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Series

2005

Library and Information Science

Georgia State University

Articles 1 - 1 of 1

Full-Text Articles in Education

Play To Win! Using Games In Library Instruction To Enhance Student Learning, Tammy Sugarman, Guy Leach Jan 2005

Play To Win! Using Games In Library Instruction To Enhance Student Learning, Tammy Sugarman, Guy Leach

University Library Faculty Publications

Research has shown that educational games can have positive impacts on student learning and motivation. The success of a game played in a library instruction class depends on the type of game selected, the development of learning outcomes, and the flexibility of the librarian during class. This article explains the benefits to students and librarians of using games, discusses the development and use of a Jeopardy-style game, and provides practical tips for librarians interested in developing and incorporating games into one-time library instruction sessions.