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Full-Text Articles in Education

With Love, ; An Interdisciplinary And Intersectional Look At Why Creativity Is Essential, Theo Starr Gardner May 2024

With Love, ; An Interdisciplinary And Intersectional Look At Why Creativity Is Essential, Theo Starr Gardner

Whittier Scholars Program

My Whittier Scholars Program self-designed major, Teaching Creativity, is a mixture of Art, Literature, and Education classes. My research and praxis classes have been focused on the ‘how?’s and 'why?’s of creativity, so it felt only right that my project should be a constructivist, generative project. The project I have been working on throughout my time at Whittier, and that has just fully come to fruition on April 11th, 2024, was a solo art gallery/open mic event entitled ‘With Love,’. With Love, was conceptually inspired by the research I’ve conducted on creativity and creative arts education over the past few …


Museum Preparedness In The Digital Age, Mary Jatkowski Jan 2024

Museum Preparedness In The Digital Age, Mary Jatkowski

School of Information Sciences Student Scholarship

In 2001, Neil Beagrie coined the term, “digital curation” at the Digital Preservation Coalition sponsored conference in London. This new term launched a field of study which has since beenadopted by various disciplines within the sciences and humanities. Cultural heritage organizations like libraries and archives adapted the new field, by refining and formalizing standards and practices of digital curation to cater to their diverse cultural and historical collections. LIS graduate programs have embraced the field of study with rigorous curricula like DigCCurr which trains students in the various aspects of curation and preservation, from metadata standards to selection and …


Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi Dec 2023

Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi

Articles

In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …


Origami Club - A Gateway Into The Art Of Self Expression, Minjae Song, Noah Vincent Rachwitz Apr 2023

Origami Club - A Gateway Into The Art Of Self Expression, Minjae Song, Noah Vincent Rachwitz

Honors Expanded Learning Clubs

The Nebraska Honors Program's Origami Club is an engaging platform for 3rd-5th graders that uses the fascinating Japanese art of origami to create a rich, interactive learning environment. Under the guidance of experienced instructors Minjae Song and Noah Rachwitz, and supplemented with YouTube tutorials, the club facilitates a captivating journey from simple projects to complex designs, skillfully developing each student's creativity, teamwork, and problem-solving capabilities. Each session is planned meticulously to ensure an immersive experience, starting with anticipation-building project reveals and culminating in the production of personal origami masterpieces. As a hands-on club, students are encouraged to question, explore, assist …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Behind The Brick Walls: On “Hearth” And Slavery At The William & Mary, Terry L. Meyers Sep 2022

Behind The Brick Walls: On “Hearth” And Slavery At The William & Mary, Terry L. Meyers

Arts & Sciences Articles

Excerpt from the article: "The William & Mary was the second university in the U.S. after Brown University to establish a funded, institutional examination of its dark history of complicity with slavery and Jim Crow segregation. After resolutions from the Student Assembly and Faculty Assembly, the Board of Visitors in 2009 established the Lemon Project: A Journey of Reconciliation, named after Lemon, a man enslaved by the College..."


Writing At The Bray School: Part 2, Terry L. Meyers Jun 2022

Writing At The Bray School: Part 2, Terry L. Meyers

Arts & Sciences Articles

Excerpt: "In the last several years the contested question of whether Mrs. Wager taught writing at the Williamsburg Bray School has come up anew in several venues. In this follow-up to my earlier piece, “Writing at the Bray School,” I examine these recent developments..."


Nebraska Wildlife Club, Jacob Spooner Jul 2021

Nebraska Wildlife Club, Jacob Spooner

Honors Expanded Learning Clubs

The goal of this club was for students to expand their knowledge on wildlife that exists both in and outside of Nebraska and for them to get a better idea the types of wildlife they might be able to find within the state. In addition, an objective of this club was to spark curiosity so that the kids might try to further explore aspects of wildlife on their own.


Museum Studies 2021 Strata Exhibition Curatorial Seminar Presentation, Kristen Cooney, Justin Mitchell, Katie Sanfield Apr 2021

Museum Studies 2021 Strata Exhibition Curatorial Seminar Presentation, Kristen Cooney, Justin Mitchell, Katie Sanfield

Art and Art History Presentations

Strata, a multi-sensory installation by Canadian artist Shannon Collis on display at the Berman Museum of Art, immerses visitors in an environment of deep sonic resonance and dynamic moving images that travel above and through Alberta’s Boreal Forest, the Athabasca River, and Fort McMurray to underscore the scale of the Fort Hills Suncor Oil Sands and Syncrude Oil Plant, the third-largest known crude bitumen reservoir on the planet. As part of the programming for the exhibition, each student enrolled in the Curatorial Seminar course (MS-200B-A) planned and carried out a creative project, reached out to other communities to get them …


Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez Apr 2021

Understanding Spaces Of Abandonment Through Virtual Frameworks In Landscape Architecture, Aus Perez

Honors Theses

In recent years, design professionals have implemented many contemporary landscape architecture projects across the United States. With a primary goal of returning nature to urban environments, contemporary landscape architects and other transdisciplinary partners work diligently to sculpt physical spaces that reflect the human-living experience. However, a leap into the world of video game design could allow landscape architects and urban planners to more freely create virtual social environments to address rising issues of abandonment in today’s urban and rural spaces. Video game mechanics and methodologies can be used extensively in the disciplines of design that value participatory processes, like landscape …


Manuscript For Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson Feb 2021

Manuscript For Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson

Art and Design Faculty Works

This document is the manuscript version before graphic design and copyediting. Follow this link to see the final version.

The situation that inspired and drove these aesthetic guidelines for campus master planning were unique to the history Bethel University and Seminary. By the early 1960s, Bethel was outgrowing its site on Snelling Avenue in St. Paul. The opportunity to purchase 160 acres in Arden Hills arose and the leap of faith was taken to buy this land and relocate. But it was not that simple. More was involved than mere practical problems of too-little space solved by an abundance …


Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson Feb 2021

Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson

Art and Design Faculty Works

Table of Contents

Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3

The Need for Aesthetic Guidelines for Campus Master Planning The Purpose and Use of this Document

Aesthetic Guidelines: “Suggestions Concerning the Character of the New Campus,” by Eugene Johnson (1963) (original version without annotations) . . . . . . . 5

Eugene Johnson’s, “Suggestions Concerning the Character of the New Campus” (with annotations, a history of interpretation and use) Annotations …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


W&M’S Memorials To Benjamin S. Ewell, Terry L. Meyers Jan 2021

W&M’S Memorials To Benjamin S. Ewell, Terry L. Meyers

Arts & Sciences Articles

"As far as I can tell, Benjamin S. Ewell, the College’s sixteenth president (1854-1888), has been memorialized at William and Mary more than any other person. That is not surprising given his long tenure as president, his dedication to the College, and his titanic efforts on its behalf, especially in the decades after the Civil War..."


Using Monuments To Teach About Racism, Colonialism, And Sexism, Susan Phillip Nov 2020

Using Monuments To Teach About Racism, Colonialism, And Sexism, Susan Phillip

Publications and Research

This chapter examines how an interdisciplinary high-impact practice approach to teaching and learning using selected contested monuments can reveal intersections of racism, colonialism, and sexism, and lay the foundation for students’ civic engagement. In place-based and virtual experiences, students observe and investigate local and national monuments, integrating knowledge from multiple disciplines, including history, psychology, art, culture, and tourism. Students make critical analyses about how monuments reveal power relationships in our society. Students from various disciplines explore the origin of contested monuments, the evolving national and local debates around them, and their effect on students’ learning to evaluate historical, contemporary, and …


Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber Sep 2020

Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber

Articles

This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …


Speculations On Structures Once Near The Site Of Lemon Hall, Terry L. Meyers Feb 2020

Speculations On Structures Once Near The Site Of Lemon Hall, Terry L. Meyers

Arts & Sciences Articles

"One of the most intriguing views of Williamsburg in antebellum days depicts a series of large and small structures along Jamestown Road, roughly between where Barrett Hall and Lemon Hall stand today.

Made between 1859 and 1862 by James Austin Graham (1814/15-1878), the panorama presents Williamsburg as viewed roughly from where the law school is today and sweeps along the entire southern edge of town, from the Capitol on the east to, on the west, about the site of the College’s Lemon Hall..."


Femagogical Strategies In The Art School: Navigating The Institution, Barbara Knezevic, Amy Walsh Jan 2020

Femagogical Strategies In The Art School: Navigating The Institution, Barbara Knezevic, Amy Walsh

Articles

This writing aims to define and examine ‘femagogy’ and the transformative potential for an inclusive intersectional feminist teaching practice in Fine Art education in the context of the contemporary Irish art school. This writing will trace the influence of linguistic power structures and the influence of broader institutional patriarchy in an educational setting and outline the inspirations and genealogies of femagogy. This writing provides situated embodied examples of femagogy in practice. It proposes the femagogical model of teaching as one that situates itself outside prevailing patriarchal models and proposes strategies to reimagine knowledge production and navigate the prevailing structural patriarchy …


Experiential Learning: Sasah Final Report, Elora Sinnott Jan 2020

Experiential Learning: Sasah Final Report, Elora Sinnott

SASAH 4th Year Capstone and Other Projects: Publications

Elora Sinnott revisits both her experiential-learning opportunities, one as a research assistant at Western and the other with Art 4 All Kids in London, ON. In describing her opportunities and the results, Elora focuses on the skills she developed, the impact the opportunities had on her career path, and the importance of instilling a love of the arts in children.


Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber Jan 2020

Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …


Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber Jan 2020

Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber

Articles

Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.


Defining Authentic: The Relationship Between Native Art And Federal Indian Policy, 1879-1961, Aurora Kenworthy Feb 2019

Defining Authentic: The Relationship Between Native Art And Federal Indian Policy, 1879-1961, Aurora Kenworthy

Honors Theses

Between 1879 and 1961, non-Native perceptions of what constituted authentic Native art shifted. These changing perceptions were influenced by, and then in turn influenced, federal policy and legislation. While non-Native individuals and groups worked to improve conditions for Native communities and to protect “authentic” Native art forms, Native reformers also attempted to enact change to help Native communities and Native artists exercised control over their own art and identity.


Hacking, Unlearning, Unleashing, Livia Alexander, Richard Jochum Jan 2019

Hacking, Unlearning, Unleashing, Livia Alexander, Richard Jochum

Department of Art and Design Scholarship and Creative Works

No abstract provided.


Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb Oct 2018

Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb

Articles

Lost & Found is a game series, created at the Initiative for

Religion, Culture, and Policy at the Rochester Institute of

Technology MAGIC Center.1 The series teaches medieval

religious legal systems. This article uses the first two games

of the series as a case study to explore a particular set of

processes to conceive, design, and develop games for learning.

It includes the background leading to the author's work

in games and teaching religion, and the specific context for

the Lost & Found series. It discusses the rationale behind

working to teach religious legal systems more broadly, then

discuss the …


A Monument To Culture And Achievement: The Samurai Suit Of Armor And Katana At Gettysburg College, Carolyn Hauk Oct 2018

A Monument To Culture And Achievement: The Samurai Suit Of Armor And Katana At Gettysburg College, Carolyn Hauk

Student Publications

Of the many artifacts found in Gettysburg College’s Musselman library, perhaps the most unusual and seemingly out of place may be the centuries-old replica of a samurai suit and katana standing guard over visitors and students from an oversized glass case on the first floor. Though hard to miss, their connection with Gettysburg College is not so obvious. A plaque located below the suit reads, “Samurai Armor and Warrior Katana; Late 19th Century; Gift of Major General Charles A. Willoughby; Class of 1914.” These artifacts represent hundreds of years of the ancient Samurai tradition in Japan, a crucial element of …


Western Bias In Art, Sally A. Struthers Aug 2018

Western Bias In Art, Sally A. Struthers

Art and Art History Faculty Publications

Presentation given at the Dayton Art Institute on the Western Bias in Art.


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


How To Be The Perfect Asian Wife!, Sophia Hill Apr 2018

How To Be The Perfect Asian Wife!, Sophia Hill

Art and Art History Honors Projects

“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.


0848: Historical Images Slides And Guides, 1975-2004, Marshall University Special Collections Jan 2018

0848: Historical Images Slides And Guides, 1975-2004, Marshall University Special Collections

Guides to Manuscript Collections

The Instructional Resource Corporation’s series of educational slides cover a variety of topics around world history. The collection covers Western Civilization, World History, and American History, which includes ancient to modern historical topics. There are three boxes of 35mm slides, each arranged by historical category. The lids of the boxes have color coded diagrams to the slides.

The collection was created with the intent to assist instructors in adding images to course lectures. Each box contains over a thousand slides that are then separated into categories or topics that are alphabetized. The categories are indexed with instructions and summaries on …


An Engineer Cantonment Bestiary: The Art Of Titian Ramsay Peale, Hugh H. Genoways, Thomas E. Labedz Jan 2018

An Engineer Cantonment Bestiary: The Art Of Titian Ramsay Peale, Hugh H. Genoways, Thomas E. Labedz

University of Nebraska State Museum: Mammalogy Papers

Includes an overview of the work of American nature artist Titian Ramsay Peale as part of the Stephen H. Long Expedition, 1819-1820, at Engineer Cantonment in eastern Nebraska, USA.

Includes textual descriptions and/or reproductions of watercolors and lined drawings by Peale of banded killifish (Fundulus diaphanous), American White Pelican (Pelecanus erythrothynchos), Wood Duck (Aix sponsa), Rough-legged Hawk (Buteo lagopus/Falco lagopus), Sandhill Crane (Grus canadensis tabida), Pectoral Sandpiper (Calidris melanotos), Scarlet Tanager (Piranga olivacea), American Tree Sparrow (Spizella arborea), Yellow-headed Blackbird (Xanthocephalus …