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Full-Text Articles in Education

Interactive Whiteboards In Library Instruction: Facilitating Student Engagement And Active Learning, Maureen Richards, Marta Bladek, Karen Okamoto Feb 2018

Interactive Whiteboards In Library Instruction: Facilitating Student Engagement And Active Learning, Maureen Richards, Marta Bladek, Karen Okamoto

Publications and Research

Determined to keep up with the ever-changing instructional trends, academic libraries have been quick to adopt emerging teaching and learning technologies. Recent literature features many examples of technologies that have found a place in libraries’ instructional programs: learning management systems, clickers, online tutorials, reference chats, and mobile devices, to mention the most popular ones. Curiously enough, despite their popularity in business and K-12 contexts, interactive whiteboards (IWBs) are rarely discussed in the context of academic libraries’ efforts to embrace innovative teaching methods. This article addresses this omission. Present-day IWBs have evolved to include features that accommodate a variety of teaching ...


Proceedings Of The Cuny Games Conference 4.0: The Interactive Course, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm, Anders A. Wallace, Cuny Games Network Jan 2018

Proceedings Of The Cuny Games Conference 4.0: The Interactive Course, Robert O. Duncan, Joe Bisz, Julie Cassidy, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm, Anders A. Wallace, Cuny Games Network

Publications and Research

Proceedings of the CUNY Games Conference, held from January 22-23, 2018, at the CUNY Graduate Center and Borough of Manhattan Community College.

Critical Play with History (Panel) - Composition & Storytelling - Health & Cognitive Sciences - Gaming Anthropology: Teaching Culture and Power Through Games and Design (Panel) - Twine & Writing Games - Easy Ideas II - STEM Games - Global Games for Change Catalog (Panel) - Comics & Active Learning - Fact Checking & Research - Computer Science & Game Design - SimGlobal: Building a Serious Roleplay Course for the Social Sciences (Panel) - Role Playing Games, Narrative, & Story - Course Review Through Games - Business & Finance Games - Game Design and Programming in Unity - What’s Your Game ...


Open Educational Resources: Why Libraries Are Incentivizing Open Content Creation, Curation, And Adaptation, Stacy Katz Jan 2018

Open Educational Resources: Why Libraries Are Incentivizing Open Content Creation, Curation, And Adaptation, Stacy Katz

Publications and Research

The movement toward Open Educational Resources is challenging and changing the paradigm of academic libraries. Libraries are leading and innovating in the movement for the creation and adaptation of openly licensed content, whereby the creator can retain, reuse, revise, remix, and redistribute content. There are large-scale library or librarian-led projects that are broadening library services, such as SUNY Affordable Learning Solutions, the Achieving the Dream OER degrees, Affordable Learning Georgia, as well as smaller campus initiatives. These projects shift the library’s role in education and increase measurable retention rates, such as engagement, student satisfaction, grade performance, and successful completion ...


Learning Places At The Intersection Of Information Literacy And Place-Based Learning, Anne E. Leonard Jan 2018

Learning Places At The Intersection Of Information Literacy And Place-Based Learning, Anne E. Leonard

Publications and Research

This information literacy lesson enhances assignments in a range of social science disciplines, including geography, sociology, anthropology, and political science. It was designed with undergraduate social sciences and interdisciplinary courses in mind. Interdisciplinary courses that engage with one or more social science disciplines should be included. Graduate students in urban planning, architecture, social work, and public affairs will benefit from this module as well.