Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Education

Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour Nov 2013

Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Many students love everything about video games, so teaching them to use technology to design their own games around content is an assignment that can offer built-in engagement. The problem, however, is that teachers often don’t have the time or expertise to teach computer programming, let alone content and process skills. On top of that, installing game design software can create friction between the teaching staff and technology department.

That’s where Microsoft PowerPoint comes in. Did you know you can help your students create—from scratch or from a template—a video game using PowerPoint?


Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour Feb 2013

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Research on educational games often focuses on the benefits that playing games has on student achievement. however, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language itself as well as the potential costs associated with new software. One way to mitigate these problems is to use Microsoft PowerPoint as game design software. While not intended for this purpose, MS PowerPoint is ubiquitous in schools and requires little additional instruction before students can design games. …