Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Education
Can Library Research Be Fun? Using Games For Information Literacy Instruction In Higher Education, Jennifer Young
Can Library Research Be Fun? Using Games For Information Literacy Instruction In Higher Education, Jennifer Young
Georgia Library Quarterly
Collectively, the world's population spends about 3 billion hours a week playing video games. To reach game-playing audiences of all ages, educators, including library instructors, are embracing game-based learning to engage and motivate students the same way that games do. In looking at the collective wisdom on what makes a good game, and providing concrete examples of library gaming projects, this paper discusses the best practices for creating virtual and virtual-reality hybrid games for bibliographic instruction. The author explores the literature on gamification and games used for teaching information literacy in higher education, and provides recommendations gleaned from existing research …
Rethinking Assessment: Information Literacy Instruction And The Acrl Framework, Melissa J. Anderson
Rethinking Assessment: Information Literacy Instruction And The Acrl Framework, Melissa J. Anderson
School of Information Student Research Journal
Most information literacy instruction (ILI) done in academic libraries today is based on the ACRL’s Information Literacy Competency Standards for Higher Education, but with the replacement of these standards by the new Framework for Information Literacy for Higher Education, there is a need to re-evaluate current teaching strategies and instructional techniques so that they can better serve the Framework’s goals. This paper explores current trends in ILI instruction and in the area of assessment in particular, since ILI assessment provides an opportunity not only to evaluate teaching effectiveness but also to reinforce the learning goals of the new Framework …