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Articles 1 - 10 of 10
Full-Text Articles in Education
Undergraduate Motivations For Choosing A Science, Technology, Engineering, Or Mathematics (Stem) Major, Preston Taylor Mitchell
Chancellor’s Honors Program Projects
No abstract provided.
The Discursive Construction Of Language Teaching And Learning In Multiuser Virtual Environments, Douglas W. Canfield
This dissertation seeks to broaden how researchers within computer-assisted language learning (CALL) make sense of and examine psychological and power constructs at play in language courses conducted in 3D multiuser virtual environments. 18 students and 2 teachers in 8 formal English as a Second Language (ESL) classes in the 3D multiuser virtual environment of Second Life participated in a discourse analysis study to explore the theoretical and analytic ways in which critical discursive psychology could function to explore how teaching and learning are performed as interactional events in a community of language teachers and learners in Second Life by investigating ...
Fostering Foreign Language Learning Through Game Play, Rachel Marie Floyd
Fostering Foreign Language Learning Through Game Play, Rachel Marie Floyd
The purpose of this study is to investigate the effectiveness of pedagogical video games in positively affecting students’ knowledge of a foreign language and culture as well as their students’ perspectives on the learning process in such a learning-throughgaming environment. The theories that support such an endeavor are explored. This study looked at the process of making a French pedagogical video game that focuses on presenting French culture, history, language as well as fostering lexico-grammatical, interpersonal communication, and interpretational skills. It focuses specifically on learning through gameplay and provides evidence on the positive effect of the game on elementary level ...
Augmented Reality On Mobile Devices To Improve The Academic Achievement And Independence Of Students With Disabilities, Donald Douglas Mcmahon
Augmented reality (AR) is a technology that overlays digital information on a live view of the physical world to create a blended experience. AR can provide unique experiences and opportunities to learn and interact with information in the physical world (Craig, 2013). The purpose of this dissertation was to investigate uses of AR on mobile devices to improve the academic and functional skills of students with disabilities.
The first chapter is a literature review providing a clear understanding of AR and its connections with existing learning theories and evidence-based practices that are relevant for meeting the needs of individuals with ...
Self-Directed Learning: A Potential Predictor For Technology Integration Among K-12 Teachers, Julia Marie Kirk
The purpose of this study was to investigate the relationship between technology integration and self-directed learning readiness among K-12 teachers in one large southeastern school district. The intent was to determine the extent to which self-directed learning might predict the level of technology integration. In this study, the Levels of Teaching Innovation (LoTi) (Moersch, 2010) instrument was utilized to measure the level of technology integration (Technology Integration), current instructional practices (CIP), and personal computer use (PCU) of K-12 teachers. Additionally, the Self-Directed Learning Readiness Scale (SDLRS) (Guglielmino, 1977) was employed to measure self-directed learning readiness in K-12 teachers.
To conduct ...
The Tech-Savvy Generation? Students’ Experience With Computer Technology At The University Of Tennessee., Almut Haboeck
This study analyzes the technology experience and knowledge of students of the generation of digital natives at the University of Tennessee. In an online survey students were asked about their experience and knowledge of certain software applications, their daily computer habits and their ability and skills to troubleshoot a malfunctioning computer.
In general, the results show that students’ computer experience and knowledge are limited to a specific set of software applications that is widened according to required needs. Students are knowledgeable in web browsing, using word processors, course management software and email. If academic courses require them, students learn how ...
The Professional Development Of Pre-K Mentor Teachers: Insights From A Face-To-Face And Online Community Of Practice, Lori Allison Caudle
Early childhood classroom mentor teachers are often left with little support and guidance as they assume the role of teacher educators. The purpose of this collective case study was to explore how a community of practice comprised of pre-K mentors and a university program coordinator supported the development of shared and individual understandings about how to effectively supervise preservice teachers. Utilizing key tenets of sociocultural theory, four pre-K mentor teachers from two public schools in the Southeast participated in an online and face-to-face community of practice facilitated by a university program coordinator. The pre-K preservice teachers (n=6) were secondary ...
Revisiting The Iceberg: A Study Of Technology, Self-Direction, And The Learning Projects Of Small Business Owners, John David Harrison
The purpose of this exploratory study was to examine and describe the learning projects of a selected sample of small business owners in a community in the Southeastern United States. The study included the revision and modernization of Tough’s (1971) Learning Project Interview Schedule. A total of 35 small business owners were interviewed using a modified version of Tough’s Learning Project Interview Schedule. The schedule consisted of 10 learning project and seven demographic items that were adapted or created by a collaborative research team at the University of Tennessee using Tough’s (1971) Interview Schedule. Data revealed that ...
Creating And Validating An Instrument To Measure Middle School Mathematics Teachers’ Technological Pedagogical Content Knowledge (Tpack), Geri A. Landry
Due to the pervasiveness of technology, the role and preparation of teachers as they strategically use technology for teaching mathematics needs to be examined. Technological pedagogical content knowledge (TPACK) is a framework for knowledge as teachers develop meaningful learning experiences for their students while integrating strategic use of technology (Mishra & Koehler, 2006). The purpose of this study was to develop a survey for measuring mathematics teachers’ Mathematical Technological Pedagogical Content Knowledge (M-TPACK). The survey measures the domains of mathematics content, pedagogy and technology. This mixed methods study first examined middle school mathematics teachers’ TPACK through the use of an existing ...
The Widening Gyre: Images As Central To The Global Village, Mark Smith
The Journal of the Assembly for Expanded Perspectives on Learning
The image is emerging as the lingua franca of technological culture, both resurrecting characteristics of pre-literate classicism and consolidating the global community.