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2015

Computer Engineering

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Full-Text Articles in Education

Communication Between Virtual Emulation System And Plc Modbus/Tcp Protocol, Huang Benjamin Huang Nov 2015

Communication Between Virtual Emulation System And Plc Modbus/Tcp Protocol, Huang Benjamin Huang

Morehead State Theses and Dissertations

A thesis presented to the faculty of the College of Science and Technology at Morehead State University in partial fulfillment of the requirements for the Degree of Master of Science by Huang (Benjamin) Huang on November 20, 2015.


An Exploration Of The Effects Of Enhanced Compiler Error Messages For Computer Programming Novices, Brett A. Becker Nov 2015

An Exploration Of The Effects Of Enhanced Compiler Error Messages For Computer Programming Novices, Brett A. Becker

Theses

Computer programming is an essential skill that all computing students must master and is increasingly important in many diverse disciplines. It is also difficult to learn. One of the many challenges novice programmers face from the start are notoriously cryptic compiler error messages. These report details on errors made by students and are essential as the primary source of information used to rectify those errors. However these difficult to understand messages are often a barrier to progress and a source of discouragement. A high number of student errors, and in particular a high frequency of repeated errors – when a …


Integrate Webex Recorded Meetings With Video Sharing Development, Zhi-Xue Xu Sep 2015

Integrate Webex Recorded Meetings With Video Sharing Development, Zhi-Xue Xu

Zhi-Xue Xu

WebEx has provided powerful online meeting and video conference. Many important meetings have been held by WebEx. We should record these important meetings in time on WebEx. WebEx meetings can be recorded to the streaming video files that will be stored in the WebEx Server and back play them repeatedly if you want. The WebEx recorded meeting files with ARF format can be converted to WMV, SWF and MP4 format video files by WebEx Network Recording Player. The more different video formats, AVI, FLV, MOV, and MPEG4 also can be converted by third parties video convert software. The format WMV …


Assessing Impact Of Exposure To Cyberphysical Systems On Student Interest In Information Technology Careers, Mayari I. Serrano Anazco May 2015

Assessing Impact Of Exposure To Cyberphysical Systems On Student Interest In Information Technology Careers, Mayari I. Serrano Anazco

Purdue Polytechnic Masters Theses

The main purpose of this project is to determine if the use of Information Technology (IT) tools, specifically cyberphysical devices, in outreach sessions will promote interest of young individuals in pursuing IT careers. The Diversity office of Purdue’s College of Technology offers a number of outreach sessions to a variety of target populations throughout the year. Each department in the college has an opportunity to present a session related to a field of study offered by the department. The research was carried out thru the Spring 2015 semester during the DOiT and Vision outreach programs offered through the college’s Diversity …


Session D-4: Coolhub.Imsa: Collaborative Innovation In Action, Carl Heine, James Gerry May 2015

Session D-4: Coolhub.Imsa: Collaborative Innovation In Action, Carl Heine, James Gerry

Carl Heine

Transform STEM teaching and learning with CoolHub.IMSA, a free virtual platform where youth and adults collaborate on projects they create. Explore the site through the eyes of project members and discover powerful ways to collaborate, innovate and network for learning.


Social Media For Informal Science Learning In China: A Case Study, Ke Zhang, Fei Gao May 2015

Social Media For Informal Science Learning In China: A Case Study, Ke Zhang, Fei Gao

Fei Gao

This article reports a case study on a popular informal science learning community via social media in China, named GuoKr (meaning “nutshell” in English). Data were collected through a variety of Chinese social media and social networking sites, web-based community portals, and discussion boards. Content analyses and data mining were conducted to investigate how GuoKr successfully attracted and engaged public in informal learning on scientific topics in particular. The study found three key characteristics that contributed to the success of such learning communities: (a) utilizing a variety of social media to empower participants with just-in-time, accidental learning opportunities; (b) daily …


Comparing Role-Playing Activities In Second Life And Face-To-Face Environments, Fei Gao, Jeongmin J. Noh, Matthew J. Koehler May 2015

Comparing Role-Playing Activities In Second Life And Face-To-Face Environments, Fei Gao, Jeongmin J. Noh, Matthew J. Koehler

Fei Gao

This study compared student performances in role-playing activities in both a face-to-face (FTF) environment and a virtual 3D environment, Second Life (SL). We found that students produced a similar amount of communication in the two environments, but the communication styles were different. In SL role-playing activities, students took more conversational turns, but have shorter exchanges compared to the FTF environment. Students generated an equal amount of topic-related concepts in the two environments. They also reported role-playing activities in SL as more interesting and less formal. The educational implications for this study are discussed.


Case Study Of Using A Social Annotation Tool To Support Collaboratively Learning, Fei Gao May 2015

Case Study Of Using A Social Annotation Tool To Support Collaboratively Learning, Fei Gao

Fei Gao

The purpose of the study was to understand student interaction and learning supported by a collaboratively social annotation tool — Diigo. The researcher examined through a case study how students participated and interacted when learning an online text with the social annotation tool — Diigo, and how they perceived their experience. The findings suggested that students participated actively in the collaborative learning activity and were engaged in a variety of behaviors including self-reflection, elaboration, internalization, and showing support. Although students generally had a moderately positive attitude toward using the social annotation tool for collaborative learning, a few problems were identified. …


Exploring The Use Of Discussion Strategies And Labels In Asynchronous Online Discussion, Fei Gao May 2015

Exploring The Use Of Discussion Strategies And Labels In Asynchronous Online Discussion, Fei Gao

Fei Gao

Drawing on research in both constrained online discussion environments and strategy instruction, this approach combines explicit instruction on discussion strategies with the use of post type labels. In a trial of this approach in an online course, students actively used the discussion strategies and post type labels in their discussion. Analysis of student posts and survey responses suggested that students in the experimental group used discussion strategies more frequently after the intervention as compared to the control group and perceived that this approach positively impacted their discussions. In addition, there is a certain degree of improvement in the quality of …


Enhancing Classroom Learning Experience By Providing Structures To Microblogging-Based Activities, Tian Luo, Fei Gao May 2015

Enhancing Classroom Learning Experience By Providing Structures To Microblogging-Based Activities, Tian Luo, Fei Gao

Fei Gao

Microblogging tools such as Twitter have been frequently adopted in educational settings to facilitate learning in recent years. Although the original purpose of microblogging tools is to connect with others in a wide network and instantly share what is happening to them with the rest of the world, educators have vigorously attempted to repurpose the utilization of the tool and integrate it into various educational settings to promote student learning. The purpose of this study is to examine student learning experience under a set of structured microblogging-based activities and to identify the affordances and constraints of the technology. Students participated …


Designing A Discussion Environment To Enhance Connectivity And Sustainability In Asynchronous Online Discussion, Fei Gao May 2015

Designing A Discussion Environment To Enhance Connectivity And Sustainability In Asynchronous Online Discussion, Fei Gao

Fei Gao

Lack of connectivity and sustainability are two common problems in asynchronous online discussions. In this paper, the author proposes that the two problems may have to do with the structure of threaded forums, that is, the design of threaded forums may constrain participants from having well-connected and sustained discussions. A new discussion environment was developed to promote the connectivity and sustainability of discussion in an online course, and an exploratory study was conducted to test the effectiveness of the new environment.


New Model Of Productive Online Discussion And Its Implications For Research And Instruction, Fei Gao, Charles Xiaoxue Wang, Yanling Sun May 2015

New Model Of Productive Online Discussion And Its Implications For Research And Instruction, Fei Gao, Charles Xiaoxue Wang, Yanling Sun

Fei Gao

We develop a new model of productive online discussion based on a brief review of research literature on online discussion. As compared to previous discussion models, the new model provides a more systematic and comprehensive framework to understand how learning occurs through online discussion. Based on the new model, we propose several directions for research on improving the quality of online discussion and learning.


Designing Asynchronous Online Discussion Environments: Recent Progress And Possible Future Directions, Fei Gao, Tianyi Zhang, Teresa Franklin May 2015

Designing Asynchronous Online Discussion Environments: Recent Progress And Possible Future Directions, Fei Gao, Tianyi Zhang, Teresa Franklin

Fei Gao

Asynchronous online discussion environments are important platforms to support learning. Research suggests, however, threaded forums, one of the most popular asynchronous discussion environments, do not often foster productive online discussions naturally. This paper explores how certain properties of threaded forums have affected or constrained the quality of discussions, and argues that developing alternative discussion environments is highly needed to offer better support for asynchronous online communication. Using the Productive Discussion Model developed by Gao, Wang & Sun (2009), we analyzed current work on four types of asynchronous discussion environments that have been developed and researched: constrained environments, visualized environments, anchored …


The School Of Engineering And Computer Science Class Of 2015 Computer Science And Computer And Electrical Engineering Academic Celebration Program, Cedarville University May 2015

The School Of Engineering And Computer Science Class Of 2015 Computer Science And Computer And Electrical Engineering Academic Celebration Program, Cedarville University

Engineering and Computer Science Academic Celebrations

No abstract provided.


The School Of Engineering And Computer Science Class Of 2015 Mechanical Engineering Academic Celebration Program, Cedarville University May 2015

The School Of Engineering And Computer Science Class Of 2015 Mechanical Engineering Academic Celebration Program, Cedarville University

Engineering and Computer Science Academic Celebrations

No abstract provided.


Enhancing Student Experience In Team-Based Project Courses Using Essence Reflection Meetings, Todd Sedano, Cécile Péraire Apr 2015

Enhancing Student Experience In Team-Based Project Courses Using Essence Reflection Meetings, Todd Sedano, Cécile Péraire

Cécile Péraire

Background: Many software engineering curriculum contain a team-based project course. This is the case of Carnegie Mellon University Silicon Valley’s masters of science in software engineering. In this context, we have been using Essence Reflection Meetings for five semesters with 17 teams and approximately 70 students. During these meetings, the teams reflect on various project’s dimensions based on a systems thinking framework. The positive results have been published in research papers.

Activity and Discussions: Participants will learn about Essence Reflection Meetings for team-based project courses by practicing in a classroom environment. They will discuss challenges and solutions for team-based project …


Application Of Ergonomic Principles In Computer Workstations To Alleviate Health Risks From Extended Computer Use, John M. Awbrey Apr 2015

Application Of Ergonomic Principles In Computer Workstations To Alleviate Health Risks From Extended Computer Use, John M. Awbrey

Morehead State Theses and Dissertations

A Thesis Presented to the Faculty of the College of Science and Technology Morehead State University in Partial Fulfillment of the Requirements for the Degree Master of Science by John M. Awbrey on April 27, 2015


An Exploration Of Quality Systems In Healthcare Facilities, Tange D. Awbrey Apr 2015

An Exploration Of Quality Systems In Healthcare Facilities, Tange D. Awbrey

Morehead State Theses and Dissertations

A thesis presented to the faculty of the College of Science and Technology at Morehead State University in partial fulfillment of the requirements for the Degree of Master of Science by Tange D. Awbrey on April 27, 2015.


Design Refinement By Iterative Virtual Experimentation (D.R.I.V.E.): A Methodology To Solving Engineering Design Problems, Charles M. Watson Apr 2015

Design Refinement By Iterative Virtual Experimentation (D.R.I.V.E.): A Methodology To Solving Engineering Design Problems, Charles M. Watson

Morehead State Theses and Dissertations

A Thesis Presented to the Faculty of the College of Science & Technology Morehead State University in Partial Fulfillment of the requirements for the Degree Master of Science by Charles M. “Matt” Watson on April 25, 2015


A Systematic Review Of The Critical Factors For Success Of Mobile Learning In Higher Education (University Students' Perspective), Muasaad Alrasheedi, Luiz Fernando Capretz, Arif Raza Apr 2015

A Systematic Review Of The Critical Factors For Success Of Mobile Learning In Higher Education (University Students' Perspective), Muasaad Alrasheedi, Luiz Fernando Capretz, Arif Raza

Electrical and Computer Engineering Publications

The phenomenon of the use of a mobile learning (m-Learning) platform in educational institutions is slowly gaining momentum. However, the enthusiasm with which mobile phones have been welcomed into every aspect of our lives is not yet apparent in the educational sector. To understand the reason, it is important to understand user expectations of the system. This article documents a systematic review of existing studies to find the success factors for effective m-Learning. Our systematic review collates results from 30 studies conducted in 17 countries, where 13 critical success factors were found to strongly impact m-Learning implementation. Using these results …


Coming Up With A Good Question Is Not Easy: A Proof, Joe Lorkowski, Luc Longpre, Olga Kosheleva, Salem Benferhat Mar 2015

Coming Up With A Good Question Is Not Easy: A Proof, Joe Lorkowski, Luc Longpre, Olga Kosheleva, Salem Benferhat

Departmental Technical Reports (CS)

Ability to ask good questions is an important part of learning skills. Coming up with a good question, a question that can really improve one's understanding of the topic, is not easy. In this paper, we prove -- on the example of probabilistic and fuzzy uncertainty -- that the problem of selecting of a good question is indeed hard.


Using Essence Reflection Meetings In Team-Based Project Courses, Todd Sedano, Cécile Péraire Feb 2015

Using Essence Reflection Meetings In Team-Based Project Courses, Todd Sedano, Cécile Péraire

Cécile Péraire

No abstract provided.


Integrating Games To Teach A First Programming Course, Soumia Ichoua Feb 2015

Integrating Games To Teach A First Programming Course, Soumia Ichoua

Soumia Ichoua

In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …


An Empirical Study Of Critical Success Factors Of Mobile Learning Platform From The Perspective Of Instructors, Muasaad Alrasheedi, Luiz Fernando Capretz Feb 2015

An Empirical Study Of Critical Success Factors Of Mobile Learning Platform From The Perspective Of Instructors, Muasaad Alrasheedi, Luiz Fernando Capretz

Electrical and Computer Engineering Publications

Mobile learning is newest learning platform and based on the rapid rate of proliferation of mobile technology throughout the world is expected to grow at a rapid rate. However, the adoption of m-Learning is proceeding at a cautious rate. This mismatch in the rate of growth of the technology itself and the use of the technology in learning is a subject of extensive interest to researchers. However, research in the area has been mostly focused on understanding the success factors of the platform from learners’ perspective. In this research, we have conducted an extensive analysis of the extent to which …


Sheep Updates 2015 - Ravensthorpe, Bruce Mullan, Kate Pritchett, Kimbal Curtis, Chris Wilcox, Mike Hyder, Leigh Sonnerman, Lynne Bradshaw, Geoff Lindon, Katherine Davies, Joe Young, Stephen Lee, Ian Robertson, Lucy Anderton, Hayley Norman, Ed Barrett-Lenard, Jackie Jarvis, Ben Patrick Jan 2015

Sheep Updates 2015 - Ravensthorpe, Bruce Mullan, Kate Pritchett, Kimbal Curtis, Chris Wilcox, Mike Hyder, Leigh Sonnerman, Lynne Bradshaw, Geoff Lindon, Katherine Davies, Joe Young, Stephen Lee, Ian Robertson, Lucy Anderton, Hayley Norman, Ed Barrett-Lenard, Jackie Jarvis, Ben Patrick

Sheep Updates

This session covers fourteen papers from different authors:

1. The Sheep Industry Business Innovation project, Bruce Mullan, Sheep Industry Development Director, Department of Agriculture and Food, Western Australia

2. Western Australian sheep stocktake, Kate Pritchett and Kimbal Curtis, Research Officers, Department of Agriculture and Food, Western Australia

3. Wool demand and supply - short term volatility, long term opportunities, Chris Wilcox, Principal of Poimena Analysis

4. Lifetime management for maternal ewes, Mike Hyder, Research Officer, Department of Agriculture and Food, Western Australia

5. National Livestock Identification System (NLIS) for sheep and goats - what is the NLIS database? Leigh Sonnermann, …


Supporting Teacher Orchestration In Ubiquitous Learning Environments: A Study In Primary Education, Juan Muñoz Cristóbal, Ivan Jorrín Abellán, Juan Asensio Perez, Alejandra Martínez Monés, Luis Prieto, Yannis Dimitriadis Dec 2014

Supporting Teacher Orchestration In Ubiquitous Learning Environments: A Study In Primary Education, Juan Muñoz Cristóbal, Ivan Jorrín Abellán, Juan Asensio Perez, Alejandra Martínez Monés, Luis Prieto, Yannis Dimitriadis

Ivan M. Jorrín Abellán

During the last decades, educational contexts have transformed into complex technological and social ecologies, with mobile devices expanding the scope of education beyond the traditional classroom, creating so-called Ubiquitous Learning Environments (ULEs). However, these new technological opportunities entail an additional burden for teachers, who need to manage and coordinate the resources involved in such complex educational scenarios in a process known as “orchestration”. This paper presents the evaluation of the orchestration support provided by GLUEPS-AR, a system aimed to help teachers in the coordination of across-spaces learning situations carried out in ULEs. The evaluation, following an interpretive research perspective, relied …


Coming Down To Earth: Helping Teachers Use 3d Virtual Worlds In Across-Spaces Learning Situations, Juan Muñoz Cristóbal, Luis Prieto, Juan Asensio Pérez, Alejandra Martínez Monés, Ivan Jorrín Abellán, Yannis Dimitriadis Dec 2014

Coming Down To Earth: Helping Teachers Use 3d Virtual Worlds In Across-Spaces Learning Situations, Juan Muñoz Cristóbal, Luis Prieto, Juan Asensio Pérez, Alejandra Martínez Monés, Ivan Jorrín Abellán, Yannis Dimitriadis

Ivan M. Jorrín Abellán

Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created designs across different 3DVW platforms, or the lack of integration of 3DVWs with existing technologies in the classroom ecosystem (e.g., widespread web-based learning platforms such as Moodle, or mobile augmented reality applications). Focusing on a specific kind of 3DVW (virtual globes, such as Google Earth, used like 3DVWs), we propose a system that enables teachers to deploy across-spaces …


Wikis For Group Work: Encouraging Transparency, Benchmarking And Feedback, Amir Abdekhodaee, Dini Kourosh, Farnaz Modarres, Anne-Marie Chase, Bella Ross Dec 2014

Wikis For Group Work: Encouraging Transparency, Benchmarking And Feedback, Amir Abdekhodaee, Dini Kourosh, Farnaz Modarres, Anne-Marie Chase, Bella Ross

Dr Anne-Marie Chase

Education delivery models and approaches are undergoing radical change. The traditional knowledge exchange model whereby an educator imparts knowledge to students may not be best placed to develop essential skills for the 21st century (Griffin, McGaw, & Care, 2012) and is being challenged by models that encourage knowledge creation by students. Using a wiki to facilitate group work may provide students opportunities for collaborative learning (Blumenfeld, Marx, Soloway, & Krajcik, 1996), knowledge sharing and construction (Elgort, Smith, & Toland, 2008), and skill development. Wikis allow individual contributions to be traceable thereby increasing individual accountability in group work situations. Wikis can …