Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 16 of 16

Full-Text Articles in Education

Structural Equation Modeling (Sem) Analyses Of Perceived Contextual Factors With Departmental Climate For Teaching Quality Improvement In Stem, Eman Saqr Jan 2020

Structural Equation Modeling (Sem) Analyses Of Perceived Contextual Factors With Departmental Climate For Teaching Quality Improvement In Stem, Eman Saqr

Electronic Theses and Dissertations, 2020-

This study explored the correlation between perceived contextual factors (leadership, collegiality, resources, professional development, autonomy, and respect) and departmental climate for teaching quality improvement in STEM settings across institutional types and faculty's institutional roles. Institutional types include associate's colleges, doctoral-granting universities, master's colleges and universities, and baccalaureate colleges. Faculty's institutional roles included full professor, associate professor, assistant professor, lecturer, and instructor. Gappa et al.'s (2007) framework regarding faculty work was used to explain the explored correlation. Two hundred and seventy-eight faculty members in STEM settings across institutional types participated in the web survey. A partial ...


Faculty Perceptions And Use Of Web 2.0 Tools In Saudi Arabian Higher Education, May Alashwal May 2019

Faculty Perceptions And Use Of Web 2.0 Tools In Saudi Arabian Higher Education, May Alashwal

Electronic Theses and Dissertations, 2004-2019

This study investigated factors that predict Saudi Arabian faculty members' intentions to adopt and use Web 2.0 tools and to assess faculty's awareness of the educational benefits of Web 2.0 tools to supplement classroom instructions in higher education. One hundred and three faculty members (34 male and 69 female) from a large university in the Western region of Saudi Arabia participated in the web survey. The framework and model for explaining and predicting the contributing factors towards the decision to adopt and use of Web 2.0 tools was the Decomposed Theory of Planned Behavior (DTPB). The ...


The Effects Of Regulatory Orientation On Subjective Task Values, Ability Beliefs, And Gameplay In A Grammar Editing Computer Game, Stephen Strnad Jan 2018

The Effects Of Regulatory Orientation On Subjective Task Values, Ability Beliefs, And Gameplay In A Grammar Editing Computer Game, Stephen Strnad

Electronic Theses and Dissertations, 2004-2019

This study investigated mean group differences in composite subjective task values, ability beliefs, and gameplay behaviors between low promotion and high promotion English as a Second Language (ESL) postsecondary students while playing two versions of a grammar-editing computer game. First, students were categorized according to their scores on the General Regulatory Focus Measure. Next, students played two identical versions of the grammar-editing game; in the second game version, an independent variable was added in the form of an in-game punishment. In the middle of each game version, students completed a modified version of the Expectancy-value Questionnaire. Independent samples t-tests were ...


Warrior Women: A Phenomenological Study Of Female Veterans Transitioning Into And Through College, Alma Sorensen Jan 2018

Warrior Women: A Phenomenological Study Of Female Veterans Transitioning Into And Through College, Alma Sorensen

Electronic Theses and Dissertations, 2004-2019

Current research and theory primarily focuses on identifying holistic challenges of the veteran student demographic and does not focus on challenges specific to female veterans when transitioning into and through college. Additionally, current research and theory does not focus on positive and negative experiences of female veterans within four key areas of academia: courseware, faculty, staff/administration, and student services. As a result, current research and theory do not adequately explain why female veterans may or may not successfully transition into and through college, resulting in a lack of resources available for female veterans, and Higher Education Institutes (HEIs). This ...


Designing A Virtual Embedded Scenario-Based Military Simulation Training Program Using Educational And Design Instructional Strategies, Christina Cook Jan 2018

Designing A Virtual Embedded Scenario-Based Military Simulation Training Program Using Educational And Design Instructional Strategies, Christina Cook

Electronic Theses and Dissertations, 2004-2019

The purpose of this dissertation in practice was to develop and implement a new training program for designers of military intelligence simulation scenarios used to train soldiers. The use of education and design instructional strategies assisted in the ability for designers to gain mastery skills in creating realistic, high-fidelity scenarios that are applied in the training process. The use of simulation scenarios to train adult learners has increased significantly with improvements in technology and its fidelity to engage learners in a realistic way. Despite these advances, the lack of effective design, implementation and analysis of military simulation training programs in ...


Effects Of Metacognitive Monitoring On Academic Achievement In An Ill-Structured Problem-Solving Environment, Naomi Malone Jan 2017

Effects Of Metacognitive Monitoring On Academic Achievement In An Ill-Structured Problem-Solving Environment, Naomi Malone

Electronic Theses and Dissertations, 2004-2019

Higher education courses are increasingly moving online while educational approaches are concurrently shifting their focus toward student-centered approaches to learning. These approaches promote critical thinking by asking students to solve a range of ill-structured problems that exist in the real world. Researchers have found that student-centered online learning environments require students to have self-regulated learning skills, including metacognitive skills to regulate their own learning processes. Much of the research suggests that externally supporting students while they are learning online, either directly or indirectly, helps them to succeed academically. However, few empirical studies have investigated what levels of support are most ...


School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn Jan 2017

School Has A Bad Storyline: Gamification In Educational Environments, Irene L. Pynn

Electronic Theses and Dissertations, 2004-2019

School often has low engagement and frustrating or absent options for the kind of agency the Federal Government's 2016 National Education Technology Plan now recommends educators include in their curriculum. Video games offer opportunities for people to participate in critical problem solving through creative projects. From balancing character statistics, to collaborating with other players, to making ethical and tactical decisions that can change the outcome of the story, successful games draw on the player's interest in learning and analyzing numbers, locations, visual clues, narrative elements, people, and more. One useful example may be found in visual novels (VNs ...


Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji Jan 2014

Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji

Electronic Theses and Dissertations, 2004-2019

Digital games have been used mostly for entertainment but recently researchers have started to use digital games in other areas such as education and training. Researchers have shown that digital games can provide a compelling, creative, and collaborative environment for learning. However, the popularity of computers and the Internet brings this question to mind: Are the assessment methods falling behind and remaining traditional? Will the traditional methods of learning and knowledge assessment be sufficient for this new generation who are starving for new technology? This study investigates the effectiveness of using a digital interactive game as an assessments method - in ...


Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou Jan 2014

Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou

Electronic Theses and Dissertations, 2004-2019

A problem representation is a cognitive structure created by the solver in correspondence to the problem. Sketching representative diagrams in the domain of physics encourages a problem solving strategy that starts from 'envisionment' by which one internally simulates the physical events and predicts outcomes. Research studies also show that sketching representative diagrams improves learner's performance in solving physics problems. The pedagogic benefits of sketching representations on paper make this traditional learning strategy remain pivotal and worthwhile to be preserved and integrated into the current digital learning landscape. In this paper, I describe AR Physics, an Augmented Reality based application ...


Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks Jan 2011

Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks

Electronic Theses and Dissertations, 2004-2019

This research examines the nature and level of educational computer-based game techniques adoption by Milken Educator Award winning teachers in achieving success in their classrooms. The focus of the research is on their level of acceptance of educational computer-based games and the nature of game usage to increase student performance in the classroom. With Davis' (1985) Technology Acceptance Model (Davis, 1985) as the conceptual framework, the research also examines how teachers' perceptions of educational computer-based games influence their willingness to incorporate these teaching methods in their classroom. The approach utilizes a descriptive survey to develop and evaluate responses from exemplar ...


Integrating Key Elements In An E-Learning Curriculum For An Optimum Educational And Interactive User Experience, Heather Stearns Jan 2008

Integrating Key Elements In An E-Learning Curriculum For An Optimum Educational And Interactive User Experience, Heather Stearns

Electronic Theses and Dissertations, 2004-2019

This study determines the particular components that are considered the best practices to use when implementing an e-Learning curriculum. Technical communicators and instructional designers have numerous development options to choose from. However, practices that work in academe do not always integrate well in a corporate setting, and what works for one corporation may not work for another. There is no singular methodology for developers to apply that enables e-Learning to fit every organization's needs. Research shows that to ensure a successful online learning implementation, a sound project management team must be in place at the beginning of the project ...


In Transition: An Activity Theoretical Analysis Examining Electronic Portfolio Tools' Mediation Of The Preservice Teacher's Authoring Experience, Rebecca Fiedler Jan 2006

In Transition: An Activity Theoretical Analysis Examining Electronic Portfolio Tools' Mediation Of The Preservice Teacher's Authoring Experience, Rebecca Fiedler

Electronic Theses and Dissertations, 2004-2019

Co-chairs: Dr. Donna Baumbach Dr. Gail West Background: Electronic portfolios are increasingly used to make critical decisions about teacher candidates and program accreditation. Adoption rates for portfolios are at nearly 90% for schools, colleges, and departments of education (Salzman, Denner, & Harris, 2002). Over 50% of institutions who rated themselves or were nominated by others as exemplary users of electronic portfolios use web-based database-driven electronic portfolio systems (Strudler & Wetzel, 2005b; Wetzel & Strudler, 2005b). There is a paucity of theory-driven, systematic, rigorous research on electronic portfolios and a need for in-depth, context-aware research on such initiatives. Purpose: To explicate the differential impact of different portfolios systems on preservice teachers. The overarching research question was, "What are the preservice teachers' experiences using tools to create an electronic portfolio?" Setting: The Teachers College ...


The Analysis Of The Relationship Between Learning Styles And The Learners' Knowledge Acquisition And Reactions Through The Online Case Study, Rui Zeng Jan 2006

The Analysis Of The Relationship Between Learning Styles And The Learners' Knowledge Acquisition And Reactions Through The Online Case Study, Rui Zeng

Electronic Theses and Dissertations, 2004-2019

The purpose of this study was to examine the relationship between learning styles and student performance on a pre and post test, using an online case study, while also documenting their reactions to the case study. The case studies used in this research contained different storylines that showed multiple perspectives of case scenarios, giving students more choices to see what may happen in real school situations. Working with undergraduate students (N = 138) from the College of Education at a southeastern university, the researcher examined how students learned and responded to an online case study relative to their learning styles. Kolb ...


The Effect Of Different Presentation Formats Of Hypertext Annotations On Cognitive Load, Learning And Learner Control, Yuanming Yao Jan 2006

The Effect Of Different Presentation Formats Of Hypertext Annotations On Cognitive Load, Learning And Learner Control, Yuanming Yao

Electronic Theses and Dissertations, 2004-2019

This dissertation study was intended to verify whether the positive effects of the roll-over annotation presentation format on reducing cognitive load and enhancing vocabulary and comprehension of 5th-grade children (Morrison, 2004) can be extended to college students' learning from a web-delivered text. In order to answer this research question, relevant constructs, such as cognitive load, learner control and learning, have been examined in this experimental study of 149 undergraduate students in a state university at College of Education. No single effect of annotation presentation format on cognitive load was found, but an interaction effect on cognitive load was revealed between ...


A Case Study Of Four Years Documenting The Changes In The Process Of Self-Reporting Academic Program Plans Alongside The Perceptions Of Program Coordinators, Kedar Kulkarni Jan 2006

A Case Study Of Four Years Documenting The Changes In The Process Of Self-Reporting Academic Program Plans Alongside The Perceptions Of Program Coordinators, Kedar Kulkarni

Electronic Theses and Dissertations, 2004-2019

Major Advisors: Suzanne Martin, Ph.D., Laura Blasi, Ph.D. Universities in the United States of America are faced with numerous challenges concerning quality assurance such as the quest for Continuous Quality Improvement. Implementation of technology has been a priority of many developing institutions of higher education. A large metropolitan institution of higher education has put into practice a technology based, on-line program quality assessment system, for its academic and administrative programs. This dissertation was a study of the changes reported over four years, 2001-2005, within ten initial teacher preparation undergraduate programs at the College of Education at this institution ...


A Probe Into Learning Approaches And Attitudes Towards Technology-Enhanced Language Learning (Tell) In Chinese Instruction, Rong Yuan Jan 2005

A Probe Into Learning Approaches And Attitudes Towards Technology-Enhanced Language Learning (Tell) In Chinese Instruction, Rong Yuan

Electronic Theses and Dissertations, 2004-2019

This quantitative research, carried out at the military environment at the Defense Language Institute investigated whether learning approaches could predict learners' language proficiency and learners' attitude towards technology-enhanced language learning (TELL). In addition, it also examined whether learners' demographic factors, such as age, educational backgrounds, prior experience in foreign language learning and in TELL as well as their ability to use PC and the World Wide Web could predict the above mentioned language proficiency and attitude. A cluster sampling method was adopted and data was collected in four Chinese departments at the institute. Both the learning approaches inventory ASSIST and ...