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Articles 1 - 5 of 5
Full-Text Articles in Education
Lawrence Today, Volume 93, Number 1, Fall 2012, Lawrence University
Lawrence Today, Volume 93, Number 1, Fall 2012, Lawrence University
Lawrence Today
No abstract provided.
Lawrence University Course Catalog, 2012-2013, Lawrence University
Lawrence University Course Catalog, 2012-2013, Lawrence University
Course Catalogs
No abstract provided.
Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen
Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen
Library Publications and Presentations
We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming.
The Ruby Jubilee Chronicle: Forty Years Of Lawrence University London Centre Memories, Lawrence University
The Ruby Jubilee Chronicle: Forty Years Of Lawrence University London Centre Memories, Lawrence University
London Centre Publications
No abstract provided.
Exhibition September 21–November 20, 2012, Wriston Art Center Galleries
Exhibition September 21–November 20, 2012, Wriston Art Center Galleries
Exhibition Materials
Leech and Hoffmaster Galleries: German Expressionism
Kohler Gallery: Andrew Rogers: Rhythms of Life