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Full-Text Articles in Education

Exploring Possible Humanoids On Mars: A Lesson Designed For Twice-Exceptional Gifted Students, Younis Al-Hassan, Marie Adebiyi, Shehreen Iqtadar, Dana L. Atwood-Blaine Mar 2018

Exploring Possible Humanoids On Mars: A Lesson Designed For Twice-Exceptional Gifted Students, Younis Al-Hassan, Marie Adebiyi, Shehreen Iqtadar, Dana L. Atwood-Blaine

Journal of STEM Arts, Crafts, and Constructions

This practical article presents a classroom-tested pedagogical plan to assist instructors in teaching thinking skills to gifted students with disabilities in the context of science. The lesson, which focused on using Edward de Bono thinking skills to explore humanoid images that appear in NASA photos, provided accommodations for students with hearing impairment, along with disabilities associated with short and long-term memory. The instructional design team presented the arts-integrated activity of drawing scenes showing possible ways the anomalies could have been generated, and an interactive electronic game using iPads that asked participants to gather needed items for a trip to Mars. …


Taking Cues From Online Learning Offline In The Visual Classroom, Kimberly Datchuk Jan 2018

Taking Cues From Online Learning Offline In The Visual Classroom, Kimberly Datchuk

Art History Pedagogy & Practice

Theories of online learning can inform how academic museums provide a student-centered approach to teaching. Technology has four main advantages for teaching in the museum: it is open-ended, self-paced, collaborative, and empowering. In order to activate the art works and encourage students to contribute their ideas, I have drawn on the best practices of online teaching tools when designing university class visits. The chance to discuss works among themselves enables students to make personal connections to the works and each other. The informal environment of the class visit helps to produce a student-led experience. Encouraging students to ask questions, following …


Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis Dec 2017

Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis

The STEAM Journal

This paper explores STEAM as a solution to improving student engagement and helping students improve functional literacy across the curriculum. While STEM is a fairly established approach to curriculum, researchers and practitioners are continuing to develop and understand STEAM and its place in school curriculum. It is important that educators foster this holistic approach to education and strive to participate in active research associated with STEAM. It is also most advantageous for stakeholders to understand the importance of arts integration and its use to support collaboration, innovation, and creativity within students. Key strategies can be used to support arts integration …


The Apparition Of These Screens In The Crowd, Trey Conatser Sep 2017

The Apparition Of These Screens In The Crowd, Trey Conatser

Greater Faculties: A Review of Teaching and Learning

To unpack some of our assumptions about attention, learning, and technology in the classroom, CELT's Trey Conatser spoke with Dr. Yuha Jung and Dr. Rachel Shane of the Department of Arts Administration. Jung and Shane have worked with colleagues to integrate technologies into their teaching so that students are more likely to be on task. What follows is an informal exploration of what it means to pay attention and to learn in the context of the contested value of digital technologies.


News - Oconee County Library, Athens Regional Library System, Rebecca Ballard Jan 2017

News - Oconee County Library, Athens Regional Library System, Rebecca Ballard

Georgia Library Quarterly

No abstract provided.


Reflection & Technology In Theory & Practice: Teen Engagement In Art Museums, Chelsea E. Kelly Jun 2016

Reflection & Technology In Theory & Practice: Teen Engagement In Art Museums, Chelsea E. Kelly

Occasional Paper Series

This case study shows how the Milwaukee Art Museum’s after-school teen program fosters student engagement through a hybrid practice grounded in constructivist pedagogy. This article presents the museum’s Satellite High School Program in theory and in practice, including its evaluation methods and its impact on students and the museum. In the spirit of the program itself, which celebrates student voices, participants’ own videos, quotes, and experiences will frame my reflections from an educator’s point of view.


(De)Fencing The Cultural Commons Through A (De)Constructive Media Art Curriculum, Steven Ciampaglia Jan 2012

(De)Fencing The Cultural Commons Through A (De)Constructive Media Art Curriculum, Steven Ciampaglia

Journal of Social Theory in Art Education

Rampant consolidation in the media industry has led to an ever-increasing push to extend the breadth and scope of copyright law. A deliberate and systematic effort to restrict access to cultural texts that were previously accessible has led to a creative climate that is increasingly intimidating to young artists. The personal computer provides students the ability to re-open these texts and reclaim their right to fairly use the cultural artifacts of their surroundings as building blocks of expression. The personal computer can deconstruct closed media texts into malleable parts of visual language that students can reconstruct into new texts. These …


Lego Brick As Pixel: Self, Community, And Digital Communication, Jay Michael Hanes, Eleanor Weisman Jan 2011

Lego Brick As Pixel: Self, Community, And Digital Communication, Jay Michael Hanes, Eleanor Weisman

Journal of Social Theory in Art Education

Over the last three years the authors attended Brickworld Conventions for adult and teen fans of LEGO in Chicago. Through interviews, observations, and research they conclude that the LEGO brick is a medium replete with possibilities for creative construction and playful design beyond the expectations of its corporate producers. The history of the brick as a toy infuses play throughout its use, and the Internet provides a forum for adult and teen fans to communicate, critique, and discuss their creations. Online communication is perhaps the most interesting facet of LEGO play. It demonstrates a model of social change with LEGO …


¡Pendejo! Preschoolers’ Profane Play: Why Children Make Art, Marissa Mcclure Jan 2011

¡Pendejo! Preschoolers’ Profane Play: Why Children Make Art, Marissa Mcclure

Journal of Social Theory in Art Education

In this article, I address the concept of critical coalitions in play from two perspectives. First, I consider young children’s art making with digital video through contemporary play frames that propose moving beyond the dichotomy of subject (child as actor; active meaning-maker) and object (child as dupe; susceptible to media and moral panic). This reaffirms that play is at once contradictory, pleasurable, fantastic, and culturally purposeful. Analysis of young children’s digital video as play within frameworks proposed by Wilson (1976), Walkerdine (2007), and Freud (1922/1948) allows for an expansion of philosophical ideas about young children’s art making. This coalition between …


Un/Becoming Digital: The Ontology Of Technological Determinism And Its Implications For Art Education, Alison Colman Jan 2005

Un/Becoming Digital: The Ontology Of Technological Determinism And Its Implications For Art Education, Alison Colman

Journal of Social Theory in Art Education

Artists have been experimenting with analog and digital technologies since the 1960's; early examples include Billy Khiver's Experiments in Art and Technology (E.A.T.) and Nam June Paik (1966). While countless artists have since made highly innovative use of new media such as the computer, artificial intelligence (AD, biotech, the Internet and the World Wide Web, LED, motion capture, gesture tracking, CPS, open source, and robotics, artist/ theorists such as Penny (1995), Lovejoy (1997), Weibel (1996; 2001) and Wilson (2002) have cautioned against appropriating deterministic engineering models underlying such technologies.(l)These models, predominant in commercial industry, government and the military, embrace efficiency, …


Teaching Critical Practice For Future Technologies, Leslie Sharpe Jan 2003

Teaching Critical Practice For Future Technologies, Leslie Sharpe

Journal of Social Theory in Art Education

What are the issues when faculty wishes to teach art students critical or alternative practices with newer technologies not yet widely available to the public? Can one teach alternative practices that consider social or personal contexts when the technologies are not yet publicly available? What other issues are involved when teaching art students to do fine art with such technologies, and when not training artists to do commercial work for the communications industry or mainstream media? What does it mean for the art students who wants to use these technologies for fine art to have ideas for their use, but …


Commentary: Art Education And New Technology: Are You Ready?, Susan Witwicki Jan 2003

Commentary: Art Education And New Technology: Are You Ready?, Susan Witwicki

Journal of Social Theory in Art Education

As an Art education major, I was somewhat daunted by a recent job offer requiring me to teach in the Career and Technology Studies department. As a recovering technophobe and lover of scissors and paste, I was cautious of this ‘Brave New World’ of computers. I perceived post-millennial teens to be cyber savvy know-it-alls, largely due to the way in which they were portrayed in the media. As well, if the ads were true, teens weren’t the only ones riding the new technological wave; Cisco Systems 1999 television campaign presented a global Utopia of citizens united through surfing the net. …


Art Education And Technology: These Are The Days Of Miracles And Wonder, Paul Duncum Jan 1996

Art Education And Technology: These Are The Days Of Miracles And Wonder, Paul Duncum

Journal of Social Theory in Art Education

This paper examines the impact on human consciousness of the exponential proliferation of electronic images, and offers suggestions concerning how educators should respond. A postmodern critique includes the ideas of an inverted Kantian aesthetics which embraces the everyday, a dramatic compression of space and time, and personal disorientation. A further critique grounds these views of consciousness in new economic arrangements and the rapaciousness of capitalism. I argue that the only viable educational response to this new consciousness is a critical examination of mass media imagery. Basic components of media education in schools are signposts of an appropriate response.


Violence And Generation X: How The Right Is Managing The Moral Panic Through Television And Teen Films, Jan Jagodzinski Jan 1996

Violence And Generation X: How The Right Is Managing The Moral Panic Through Television And Teen Films, Jan Jagodzinski

Journal of Social Theory in Art Education

The continual "cultural wars" between "Generation X" ("baby busters" whose birth years begin with 1961, aged 11-35), and New Right "baby boomers" (whose birth years range. From 1946 to 1960), around the issue of violence as represented in the popular cultural forms of film and television provide critically concerned art educators with an opportune moment to examine how conservative rhetoric has made "moral panic" an object of current discourses. This highly-charged debate, now literally and symbolically represented by the censorship that "V-chip" technology provides, is explored in this essay from a seemingly non-populist position given the current tide against the …


Portrait Of The Computer Artist: Between Worlds, Mia Johnson Jan 1996

Portrait Of The Computer Artist: Between Worlds, Mia Johnson

Journal of Social Theory in Art Education

As a result of ignorance and misconceptions about the nature of computer artwork, the computer artist is misunderstood by practitioners in fine art, art education, science, and industry. This paper enters the world of the computer artist to look at some of the factors which contribute to misperceptions. It examines social issues ranging from the design and use of hardware and software to access issues, and problems with concrete and electronic exhibition venues. It also describes communication barriers in education and the media.


The Deep Creek School: Technology, Ecology And The Body As Pedagogical Alternatives In Art Education, Daniel L. Collins, Charles R. Garoian Jan 1994

The Deep Creek School: Technology, Ecology And The Body As Pedagogical Alternatives In Art Education, Daniel L. Collins, Charles R. Garoian

Journal of Social Theory in Art Education

The Deep Creek School is grappling with a cultural condition in which the line between actual experience and its simulation has become blurred as never before. Today’s students are conversant in the language of electronic media and consumer culture--but they encounter difficulties when trying to navigate the real crises in the health of their bodies and the global environment. There is a deep sense among many of the artists and educators that we speak with that art programs nationwide are not responding sufficiently to the dramatic changes occurring in the culture at large. The precedent of fitting programs to the …