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Full-Text Articles in Education

Using Libguides Or Eportfolio As Hosting Platforms For Ztc Courses., Ellen Sexton, Vee Herrington Oct 2018

Using Libguides Or Eportfolio As Hosting Platforms For Ztc Courses., Ellen Sexton, Vee Herrington

Publications and Research

No abstract provided.


Online Learning With In-Person Technology: Student & Faculty Experiences In Hybrid/Online Courses At Cuny, Maura A. Smale, Mariana Regalado, Jean Amaral May 2018

Online Learning With In-Person Technology: Student & Faculty Experiences In Hybrid/Online Courses At Cuny, Maura A. Smale, Mariana Regalado, Jean Amaral

Publications and Research

Online learning continues to grow throughout higher education, including expansion at urban commuter institutions like the City University of New York (CUNY) that have traditionally focused primarily on in-person courses. Building on research into the scholarly habits of CUNY students, we undertook a qualitative study to explore the lived experiences of CUNY students and faculty using technology in online and hybrid courses. Our research revealed how students and faculty use online tools in support of learning and illuminated a range of experiences determined by differing access to and skills with technology, the usability of required technology platforms, availability of support, …


We Got This: Toward A Facilitator-Youth Apprenticeship Approach Supporting Collaboration And Design Challenges In Youth-Designed Mobile Location-Based Games, Sara Vogel, Judy Perry Jan 2018

We Got This: Toward A Facilitator-Youth Apprenticeship Approach Supporting Collaboration And Design Challenges In Youth-Designed Mobile Location-Based Games, Sara Vogel, Judy Perry

Publications and Research

It's May at a New York City high school’s after-school program. We—the adult facilitators—have been guiding a group of youth to produce a location-based mobile game. The teens have worked dozens of hours and want to see a finished product. But with the final playtest coming soon, we are stuck. Reflecting on the most recent session with the participants, we realize that the game is far behind where it should be. Despite having already begun to code the game and write its interactive text, the game’s core mechanics are still only half-baked, and adjusting problematic real-world locations in the digital …