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Articles 1 - 5 of 5

Full-Text Articles in Education

Lawrence Today, Volume 93, Number 1, Fall 2012, Lawrence University Oct 2012

Lawrence Today, Volume 93, Number 1, Fall 2012, Lawrence University

Lawrence Today

No abstract provided.


Lawrence University Course Catalog, 2012-2013, Lawrence University Jan 2012

Lawrence University Course Catalog, 2012-2013, Lawrence University

Course Catalogs

No abstract provided.


Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen Jan 2012

Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen

Library Publications and Presentations

We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming.


The Ruby Jubilee Chronicle: Forty Years Of Lawrence University London Centre Memories, Lawrence University Jan 2012

The Ruby Jubilee Chronicle: Forty Years Of Lawrence University London Centre Memories, Lawrence University

London Centre Publications

No abstract provided.


Exhibition September 21–November 20, 2012, Wriston Art Center Galleries Jan 2012

Exhibition September 21–November 20, 2012, Wriston Art Center Galleries

Exhibition Materials

Leech and Hoffmaster Galleries: German Expressionism

Kohler Gallery: Andrew Rogers: Rhythms of Life