teachers Use Video Games To Teach Their Students Mathematics?, Jeremiah I. Holden, C. Williams

Remi Holden

Imagine a veteran mathematics educator eager to refine her practice. Alternatively, what of the first-year teacher confident in her ability to adapt new technologies to communicate, problem-solve, and share information. How might either identify what makes video games and gameplay effective in a mathematics classroom? What are the advantages of game-based learning in contrast to more traditional instructional strategies, and can pitfalls be avoided, successes recognized, and challenges mitigated? We recommend:

  • Investigating online resources and communities, including GameDesk's Educade , Common Sense Media's Graphite , MinecraftEdu , and Playful Learning to find teacher-recommended games;
  • Playing game demos, envisioning how students' play ...


Priorities And Pathways For Civic Caucusing: The Michigan Student Caucus, Jeremiah I. Holden, Jeff Stanzler, Michael Fahy, Jeff Kupperman Nov 2015

Priorities And Pathways For Civic Caucusing: The Michigan Student Caucus, Jeremiah I. Holden, Jeff Stanzler, Michael Fahy, Jeff Kupperman

Remi Holden

No abstract provided.


Gameful Learning As A Way Of Being, Jeremiah I. Holden, Jeff Kupperman, Aviva Dorfman, Tim Saunders, Amanda Pratt, Pagan Mackay Nov 2015

Gameful Learning As A Way Of Being, Jeremiah I. Holden, Jeff Kupperman, Aviva Dorfman, Tim Saunders, Amanda Pratt, Pagan Mackay

Remi Holden

As a variation on game-based learning, we propose the concept of 'gameful learning' as a framework that encourages improvisation, playfulness, and social interaction, and which takes into account the unique contingencies of individual people and specific content. We describe gameful learning in terms of three elements: attitude, identity, and ignorance. Three cases of gameful learning are examined across diverse learning environments: a fourth grade science class studying matter, a secondary world history class studying the Middle Ages, and an educational technology graduate programme. Cross-case analysis reveals how gameful learning elements relate to attitudes of agency and social necessity, becoming a ...


Exploring The Role Of Instructional Technology In Course Planning And Classroom Teaching: Implications For Pedagogical Reform, Matthew T. Hora, Jeremiah I. Holden Nov 2015

Exploring The Role Of Instructional Technology In Course Planning And Classroom Teaching: Implications For Pedagogical Reform, Matthew T. Hora, Jeremiah I. Holden

Remi Holden

Instructional technology plays a key role in many teaching reform efforts at the postsecondary level, yet evidence suggests that faculty adopt these technology-based innovations in a slow and inconsistent fashion. A key to improving these efforts is to understand local practice and use these insights to design more locally attuned interventions. This exploratory study draws on systems-of-practice theory from distributed cognition research to provide a framework for producing comprehensive accounts of technology use. This account includes three components: (a) awareness of the local resource base for instructional technology, (b) decision-making processes regarding tool use, and (c) actual classroom use of ...