Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 3 of 3
Full-Text Articles in Education
Engaging Students In Higher Education Through Mobile Learning: Lessons Learnt In A Chinese Entrepreneurship Course, Thomas Menkhoff, Magnus Lars Bengsston
Engaging Students In Higher Education Through Mobile Learning: Lessons Learnt In A Chinese Entrepreneurship Course, Thomas Menkhoff, Magnus Lars Bengsston
Research Collection Lee Kong Chian School Of Business
This evaluative-exploratory case study reports pedagogical experiences with using mobiles phones, wikis, and other mobile learning approaches such as podcasts and walking tours as educational tools in the context of an undergraduate course on Chinese Entrepreneurship and Asian Business Networks taught at a university in Singapore. Conceptualized as mobile learning, the paper argues that information and communication technologies (ICT) devices used by Gen Y students as part of their everyday life such as hand phones in combination with social media platforms such as course wikis and other proven pedagogical methods such as mini lectures, field visits, and walking tours can …
Entrepreneurship Education Policies In Singapore, Wee Liang Tan
Entrepreneurship Education Policies In Singapore, Wee Liang Tan
Research Collection Lee Kong Chian School Of Business
No abstract provided.
A Comparative Analysis Of A Game-Based Mobile Learning Model In Low-Socioeconomic Communities Of India, Paul Kim, Elizabeth Buckner, Hyunkyung Kim, Tamas Makany, Neha Taleja, Vallabhi Parikh
A Comparative Analysis Of A Game-Based Mobile Learning Model In Low-Socioeconomic Communities Of India, Paul Kim, Elizabeth Buckner, Hyunkyung Kim, Tamas Makany, Neha Taleja, Vallabhi Parikh
Research Collection Lee Kong Chian School Of Business
This study explores the effectiveness of a game-based mobile learning model for children living in underdeveloped regions with significant contextual variations. Data for this study came from a total of 210 children between the ages of 6-14 years old from six marginalized communities in India. The findings reveal that children with little or no previous exposure to technology were able to not only figure out the given mobile learning technology, but also solve a series of incrementally challenging problems by playing math games without specific intervention or instruction by adults. The study also found that various factors, including gender and …