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2014

Art and Design

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Articles 61 - 90 of 97

Full-Text Articles in Education

Betty Foy Sanders Department Of Art News Apr 2014

Betty Foy Sanders Department Of Art News

Art Department Newsletter

  • ArtsFest is Set to Ignite Sweetheart Circle!


3d Technologies At Brockport. What's Next?, Gregory Toth, Kim Myers, Ken Wierzbowski, Wendy Prince Apr 2014

3d Technologies At Brockport. What's Next?, Gregory Toth, Kim Myers, Ken Wierzbowski, Wendy Prince

Library Publications and Presentations

Presentation on 3D printing and related technologies made at The College at Brockport's Center for Excellence in Learning and Teaching (CELT). Provides a broad overview of 3D technologies and applications, describes implementation and initial reception of 3D printing in The College's Drake Memorial Library as well as programs at Cornell University and SUNY New Paltz. Reviews potential applications of these technologies in the teaching/learning environment and expansion to a yearlong Faculty Learning Community focus and/or a campus makerspace.


Taking In: The Best Of Undergraduate Photography, Lucad Students Apr 2014

Taking In: The Best Of Undergraduate Photography, Lucad Students

Taking In

Taking In is a student run project featuring a selection of work created by students attending the college of art and design. The project focuses on the business of promoting art and culminates each year with a juried exhibition, publication and a website all designed to promote selected works of AIB artists. The selected pieces were chosen anonymously by a jury of distinguished members of the Boston Art Community to represent the best of undergraduate in 2014. The book in your hands is the end result of a collective effort by those in the class.


Betty Foy Sanders Department Of Art News Apr 2014

Betty Foy Sanders Department Of Art News

Art Department Newsletter

  • Students to be Recognized for their Outstanding Achievements


School Foodservice Employees' Perceptions Of Practice: Differences By Generational Age And Hours Worked, Catherine H. Strohbehn, Jinhyun Jun, Susan W. Arendt Apr 2014

School Foodservice Employees' Perceptions Of Practice: Differences By Generational Age And Hours Worked, Catherine H. Strohbehn, Jinhyun Jun, Susan W. Arendt

Apparel, Events and Hospitality Management Publications

Purpose/Objectives This study investigated the influences of school foodservice employees' age and average number of hours worked per week on perceived safe food handling practices, barriers, and motivators.

Methods A bilingual survey (English and Spanish) was developed to assess reported food safety practices, barriers, and motivators to follow safe food handling behaviors. Perceptions of frequency of following listed food handling practices, importance of barriers to following safe food handling, and importance of motivating factors that encouraged safe food handling were rated using a 5 point Likert type scale. Demographic questions were also included on the survey.

Results A total ...


Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene Mar 2014

Review: Arts, Media And Justice: Multimodal Explorations With Youth (2013), Kelsey Greene

Journal of Media Literacy Education

No abstract provided.


Betty Foy Sanders Department Of Art News Mar 2014

Betty Foy Sanders Department Of Art News

Art Department Newsletter

  • Sweetheart Circle will be ablaze for ArtsFest'14!


Betty Foy Sanders Department Of Art News Mar 2014

Betty Foy Sanders Department Of Art News

Art Department Newsletter

  • Have an Appetite for ArtsFest!


P-21 Teaching Strategy: Explaining The History And Themes Of Abstract Expressionism To High School Students Through The Integrative Model, Kirk Maynard Mar 2014

P-21 Teaching Strategy: Explaining The History And Themes Of Abstract Expressionism To High School Students Through The Integrative Model, Kirk Maynard

Honors Scholars & Undergraduate Research Poster Symposium Programs

The purpose of my thesis is to create a blueprint for teachers to explain art history to students in an efficient way without many blueprints and precedence to guide them. I have chosen to focus my topic on Abstract Expressionism and the model that I will be using to present the concept of Abstract Expressionism will be the integrated model instructional strategy. This integrated model will serve as the guide to creating well crafted art history lessons in the classroom. This integrated model will also be laid out and summarized in a lesson plan designed to give the teacher direction ...


K-12 Students See Steam Everyday, Meghan Reilly Michaud Mar 2014

K-12 Students See Steam Everyday, Meghan Reilly Michaud

The STEAM Journal

Today’s students exist in a visual world. A new semiotic language has emerged in the digital age. It consists of an ever-evolving vocabulary of signs and symbols that one can rapidly decipher. Icons represent applications and functions on a plethora of modern devices. Sounds indicate changes and the start and end of activity. The exposure of new audio and visual media are part of everyday communication, now more than ever. The Arts teach our students to better perceive these cues and the information that they deliver.


Betty Foy Sanders Department Of Art News Mar 2014

Betty Foy Sanders Department Of Art News

Art Department Newsletter

  • Art Fest


Two Bit Circus, Elise Lemle Feb 2014

Two Bit Circus, Elise Lemle

The STEAM Journal

Two Bit Circus collaborated with the Girl Scouts of the Greater Los Angeles Area to explore the exciting world of wearable electronics. Over the course of the program, the students explored concepts of introductory electronics while designing and creating their own illuminated fashion piece. The program was held in Montrose, CA in Fall 2013. The students were approximately 10 girls ages seven to 14. The program was held over seven sessions with each session lasting 80 minutes.


Stem Art Learning Outcomes, Emily Gottlieb Feb 2014

Stem Art Learning Outcomes, Emily Gottlieb

The STEAM Journal

No abstract provided.


Session B-1: Geometry In Art & Architecture, Julie Dowling Feb 2014

Session B-1: Geometry In Art & Architecture, Julie Dowling

Professional Learning Day

Math is all around us! Discover how to implement geometry lessons using art and architecture that the students see around them every day.


Family Studies Students Win Contest, College Of Education And Human Development Feb 2014

Family Studies Students Win Contest, College Of Education And Human Development

Family and Consumer Sciences News

  • Angela Carter
  • Ashley Machacek
  • Robin Millar
  • Amanda Mocny
  • Sarah Tidd
  • Ashley French
  • Dakota Williams
  • David Aboosamra
  • Angelique Bridges
  • Rachel Dewitte
  • Briana Farkas
  • Ryan Larish
  • Taren Fales
  • Breanna Leeuw


Student Wins $5000 Scholarship Award, College Of Education And Human Development Jan 2014

Student Wins $5000 Scholarship Award, College Of Education And Human Development

Family and Consumer Sciences News

Student Wins $5000 Scholarship Award


The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich Jan 2014

The Literature Of Political Things And Places: Reading And Writing Design, Susan Yelavich

Articles

No abstract provided.


Art Or Science?, Allison Marsh Jan 2014

Art Or Science?, Allison Marsh

Section 3: Imaging the Fast Moving

No abstract provided.


Chester Cornett: Beyond The Narrow Sky, Chester Cornett, Kentucky Folk Art Center Jan 2014

Chester Cornett: Beyond The Narrow Sky, Chester Cornett, Kentucky Folk Art Center

Kentucky Folk Art Center Exhibition Catalogs

2014 Kentucky Folk Art Center exhibition catalog of artist Chester Cornett.


Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci Jan 2014

Describing Creativity In Design Across Disciplines, Llew Mann, Yasemin Tekmen Araci

Design Thinking Research Symposium

Creativity is an essential aspect of design thinking. Being able to describe creativity and creative processes is important for developing future designers. While much research has been undertaken describing creativity in design, there is very little investigating how creativity and creative thinking varies across disciplines. A coding scheme involving six separate codes was developed initially from the literature, refined and then used to describe how creativity and creative thinking was apparent in the DTRS 10 datasets of Junior Industrial Design, Graduate Industrial Design, Mechanical Engineering, Choreography and Entrepreneurship. Based on this analysis, conclusions on how creativity and creative thinking varied ...


Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis Jan 2014

Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis

Design Thinking Research Symposium

Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by ...


Risd Fact Book 2014, Institutional Research Jan 2014

Risd Fact Book 2014, Institutional Research

RISD Fact Books

The Office of Institutional Research is pleased to present the Rhode Island School of Design Fact Book 2014. The Fact Book is a summary of institutional data gathered from many areas of the College, compiled to capture the 2013 Fiscal and Academic Year, as well as the beginning of Academic Year 2013-14. Where appropriate, multiple years of data are provided for historical perspective. While not all-encompassing, the Fact Book provides pertinent facts and figures and is made available as a reference to administrators, faculty, staff and students.


Eating Out: Food And Sex, Cannibalism And Prostitution: An Analysis Of Sex And Eating As Parallel Methods Of Consumption In Film, Rose M. Jimenez Jan 2014

Eating Out: Food And Sex, Cannibalism And Prostitution: An Analysis Of Sex And Eating As Parallel Methods Of Consumption In Film, Rose M. Jimenez

Graduate Student Publications and Research

This piece analyzes aspects of the parallel framing of sexuality and food throughout 20th and 21st century film. It is a rare analysis of film naturalism with common themes that include the comparison of the body, especially the female body, to meat and other food, and ideas of prostitution and cannibalism as methods of consumption of the human body. Films span over 100 years of cinema, from mainstream blockbuster films to underground international film.


Research For Life 2014, Michael Bloom Jan 2014

Research For Life 2014, Michael Bloom

Research for Life

Table of contents:

Clearing a Career Track for Brain Injured Students

Shifts in the Energy Landscape

The Flexible Future

How Place and Space Shape Crime

Essay

Losing It Can Be Good for the Brain

Profiles

Invested in Water

Cool Tools

Events


Making Design Pedagogical Content Knowledge Visible Within Design Reviews, Robin Adams, David Radcliffe, Tiago Forin, Mel Chua Jan 2014

Making Design Pedagogical Content Knowledge Visible Within Design Reviews, Robin Adams, David Radcliffe, Tiago Forin, Mel Chua

Design Thinking Research Symposium

Design pedagogical content knowledge (PCK) is the content-specific specialized teacher knowledge that connects the how (pedagogical knowledge) and what (content knowledge) of teaching design. In this study, we make visible the design PCK in three student design reviews: choreography, undergraduate industrial design, and mechanical engineering. We use cognitive apprenticeship and teaching-as-improvisation frameworks to characterize PK, and design judgment, design task strategies, and process management strategies to characterize CK. We identify and describe four patterns of design PCK: scaffolded articulation, driving for meaning and guidance, breaking the 4th wall to create a teaching moment, and “suggest don’t tell”. Theoretical ...


Interaction Design Strategies For Open-Ended Play, Michael Tschampl Jan 2014

Interaction Design Strategies For Open-Ended Play, Michael Tschampl

Graduate Theses and Dissertations

Open-ended play is initiated by the child where he/she is in full control of the entire play experience, without imposed rules or external structure. This play experience is rewarding, engaging and desirable for children. It is also valued by parents, educators, and psychologists as it aids healthy development of the child, both cognitively and physically. Despite its proven value, children have been initiating open-ended play less often while their use of digital media devices has become more common. There is an opportunity to encourage open-ended play through interaction design. However, designing for open-ended play is difficult due to its ...


Creativity And Its Antecedents: An Investigation Of Different Assessments And Training Effects, Anna Llingling Perry Jan 2014

Creativity And Its Antecedents: An Investigation Of Different Assessments And Training Effects, Anna Llingling Perry

Graduate Theses and Dissertations

The purpose of this study was to examine creativity assessment and antecedents and the role of creativity training. The specific research objectives included 1) investigate relationships among different types of creativity assessments; 2) examine creativity before and after training to determine how it is influenced by past creative experience and attitude toward risk-taking; 3) evaluate effectiveness of a creativity training program based on participants' evaluations, change in participant creativity, different samples, and individual participants' performance. Two studies, in 2012 and 2013, were conducted to collect data. The research participants were enrolled in AESHM 222 Creative Thinking and Problem Solving course ...


Curriculum & Course Design: Preparing Graphic Design & Visual Communication Students, Ryan Gary Wilson Jan 2014

Curriculum & Course Design: Preparing Graphic Design & Visual Communication Students, Ryan Gary Wilson

Graduate Theses and Dissertations

For a majority of undergraduate design students, their education will lead them to a professional career in professional design practice. It is important to understand how that outcome is connected with a design education. Graphic design and visual communication students are taught differently from university to university, college to college. The intent of this thesis is to fully understand curriculum and course design and how each can be best modified to allow for changing practices in the industry as well as constantly changing technology. There is great importance in understanding the needs for a design education as well as the ...


Safety Issues Of Children Age 3-5 Years In School Classrooms: A Perspective Of Classrooms In The United States, Weiqi Chu Jan 2014

Safety Issues Of Children Age 3-5 Years In School Classrooms: A Perspective Of Classrooms In The United States, Weiqi Chu

Graduate Theses and Dissertations

Interior design is an established industry in the United States with its profits well known to be a good contribution to the national economic growth. Some effort has been made by U.S. Design Council to make sure that the interior design of buildings promotes good health and comfort. Questions have been raised about the safety of U.S. classrooms meant for elementary-level children, specifically those under than 5 years of age. This formed the basis of this research, which unraveled the separate interior design elements of elementary classrooms and their effects on pupils' learning and health. Data were collected ...


Teaching, Connecting, And Having Fun: The Interplay Between Empathy, Play, And Comics In Graphic Design Higher Education, Cyndi Wiley Jan 2014

Teaching, Connecting, And Having Fun: The Interplay Between Empathy, Play, And Comics In Graphic Design Higher Education, Cyndi Wiley

Graduate Theses and Dissertations

Existing teaching tools for learning software in undergraduate graphic design programs include videos, lengthy tutorial books, and teacher-led in class demos. Based on several interviews with faculty at differently sized colleges and universities, I ordered the preceding methods by popularity of use. Most instructors in four year graphic design programs expected students to learn Adobe software and HTML/CSS for screen design through video-based learning outside of class. When I interviewed students, their least preferred method for learning software was videos, followed by textbook tutorials. Their most preferred method was teacher-led demos as it created authenticity and trust between themselves ...