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Full-Text Articles in Education

3d Technologies At Brockport. What's Next?, Gregory Toth, Kim Myers, Ken Wierzbowski, Wendy Prince Aug 2014

3d Technologies At Brockport. What's Next?, Gregory Toth, Kim Myers, Ken Wierzbowski, Wendy Prince

Kim Myers

Presentation on 3D printing and related technologies made at The College at Brockport's Center for Excellence in Learning and Teaching (CELT). Provides a broad overview of 3D technologies and applications, describes implementation and initial reception of 3D printing in The College's Drake Memorial Library as well as programs at Cornell University and SUNY New Paltz. Reviews potential applications of these technologies in the teaching/learning environment and expansion to a yearlong Faculty Learning Community focus and/or a campus makerspace.


3d Technologies At Brockport. What's Next?, Gregory Toth, Kim Myers, Ken Wierzbowski, Wendy Prince Apr 2014

3d Technologies At Brockport. What's Next?, Gregory Toth, Kim Myers, Ken Wierzbowski, Wendy Prince

Library Publications and Presentations

Presentation on 3D printing and related technologies made at The College at Brockport's Center for Excellence in Learning and Teaching (CELT). Provides a broad overview of 3D technologies and applications, describes implementation and initial reception of 3D printing in The College's Drake Memorial Library as well as programs at Cornell University and SUNY New Paltz. Reviews potential applications of these technologies in the teaching/learning environment and expansion to a yearlong Faculty Learning Community focus and/or a campus makerspace.


Teaching, Connecting, And Having Fun: The Interplay Between Empathy, Play, And Comics In Graphic Design Higher Education, Cyndi Wiley Jan 2014

Teaching, Connecting, And Having Fun: The Interplay Between Empathy, Play, And Comics In Graphic Design Higher Education, Cyndi Wiley

Graduate Theses and Dissertations

Existing teaching tools for learning software in undergraduate graphic design programs include videos, lengthy tutorial books, and teacher-led in class demos. Based on several interviews with faculty at differently sized colleges and universities, I ordered the preceding methods by popularity of use. Most instructors in four year graphic design programs expected students to learn Adobe software and HTML/CSS for screen design through video-based learning outside of class. When I interviewed students, their least preferred method for learning software was videos, followed by textbook tutorials. Their most preferred method was teacher-led demos as it created authenticity and trust between themselves ...


Thea 474: Digital Animation—A Peer Review Of Teaching Project Benchmark Portfolio, Steve Kolbe Jan 2014

Thea 474: Digital Animation—A Peer Review Of Teaching Project Benchmark Portfolio, Steve Kolbe

UNL Faculty Course Portfolios

This portfolio provides an overview of student learning in my Digital Animation course - THEA 474. This report serves as documentation of my attempts to define and refine the course goals, activities, assignments, and assessment. Through this portfolio, I hope to more effectively see ways to make this course more impactful for the students, but also to lay the groundwork for additional courses within the major in order to open up a more realized and robust animation focus at the Johnny Carson School of Theatre & Film. A facet of student learning that I plan to document and improve upon is how ...