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Full-Text Articles in Education
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth
Carly Finseth
This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.
Edward A. Bouchet: A Model For Understanding African Americans And Their Doctoral Experience, Pamela Felder
Edward A. Bouchet: A Model For Understanding African Americans And Their Doctoral Experience, Pamela Felder
Pamela Petrease Felder, Ph.D.
No abstract provided.
Understanding Race In Doctoral Student Socialization, Pamela Felder, Howard Stevenson, Marybeth Gasman
Understanding Race In Doctoral Student Socialization, Pamela Felder, Howard Stevenson, Marybeth Gasman
Pamela Petrease Felder, Ph.D.
No abstract provided.
African Americans And The Doctoral Experience: A Case Comparison Through Bell's Interest Convergence, Pamela Felder, Marco Barker
African Americans And The Doctoral Experience: A Case Comparison Through Bell's Interest Convergence, Pamela Felder, Marco Barker
Pamela Petrease Felder, Ph.D.
No abstract provided.