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Full-Text Articles in Education

Net Impact And Benefit-Cost Estimates Of The Workforce Development System In Washington State, Kevin Hollenbeck, Wei-Jang Huang Aug 2006

Net Impact And Benefit-Cost Estimates Of The Workforce Development System In Washington State, Kevin Hollenbeck, Wei-Jang Huang

Kevin Hollenbeck

No abstract provided.


History Of Iowa State, Tanya Zanish-Belcher, Michele Christian, Becky Jordan Apr 2006

History Of Iowa State, Tanya Zanish-Belcher, Michele Christian, Becky Jordan

Michele Christian

Iowa State University is a very special place, full of history. But what truly makes it unique is a rare combination of campus beauty, the opportunity to be a part of the land-grant experiment, and to create a progressive and inventive spirit that we call the Cyclone experience. Appreciate what we have here, for it is indeed, one of a kind.


Construct Validity Of The Bender-Gestalt Ii: Comparison With Wechlser Intelligence Scale For Children-Iii, Ryan Allen, Scott Decker, James Choca Jan 2006

Construct Validity Of The Bender-Gestalt Ii: Comparison With Wechlser Intelligence Scale For Children-Iii, Ryan Allen, Scott Decker, James Choca

Ryan A. Allen

This study investigated the relationships of visuomotor constructs as measured by the Bender-Gestalt II with the subtests of the WISC-III. A factor analysis included the standardized Copy and Recall scores of the Bender-Gestalt II and subtest scores of the WISC-III. The Copy score was predicted to load on measures of visual and spatial thinking and the Recall score on a short-term memory factor. The results of a principal components analysis suggest a four-factor solution with the Bender-Gestalt II Copy score loading on a visual and spatial thinking factor primarily with WISC-III Perceptual Organization subtests. The Recall score loaded on a …


Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris Dec 2005

Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris

Jose P Zagal

Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …